To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / 2307
    Re: Radiosity example (F1 Ferrari) once again —Nico Kaiser
   Am Donnerstag, den 16.09.2004, 12:09 +0000 schrieb Tim David: (...) Yes. But remove the lights as we're working with global illumination here. Ah, and if you like, you can replace the default floor with something better, try to set "ambient 0 (...) (20 years ago, 20-Sep-04, to lugnet.cad.ray)
   
        Re: Radiosity example (F1 Ferrari) once again —Jan Folkersma
   Aaaarrghh! I thought my renderings were the bomb (URL) galery>> but now I've seen Nico's pictures, I guess I'll have to start all over! :) (20 years ago, 24-Sep-04, to lugnet.cad.ray, FTX)
   
        Re: Radiosity example (F1 Ferrari) once again —Orion Pobursky
   (...) Yours look good as well but the edges seem a little "jaggy". Are you using anti-aliasing? The good news is that Nico's setting are a snap to implement. -Orion (20 years ago, 25-Sep-04, to lugnet.cad.ray, FTX)
   
        Re: Radiosity example (F1 Ferrari) once again —Jan Folkersma
   Mine look purhaps abit 'edgy' since I don't like to use the lgeo library. Too many parts are not available and if I combine them with the standard parts it don't look all that good. (2 URLs) first attempt>> This is my first attempt with Nico's (...) (20 years ago, 26-Sep-04, to lugnet.cad.ray, FTX)
   
        Re: Radiosity example (F1 Ferrari) once again —Nico Kaiser
   Am Sonntag, den 26.09.2004, 10:46 +0000 schrieb Jan Folkersma: (...) Well, I don't have a problem with "mixed" models with LGEO elements and standard parts. The big advantage of LGEO is, that the edges are rounded a bit, so you don't need the gap (...) (20 years ago, 30-Sep-04, to lugnet.cad.ray)
   
        Re: Radiosity example (F1 Ferrari) once again —Jennifer Clark
   "Nico Kaiser" <nico@siriux.net> wrote in message (...) Are you 100% sure about this? Usually the stair effect is caused by a lack of anti aliasing. Rendering the image at a huge resolution then doing a resize with proper resampling is more or less (...) (20 years ago, 30-Sep-04, to lugnet.cad.ray)
   
        Re: Radiosity example (F1 Ferrari) once again —Travis Cobbs
   (...) After looking closely at the forklift image, I think the stair-step effect is happening due to POV-Ray's adaptive antialiasing algorithm. It's much quicker to render the image at the desired resolution with adaptive antialiasing enabled in POV (...) (20 years ago, 30-Sep-04, to lugnet.cad.ray)
   
        Re: Radiosity example (F1 Ferrari) once again —Jennifer Clark
    "Travis Cobbs" <tcobbs@REMOVE.halibut.com> wrote in message news:I4vn98.21q3@lugnet.com... (...) there. (...) sure (...) made (...) spectacular (...) I have used the anti-aliasing quite extensively, although just by using the defaults I've never (...) (20 years ago, 4-Oct-04, to lugnet.cad.ray)
 

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR