| | Re: Is it possible to use LDView as POV-Ray previewer?
|
|
(...) I have already implemented support for the sky vector and for camera roll, see (URL) perhaps it would be more convenient to have a -matrix option to directly specify the camera matrix ? I know POV supports the matrix keyword inside the camera. (...) (19 years ago, 3-Dec-05, to lugnet.cad.ray)
|
|
| | Re: Is it possible to use LDView as POV-Ray previewer?
|
|
(...) I tried to implement this functionality, but ran into a brick wall. The problem is that L3P doesn't allow for arbitrary camera positioning, so there's no way to convert LDView's arbitrary camera position into an L3P command line. Specifically, (...) (19 years ago, 2-Dec-05, to lugnet.cad.ray)
|
|
| | Is it possible to use LDView as POV-Ray previewer?
|
|
Hi I am using it and I am really glad I've found it. But some models (or details) require better rendering, so I use POV-Ray. In POV, pinpointing exact camera_position and camera look_at parameters just by typing coordinates is real pain even when (...) (19 years ago, 2-Dec-05, to lugnet.cad.ray)
|
|
| | Re: Using Poser6 to generate Lego sculptures.
|
|
(...) Still haven't heard back from the Poser software vendor. I'm starting to think that they don't take Legos seriously. ;) I added a more interesting pose to the (URL) folder> and a (URL) render>. (URL) -dw (19 years ago, 1-Dec-05, to lugnet.build.sculpture, lugnet.cad.ray, lugnet.general, lugnet.build, lugnet.cad, FTX)
|
|
| | Re: Using Poser6 to generate Lego sculptures.
|
|
In lugnet.build.sculpture, David Winkler wrote: A friend of mine was raving about how good (URL) Poser6> was. So I bought a copy. I have gotten a prototype to export from Poser6 to basic Lego outline. Most of this was just getting the model into a (...) (19 years ago, 11-Nov-05, to lugnet.build.sculpture, lugnet.cad.ray, FTX)
|
|
| | Late night in the Moscow Metro
|
|
Hi all, Recently I've become quite interested (a little addicted might even be more accurate) to Russian trains and Soviet architecture. Both have their own unique traits and styles which appear pretty much nowhere outside the former Soviet Bloc. (...) (19 years ago, 11-Nov-05, to lugnet.trains, lugnet.build.arch, lugnet.cad.ray, lugnet.announce.moc, FTX) !!
|
|
| | Re: NR-75 - The Ghan (The way it should have been done ;-) )
|
|
(...) I gotta hand it to you, the renders look great! Thanks for sharring! I'll also have to thank the good people of Jchat for their inputs and beneficial modifications to the overall design. Thanks to teh ~ROSCOhead for doing 'THE GHAN' Decals, (...) (19 years ago, 30-Oct-05, to lugnet.trains, lugnet.loc.au, lugnet.cad.ray, FTX)
|
|
| | DB425 - yet another raytraced train
|
|
Hi all, A while back I asked here about identifying a certain train that I'd seen in Koeln. It seems I may have had the wrong picture (it was tiny) but the answers certainly helped me find the train I was after: a DB 425 EMU. I started this project (...) (19 years ago, 29-Oct-05, to lugnet.trains, lugnet.cad.ray, lugnet.announce.moc, lugnet.loc.de, FTX)
|
|
| | Re: NR-75 - The Ghan (The way it should have been done ;-) )
|
|
(...) Well it looks great in render but a few small inaccuracies. The NR75 is actually named after Steve Irwin and has the name above the NR75 number. On the port side facing forward just back between the cab and the start of the Radiator canopy a (...) (19 years ago, 27-Oct-05, to lugnet.trains, lugnet.loc.au, lugnet.cad.ray, FTX)
|
|
| | Re: NR-75 - The Ghan (The way it should have been done ;-) )
|
|
(...) Well, I wasn't quite satisfied with that render, so I had another go. (URL)(click the pic) a (19 years ago, 27-Oct-05, to lugnet.trains, lugnet.loc.au, lugnet.cad.ray, FTX)
|
|
| | Anyone want's me to their renderings ?
|
|
I have added to my weblog (URL) so go to my weblog please help to start a bussiness. thanks, sorry for doing publicity. (19 years ago, 24-Oct-05, to lugnet.cad.ray)
|
|
| | Re: LDA2005 Progress Report
|
|
October 15, 2005 Not much work done the last two weeks. But at least I've added ldr support, and set .ldr extension as default in most cases. I've changed my mind again. Now I think MDPs can be a great idea when defining objects and their properties (...) (19 years ago, 15-Oct-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
|
|
| | Re: LDA2005 Progress Report
|
|
(...) October 2, 2005 Dear Diary, Most of this weekend, I've worked on the L3P Options panel instead of playing around with the program as planned. The new features make a much nicer output, so it has been worth the delay. Progress in my todo-list (...) (19 years ago, 2-Oct-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
|
|
| | Re: LDA2005 Progress Report
|
|
(...) Well, both yes and no. I do follow a new 2005 todo-list, but my list of "more or less planned commands" will be updated as it moves into the new URL. The "most" of the more planned command were implemented by the end of September 2001 (but not (...) (19 years ago, 30-Sep-05, to lugnet.cad.ray, lugnet.animation)
|
|
| | Re: LDA2005 Progress Report
|
|
(...) Hello Tore, Is your todo-list the year 2001 "More or less planned commands" as they are presented here: (URL) or do you follow another new 2005 todo-list ? Regards, damien web page: (URL) (19 years ago, 30-Sep-05, to lugnet.cad.ray, lugnet.animation)
|
|
| | LDA2005 Progress Report
|
|
I am getting really excited over how fast progress is made just a couple of days from project restart. The strange thing is that what takes most time is to build the models for the scenes. Animation is relatively quickly done. Datsville as scenery (...) (19 years ago, 30-Sep-05, to lugnet.cad.ray, lugnet.animation)
|
|
| | Re: Matrix math tutorial
|
|
(...) I forgot to mention: keep in mind LDraw uses row-point-coordinates whereas the (otherwise excellent) tutorial uses column-point-coordinates, that means any transformation matrix given in the tutorial has to be "transposed" before being used in (...) (19 years ago, 29-Sep-05, to lugnet.cad.ray, lugnet.animation)
|
|
| | Matrix math tutorial
|
|
Hi all, Occasionnaly people ask help for matrix math, so here are some interesting tutorial links: (URL) Part 1: Vector math tutorial> (URL) 2: Matrix math tutorial> And, of course: (URL) The LDraw matrix format> The 3 documents should be sufficient (...) (19 years ago, 29-Sep-05, to lugnet.cad.ray, lugnet.animation)
|
|
| | LDA2005 (Was: The Minifig Macro - walk that minifig)
|
|
(...) was put on ice. Progress in my todo-list so far: * Support for new minifig parts - Done! * Support for camera.dat and look_at.dat - Done! (Well, see next step...) * Automatic writing a batch file for L3P - In progress. Some strange problem (...) (19 years ago, 27-Sep-05, to lugnet.cad.ray, lugnet.animation)
|
|
| | Re: My humble opinion about LDraw animation
|
|
(...) IMHO there is no reason why someone can't invent something new. Especially as anything new would be still compatible with LDraw standards (otherwise the author would have to reinvent the wheel, the LDraw library and the existing Lego-Cad tools (...) (19 years ago, 17-Sep-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
|