| | Re: Need help with errors and how to make renders look like this?
|
|
(...) No problem, that's what it's out there for. (...) The author of the program was also kind enogh to provide me with the source code so I could learn from it. (...) I leave the 3 default lights but I lower their intensity by reduceing their (...) (19 years ago, 25-Dec-05, to lugnet.cad.ray)
|
|
| | Re: Need help with errors and how to make renders look like this?
|
|
(...) Thank you for the quick response Orion! I hope you didn't mind me using your render as an example. It just looked so good and since you had the model available for download it helped me quickly compare my rendering skills to yours. :-) (...) (...) (19 years ago, 24-Dec-05, to lugnet.cad.ray)
|
|
| | Re: Need help with errors and how to make renders look like this?
|
|
(...) Hi John, That render your using is mine and I'm 'billthefish' (at least outside of the UK Football scene). It was produced using a number of different tools: L3P Mesh-Enhancer - (URL) FastRad POV includes - (URL) LUGNET color definitions (...) (19 years ago, 24-Dec-05, to lugnet.cad.ray)
|
|
| | Re: Need help with errors and how to make renders look like this?
|
|
I have corrected my links so that now people should see the images regardless if they have been moderated yet or not. I need some help making better LEGO renderings and getting around some errors that I am encountering. Here is an example of my (...) (19 years ago, 24-Dec-05, to lugnet.cad.ray)
|
|
| | Need help with errors and how to make renders look like this?
|
|
I need some help making better LEGO renderings and getting around some errors that I am encountering. Here is an example of my render on the left and someone else's cool render on the right: (URL) you can see I have a lot to improve in my renders. (...) (19 years ago, 24-Dec-05, to lugnet.cad.ray)
|
|
| | Re: How is this made? (St. Pauls)
|
|
(...) That would be my guess as well. It also has wireframe fog turned on. If you're using the LDView 3 pre-release, just click the wireframe toolbar button, then hit the menu arrow next to that button and turn on the fog. With any version of (...) (19 years ago, 11-Dec-05, to lugnet.cad.ray, FTX)
|
|
| | Re: How is this made? (St. Pauls)
|
|
(...) (URL) (...) It looks to me like the wireframe vied in LDview. Sniff around the menus and you'll find an option to switch on wirefram view mode. Tim (19 years ago, 10-Dec-05, to lugnet.cad.ray, FTX)
|
|
| | How is this made? (St. Pauls)
|
|
Hi all, I just discovered following pic on brickshelf: (2 URLs) Could anyone tell me how to render this way? BTRW: Great mini-MOC and a great rendering! Thanks and kind regards, Holger (URL) (19 years ago, 10-Dec-05, to lugnet.cad.ray, FTX)
|
|
| | Re: Is it possible to use LDView as POV-Ray previewer?
|
|
In lugnet.cad.ray, Lars C. Hassing wrote: > Well, yes, but could you try generating these parameters in stead: > location > sky > lookat > angle OK, I got it working. Here's my camera: camera #declare ASPECT = 4/3; location < (...) (19 years ago, 9-Dec-05, to lugnet.cad.ray, FTX)
|
|
| | Re: Gold Chrome via L3P
|
|
(...) That's great news, Lars! Thanks for the suggestion, and as always thanks for the great work. Dave! (19 years ago, 7-Dec-05, to lugnet.cad.ray)
|