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 CAD / Ray-Tracing / 2361
  Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
 
(...) Tore, I think I know what you could do that would meet even my needs. Here is my idea. Output one pov-ray file. Have it export valid pov-ray format using unions, macros, clocks, switches, ranges, etc. Then, with that, it will be easy to add (...) (20 years ago, 13-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
 
(...) Thanks for the response. Just a qiuck reply, got to go back to work... LDA outputs both .dat files for the indiviual frames but also one master .dat that has references to the single-frame files, separated by CLEAR and STEP. L3P supports (...) (20 years ago, 13-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
 
(...) That is what I was going to do too. (...) I guess what I was thinking was exporting a file that could either be povray format, a format that l3p could convert (preserving unions, macros, etc), or a format that I would use with Anton's library (...) (20 years ago, 14-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
 
(...) I've been thinking a lot about that. I think you can find a couple of threads here if you perform a search on "post-processing" or "post-processor". But... What if a futureversion of L3P has some new improvement and changes the syntax of the (...) (20 years ago, 14-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
 
(...) I guess we would have to work with Lars on that. Because your app is in Delphi, I would be interested in the syntax you develop. Implementing on different platforms is not as big of a deal in my opinion. I am mostly interested in this because (...) (20 years ago, 14-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
 
(...) Since L3P is released only every four years or so, it shouldn't be a problem :-) /Lars (20 years ago, 14-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
 
(...) In the coming L3P each section is tagged with POV comments like //// ModelObject //// Camera //// Lights exactly to help cutting out the interested POV code. (...) I'm reluctant to adding too much complexity into L3P to suit different special (...) (20 years ago, 14-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: Restart of LDA Project (using LDraw models - L3P - POV)
 
(...) I already am. :) I noticed that L3P already marks the beginning of these blocks: // Camera (Latitude,Longitude,Radius = 45,45,0) and // Lights: Now, I've asked Lars to let L3P also mark the ends of these blocks. (...) No it isn't. Btw, I'm (...) (20 years ago, 14-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: Restart of LDA Project (using LDraw models - L3P - POV)
 
(...) I have no idea. Anton always include the ini with the pov file, so perhaps whatever tools come from this can just auto create the ini file as well. (...) Hey! Cool! I know the syntax alone wont be much good. If there aren't tools that use it, (...) (20 years ago, 15-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: Restart of LDA Project (using LDraw models - L3P - POV)
 
(...) Yes, that's why I also make this little humble program to see if my ideas work put to practice. (...) ... and that program crasches on all of my PC:s, expect the very first beta version he released... :(( (...) Maybe, maybe not. I recall James (...) (20 years ago, 15-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: Restart of LDA Project (using LDraw models - L3P - POV)
 
(...) You mean LD4D and you or POV-Ray and you? (...) You really need to look at how POV-Ray does animation. It has all of this built in. I think one reason why animation is so hard is because L3P's output is overwhelming. It is not good for newbies (...) (20 years ago, 16-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: Restart of LDA Project (using LDraw models - L3P - POV)
 
(...) I'd agree with this. But what I do with an L3Lab output (which is how I generate my static images in POV from LDraw files) is immediately strip the camera and viewpoint stuff out and make it into an .inc file, my main file just includes what (...) (20 years ago, 16-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: Restart of LDA Project (using LDraw models - L3P - POV)
 
(...) I had no idea that L3Lab had POV output, in spite the fact that I've been using it daily for years! Hmm, very intersting. The alternative approach that comes to my mind is: * LDA creates a static MPD file and runs it through L3P. * The output (...) (20 years ago, 17-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: Restart of LDA Project (using LDraw models - L3P - POV)
 
(...) I think I mean... I don't remember! (...) Maybe, but that's not really the problem to me. (...) output files) is having to hunt down all the include files! (...) I'd say let's start with camera.dat and lookat.dat. If we make them with lines (...) (20 years ago, 17-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
 
(...) Yeah, it'd be very cool if L3P had an option to generate include files instead of full scenes. That way, people could run all their various model files through L3P to generate the definitions in include files. Then they could use all those (...) (20 years ago, 17-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
 
(...) The coming L3P has also these new options: -ic[<file>] no camera, optional include file -il[<file>] no lights, optional include file So, l3p -ic -il model.ldr model.inc might just do what you want, assuming you still want color and primitive (...) (20 years ago, 18-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)

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