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Subject: 
Re: tire colors
Newsgroups: 
lugnet.cad.ray
Date: 
Sat, 13 May 2000 21:04:09 GMT
Viewed: 
2670 times
  
thats exactly what i was looking for
thanks

-Philip Kostka

In lugnet.cad.ray, Will Hess writes:
> > does anyone know of a good, flat black for tires or a way to make flat
> > black in pov-ray?  i'm just tired of seeing a shiny tire when we all no
> > tires are far from shiny.  any info will be readily accepted
> 
> Find the following section at the top of your POV file:
> 
> #declare Color0 = #if (version >= 3.1) material { #end texture {
> pigment { rgb <0.301961,0.301961,0.301961> }
> finish { ambient AMB diffuse DIF }
> #if (QUAL > 1)
>  finish { phong 0.5 phong_size 40 reflection 0.08 }
> 
> Change the reflection value at the end to 0.0.  Instant flat black.  Doing
> this will make ALL black parts flat black, but you should (I haven't tried
> this myself) be able to copy the color definition, give it a new number
> (like 99) and then edit your tires to use that color instead of the standard
> black.  The parts you'd want to modify can be found under the #declare
> xxxx_dot_dat = union { section of the POV file (where xxxx is the name of
> your model).
> 
> If you'd like to see what color this yields have a look at any of the fire
> apparatus on my site.
> 
> Will
> 
> Lego Beach Department of Emergency Services
> www.crosswinds.net/~hokie



Message is in Reply To:
  Re: tire colors
 
(...) Find the following section at the top of your POV file: #declare Color0 = #if (version >= 3.1) material { #end texture { pigment { rgb <0.301961,0.301961,0.301961> } finish { ambient AMB diffuse DIF } #if (QUAL > 1) finish { phong 0.5 (...) (26 years ago, 13-May-00, to lugnet.cad.ray)

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