To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / 2776
    Re: Inverse matrix? —Timothy Gould
   (...) Just take the transpose of the 3x3 world rotation matrix and it should work as the inverse. Transpose means swap diagonals M[1,2] <=> M[2,1] etc. If this doesn't work I've misunderstood you. Tim (17 years ago, 7-Apr-07, to lugnet.cad.ray, lugnet.cad)
   
        Re: Inverse matrix? —Timothy Gould
   (...) I mean swap the OFF-diagonals, leave the diagonals as is. (...) (17 years ago, 7-Apr-07, to lugnet.cad.ray, lugnet.cad)
   
        Re: Inverse matrix? —James Reynolds
   (...) I learned my matrix math from a 3d game programming book and I have no idea what the diagonals are... I was going to look it up but I got Travis' code to work! (URL) might still look it up as I may need to know about it) James (17 years ago, 7-Apr-07, to lugnet.cad.ray, lugnet.cad)
   
        Re: Inverse matrix? —James Reynolds
   (...) Did you mean this: [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 ] [ 1 5 9 13 2 6 10 14 3 7 11 15 4 8 12 16 ] I have yet to try it. James (17 years ago, 8-Apr-07, to lugnet.cad.ray, lugnet.cad)
   
        Re: Inverse matrix? —James Reynolds
   (...) Well I'll be! That works too! Thanks you guys! James (17 years ago, 8-Apr-07, to lugnet.cad.ray, lugnet.cad)
   
        Re: Inverse matrix? —James Reynolds
   The latest: (URL) (17 years ago, 8-Apr-07, to lugnet.cad.ray, lugnet.cad)
 

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR