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Subject: 
Re: tire colors
Newsgroups: 
lugnet.cad.ray
Date: 
Sat, 13 May 2000 21:04:09 GMT
Viewed: 
579 times
  
thats exactly what i was looking for
thanks

-Philip Kostka

In lugnet.cad.ray, Will Hess writes:
does anyone know of a good, flat black for tires or a way to make flat
black in pov-ray?  i'm just tired of seeing a shiny tire when we all no
tires are far from shiny.  any info will be readily accepted

Find the following section at the top of your POV file:

#declare Color0 = #if (version >= 3.1) material { #end texture {
pigment { rgb <0.301961,0.301961,0.301961> }
finish { ambient AMB diffuse DIF }
#if (QUAL > 1)
finish { phong 0.5 phong_size 40 reflection 0.08 }

Change the reflection value at the end to 0.0.  Instant flat black.  Doing
this will make ALL black parts flat black, but you should (I haven't tried
this myself) be able to copy the color definition, give it a new number
(like 99) and then edit your tires to use that color instead of the standard
black.  The parts you'd want to modify can be found under the #declare
xxxx_dot_dat = union { section of the POV file (where xxxx is the name of
your model).

If you'd like to see what color this yields have a look at any of the fire
apparatus on my site.

Will

Lego Beach Department of Emergency Services
www.crosswinds.net/~hokie



Message is in Reply To:
  Re: tire colors
 
(...) Find the following section at the top of your POV file: #declare Color0 = #if (version >= 3.1) material { #end texture { pigment { rgb <0.301961,0.301961,0.301961> } finish { ambient AMB diffuse DIF } #if (QUAL > 1) finish { phong 0.5 (...) (24 years ago, 13-May-00, to lugnet.cad.ray)

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