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 CAD / Ray-Tracing / 2555 (-20)
  Re: Raytracing pearl
 
Hi Tim, IMHO the suggested color is too coarse (is this the right word?). It needs to be more blotchy. My suggestion is: #declare Pearl_Light_Gray= texture{ pigment{ bozo color_map { [0.2 rgb <0.55, 0.55, 0.57>] [0.5 rgb <0.6, 0.6, 0.62>] } scale 10 (...) (19 years ago, 20-Jan-06, to lugnet.cad.ray)
 
  Re: Raytracing pearl
 
(...) Now, that's what I call a Pearl Script! *lol* (Sorry, couldn't stop myself) (19 years ago, 18-Jan-06, to lugnet.cad.ray)
 
  Re: Raytracing pearl
 
(...) Thanks for that Koyan. I already use that one and find it is not quite right to my eyes so I was hoping someone had tweaked it. Tim (19 years ago, 18-Jan-06, to lugnet.cad.ray)
 
  Re: Raytracing pearl
 
"Tim Gould" <t.gould(AT@)lancast...c(DOT.)uk> wrote in news:ItAHyG.34w@lugnet.com: (...) I use this definition from Todd Lehman's collection: (URL) (19 years ago, 18-Jan-06, to lugnet.cad.ray)
 
  Raytracing pearl
 
Hi all, I was wondering if anyone had a get texture defnition for pearl grey (like the 1x2 bricks with grilles in the Santa Fe cars). It seems to have quite different properties to other Lego colours. Thanks for any help, Tim (19 years ago, 18-Jan-06, to lugnet.cad.ray)
 
  Re: Lego renders
 
(...) Sorry to hear that. There's a full world of time-wasting waiting for you :-) Maybe you should start 'in the other end', that's how I began rendering. Install the standard POVRay and play with that (no Lego, just plain POVRay) until you feel (...) (19 years ago, 10-Jan-06, to lugnet.cad, lugnet.cad.ray)
 
  Re: Lego renders
 
(...) Hi Darrell, This book is a great resource to put 3d computer artists in the right frame of mind to go from model to rendered scene. It is aimed at users of high-end packages such as Maya, but the meat is in the nicely explained theory. (...) (19 years ago, 10-Jan-06, to lugnet.cad, lugnet.cad.ray, FTX)
 
  Re: Lego renders
 
Both helpful and maddening, I've been trying for a year now.. What is your highest recommended tool? I've been working with Blender... (...) (19 years ago, 9-Jan-06, to lugnet.cad, lugnet.cad.ray)
 
  Re: Lego renders
 
(...) When I do my renders I try to imagine what the source for the light would be eg. desk lamp, overhead light, window and make my lights accordingly. It might be fun to try to capture that in your class. Even if you just used two lights and (...) (19 years ago, 9-Jan-06, to lugnet.cad, lugnet.cad.ray, FTX)
 
  Re: Lego renders
 
(...) This is an interesting statement.. I find a lot of my beginning 3D students do not have a good idea of what their scene is supposed to look like. A lot of their renders have a "sameness" as well, as they have no real idea of composition, (...) (19 years ago, 9-Jan-06, to lugnet.cad, lugnet.cad.ray, FTX)
 
  Re: Lego renders
 
In lugnet.cad, Timothy Gould wrote: snip (...) Hi Tim, That statement is just too true!! I myself feel still as a beginner (first rendering maybe 20 month ago). And I got some really helpful tips from Jeroen (digitalbricks.nl), but first I had to go (...) (19 years ago, 9-Jan-06, to lugnet.cad, lugnet.cad.ray, FTX)
 
  Re: Lego renders
 
John, that is my goal with asking a lot of questions about rendering and trying stuff myself. I like you have found it hard but I am hoping that once I learn how to create a nice render I can share the methods. Hopefully I can present it in such a (...) (19 years ago, 9-Jan-06, to lugnet.cad, lugnet.cad.ray)
 
  Re: Lego renders
 
Hi John, I'm sorry you've had so much trouble with ray tracing. I've tried to answer some points below. (...) The thing about rendering is that it is a combination of art and science. There are so many parameters to deal with and what looks good in (...) (19 years ago, 9-Jan-06, to lugnet.cad, lugnet.cad.ray, FTX)
 
  Re: Lego renders
 
(...) First, I would like to agree that there are quite a few nice renders out on Brickshelf and the various personal sites. Before I begin I do not want this to come across as criticism, but I have a few questions/comments to make about some of the (...) (19 years ago, 9-Jan-06, to lugnet.cad, lugnet.cad.ray)
 
  Re: Lego renders
 
Renderings like LEGO are within our capability. Have you seen the renders by Koyan here: (URL) are a few others that are also creating very nice renders. The secret seems to be figuring out the specific settings used to create very nice renderings (...) (19 years ago, 8-Jan-06, to lugnet.cad, lugnet.cad.ray)
 
  Re: Need HDR shop
 
Wow, I wonder why mine did not work out as well as yours. Would you be willing to post how you did you render including your pov file, HDR file, and any other includes you use? Did you use radiosity in your render? - John "Tim Gould" (...) (19 years ago, 7-Jan-06, to lugnet.cad.ray)
 
  Re: Need HDR shop
 
(...) Hi John, Managed to get it and did a trial run: (URL) an improvement on those without HDR (look through the gallery to see the other non-HDR versions) but I plan to start using proper HDR sky_spheres soon. Tim (19 years ago, 7-Jan-06, to lugnet.cad.ray)
 
  Re: Need HDR shop
 
Hi Tim, I have the program but I am currently at work. As soon as I get home I will email it to you. I would be really interested to know what results you get using HDRI. Hopefully you will be more successful then I have been so far. Maybe Koyan (...) (19 years ago, 7-Jan-06, to lugnet.cad.ray)
 
  Re: Need HDR shop
 
(...) Site came back so I don't need it any more. Yay for HDR Tim (19 years ago, 7-Jan-06, to lugnet.cad.ray)
 
  Need HDR shop
 
Hi all, I was wondering if anyone had the installer for HDRshop (for manipulation of HDR images) since the site seems to be down at the moment. I've just installed MegaPOV for the HDR image maps and need to convert a few photos I got from the web (...) (19 years ago, 6-Jan-06, to lugnet.cad.ray)


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