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Subject: 
Re: tire colors
Newsgroups: 
lugnet.cad.ray
Date: 
Sat, 13 May 2000 03:04:40 GMT
Viewed: 
622 times
  
does anyone know of a good, flat black for tires or a way to make flat
black in pov-ray?  i'm just tired of seeing a shiny tire when we all no
tires are far from shiny.  any info will be readily accepted

Find the following section at the top of your POV file:

#declare Color0 = #if (version >= 3.1) material { #end texture {
pigment { rgb <0.301961,0.301961,0.301961> }
finish { ambient AMB diffuse DIF }
#if (QUAL > 1)
  finish { phong 0.5 phong_size 40 reflection 0.08 }

Change the reflection value at the end to 0.0.  Instant flat black.  Doing
this will make ALL black parts flat black, but you should (I haven't tried
this myself) be able to copy the color definition, give it a new number
(like 99) and then edit your tires to use that color instead of the standard
black.  The parts you'd want to modify can be found under the #declare
xxxx_dot_dat = union { section of the POV file (where xxxx is the name of
your model).

If you'd like to see what color this yields have a look at any of the fire
apparatus on my site.

Will

Lego Beach Department of Emergency Services
www.crosswinds.net/~hokie



Message has 2 Replies:
  Re: tire colors
 
thats exactly what i was looking for thanks -Philip Kostka (...) (25 years ago, 13-May-00, to lugnet.cad.ray)
  Re: tire colors
 
I'm too lazy to test right now, I think this method should call for the least hand-work: 1) In the LDraw model, assign the rubber parts an else unused colour, say pink. After you run it through L3P, change the colour definition of the tyre colour (...) (24 years ago, 27-May-00, to lugnet.cad.ray)

Message is in Reply To:
  tire colors
 
does anyone know of a good, flat black for tires or a way to make flat black in pov-ray? i'm just tired of seeing a shiny tire when we all no tires are far from shiny. any info will be readily accepted -Philip Kostka seahaus@znet.com (25 years ago, 13-May-00, to lugnet.cad.ray)

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