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 CAD / Ray-Tracing / 2890 (-10)
  Re: How do I...? 3 questions about POV-Ray.
 
Thanks, man. That did the trick. (16 years ago, 1-Jun-08, to lugnet.cad.ray, FTX)
 
  Re: How do I...? 3 questions about POV-Ray.
 
(...) If you're in Windows, do the following: Select Tools->Edit Master POVRAY.INI Add the following to the bottom of the file: LibraryPath="C:LDRAWPOVlgeo" Change the path above to match your LGEO path. Save the file. Back in POVRay for Windows, (...) (16 years ago, 1-Jun-08, to lugnet.cad.ray, FTX)
 
  Re: How do I...? 3 questions about POV-Ray.
 
(...) Where would I find the input box? (16 years ago, 1-Jun-08, to lugnet.cad.ray)
 
  Re: How do I...? 3 questions about POV-Ray.
 
(...) If you have LGEO installed in a directory just add "+Ilgeodirectory" (no exclamation marks) to the command line input box in POVRAY and it should find it. Tim (17 years ago, 13-May-08, to lugnet.cad.ray)
 
  Re: How do I...? 3 questions about POV-Ray.
 
(...) And I forgot to mention that when I try to use LGEO parts, POV-Ray gives me a warning that it can't include the file lg_defs.inc. And include commands are one of my many fuzzy areas in POV-Ray. (17 years ago, 13-May-08, to lugnet.cad.ray)
 
  Re: How do I...? 3 questions about POV-Ray.
 
Thanks, guys, for the quick responses. The color 256 in MLCad advice works great. As for the suggestion regarding the "finish { reflection {0.0} ambient 0.5 diffuse 1 } line, where would I insert it in the POV-ray code? I've been learning somethings (...) (17 years ago, 12-May-08, to lugnet.cad.ray)
 
  Re: How do I...? 3 questions about POV-Ray.
 
Daniel, You can do whatever you want if you dare to edit the POV file before rendering. POVRay isn't that difficult to fafthom, and there are lots of things you can do that creates a better render. Like this: (URL) for example (I think I can still (...) (17 years ago, 12-May-08, to lugnet.cad.ray)
 
  Re: How do I...? 3 questions about POV-Ray.
 
(...) Hi Daniel, It has to do with the lighting model. There are three components that are factored and then summed to get the total brightness of a given pixel: ambient - light that comes from all directions. On a sunny day on the north side of (...) (17 years ago, 12-May-08, to lugnet.cad.ray)
 
  Re: How do I...? 3 questions about POV-Ray.
 
(...) Use LDraw color number 256 (black rubber) for the tires. I'm not sure about your other questions. --Travis (17 years ago, 12-May-08, to lugnet.cad.ray)
 
  Re: How do I...? 3 questions about POV-Ray.
 
(...) The best solution is to use the LGEO library ((URL) which can be a bit of a hassle to install but improves very many things in your renders. (...) I'm not sure that this is possible. Since a blue sky emits blue light it will affect the scene. (...) (17 years ago, 12-May-08, to lugnet.cad.ray)


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