Subject:
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Re: tire colors
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Newsgroups:
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lugnet.cad.ray
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Date:
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Sat, 13 May 2000 21:04:09 GMT
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Viewed:
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628 times
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thats exactly what i was looking for
thanks
-Philip Kostka
In lugnet.cad.ray, Will Hess writes:
> > does anyone know of a good, flat black for tires or a way to make flat
> > black in pov-ray? i'm just tired of seeing a shiny tire when we all no
> > tires are far from shiny. any info will be readily accepted
>
> Find the following section at the top of your POV file:
>
> #declare Color0 = #if (version >= 3.1) material { #end texture {
> pigment { rgb <0.301961,0.301961,0.301961> }
> finish { ambient AMB diffuse DIF }
> #if (QUAL > 1)
> finish { phong 0.5 phong_size 40 reflection 0.08 }
>
> Change the reflection value at the end to 0.0. Instant flat black. Doing
> this will make ALL black parts flat black, but you should (I haven't tried
> this myself) be able to copy the color definition, give it a new number
> (like 99) and then edit your tires to use that color instead of the standard
> black. The parts you'd want to modify can be found under the #declare
> xxxx_dot_dat = union { section of the POV file (where xxxx is the name of
> your model).
>
> If you'd like to see what color this yields have a look at any of the fire
> apparatus on my site.
>
> Will
>
> Lego Beach Department of Emergency Services
> www.crosswinds.net/~hokie
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Message is in Reply To:
| | Re: tire colors
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| (...) Find the following section at the top of your POV file: #declare Color0 = #if (version >= 3.1) material { #end texture { pigment { rgb <0.301961,0.301961,0.301961> } finish { ambient AMB diffuse DIF } #if (QUAL > 1) finish { phong 0.5 (...) (25 years ago, 13-May-00, to lugnet.cad.ray)
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