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 CAD / Ray-Tracing / 1837
    Re: Can anyone help by suggesting some lighting tips? —Jeroen de Haan
   (...) <snipped> (...) Hi Allan, First of all, please do use the radio_2 settings. Radio_3 uses extreme high radiosity settings and radio_2 is a bit more CPU-friendly. Changes are that you'll get some artifacts (strange dark patches) but then, (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray)
   
        Re: Can anyone help by suggesting some lighting tips? —Allan Bedford
   (...) Hi Jeroen, (...) In fact, I dropped down to using radio_1. I'm not interested in 100% realistic pics, but I knew that what I was producing could look better. Thanks for the advice though. :) (...) light. Is there some magical way in which you (...) (21 years ago, 27-Jun-03, to lugnet.cad.ray)
   
        Re: Can anyone help by suggesting some lighting tips? —Jeroen de Haan
     (...) No magic involved here. Best way is to be inspired by real photos. Take a good look at a picture you like (or where you like the lighting) and try to figure out where the light s coming from and where the camera was placed. A rough guide: (...) (21 years ago, 27-Jun-03, to lugnet.cad.ray)
    
         Re: Can anyone help by suggesting some lighting tips? —Jeroen de Haan
     Hi Allan, You can find pictures of your (lovely!) model here: (URL) (21 years ago, 27-Jun-03, to lugnet.cad.ray)
    
         Re: Can anyone help by suggesting some lighting tips? —Allan Bedford
     (...) Sorry to take so long to respond. I don't post from work, and was away all evening. But I did see the work you'd done as soon as it was moderated on Brickshelf. Thank you so much for taking the time to help me understand this process. I will (...) (21 years ago, 28-Jun-03, to lugnet.cad.ray)
   
        Re: Can anyone help by suggesting some lighting tips? —Anders Isaksson
   (...) (I don't know how much of this you can affect from LPub) One way is to add a 'light.dat' to your model at a position you want the light to come from. Not to close though... I usually put the lights far, far away from the model, to get more of (...) (21 years ago, 30-Jun-03, to lugnet.cad.ray)
   
        Re: Can anyone help by suggesting some lighting tips? —Allan Bedford
     (...) I'm quite happy/comfortable editing the .pov file directly... it's just the values and directions I'm still trying to get a grip on. (...) Is this different than some of the .inc files that others have already suggested using? And if so, can (...) (21 years ago, 1-Jul-03, to lugnet.cad.ray)
    
         Re: Can anyone help by suggesting some lighting tips? —Anders Isaksson
     "Allan Bedford" <ExpertBuilder-DELET...otome.com> skrev i meddelandet news:HHBnzC.uH@lugnet.com... (...) suggested (...) Sorry, I have never used it, just read about it. It is supposed to place a light at exactly at the spot where you put that piece (...) (21 years ago, 1-Jul-03, to lugnet.cad.ray)
   
        Re: Can anyone help by suggesting some lighting tips? —Allan Bedford
   (...) First off... let me say again, a big thank you to everyone who has contributed to this thread. Due to input from each of you I feel as though I've been able to make good progress in the direction of the types of renders I hope to achieve for (...) (21 years ago, 1-Jul-03, to lugnet.cad.ray)
   
        Re: Can anyone help by suggesting some lighting tips? —Will Hess
   (...) You got it. (...) (The (...) front (...) parts (...) You might want to check your DAT / LDR file, as it looks like the part is rendered in a transparent-gray instead of a solid gray. (...) vehicle, (...) some (...) realistic (...) This is (...) (21 years ago, 12-Jul-03, to lugnet.cad.ray)
   
        Re: Can anyone help by suggesting some lighting tips? —Allan Bedford
   (...) So.... is there a way to create an invisible floor? One that you don't see (as in it's the same white color as the background) but will allow you to project a shadow of the vehicle? But wait... your renders (which I am trying hard to copy the (...) (21 years ago, 13-Jul-03, to lugnet.cad.ray)
   
        Re: Can anyone help by suggesting some lighting tips? —Will Hess
   (...) see (as (...) project a (...) Make a white floor and use the translate commands to move your model away from the seam where the floor and background meet. (...) don't use (...) Nope. A bare floor doesn't do much for me, so I leave it out. (...) (21 years ago, 13-Jul-03, to lugnet.cad.ray)
   
        Re: Can anyone help by suggesting some lighting tips? —Allan Bedford
   (...) I think I'm going to go with that approach as well. I'll try a floor sometime, but once again after the lighting problems are solved. (...) Will do. Thanks! (...) Makes sense. I'll try that. (...) Thanks. :) (...) Of course I did. NOT! Man, (...) (21 years ago, 13-Jul-03, to lugnet.cad.ray)
   
        Re: Can anyone help by suggesting some lighting tips? —Allan Bedford
   (...) This is my latest attempt. I've stopped using the radio_1.inc file. It just seemed to be too difficult to get the lighting right, while using it. Instead, I'm happy to settle for a more 'instruction book' like image. I'm still frustrated with (...) (21 years ago, 14-Jul-03, to lugnet.cad.ray)
   
        Re: Can anyone help by suggesting some lighting tips? —Will Hess
   (...) just (...) Here's some things to try: The orthographic camera setting was changed in POV-Ray version 3.5. The command works the same, but it has been moved to the beginning of the camera statement, like this: camera { orthographic #declare PCT (...) (21 years ago, 14-Jul-03, to lugnet.cad.ray)
   
        Re: Can anyone help by suggesting some lighting tips? —Allan Bedford
   (...) So what's the sound of a LEGO builder thumping his head against his computer monitor? You say you don't want to know? Good thing you weren't near my PC when I got home from work today. :) Quick recap: I decided to try one high quality render, (...) (21 years ago, 16-Jul-03, to lugnet.cad.ray)
   
        Re: Can anyone help by suggesting some lighting tips? —Paul Easter
   (...) I'm not sure if this will help. Try adding this to the end of your light statements; light_source { <360, -98, -20> rgb <0.8, 0.8, 0.8> parallel point_at <0, 0, 0> shadowless } You probably already know that adjusting the rgb values will (...) (21 years ago, 17-Jul-03, to lugnet.cad.ray)
   
        Re: Can anyone help by suggesting some lighting tips? —Allan Bedford
   (...) It did! Thanks for adding another piece to this puzzle. The .8 rgb values weren't quite high enough, but I'm rerendering it now with the values a bit higher. I'll post the results tonight. (...) So, just out of curiousity... where in my (...) (21 years ago, 17-Jul-03, to lugnet.cad.ray)
   
        Re: Can anyone help by suggesting some lighting tips? —Anders Isaksson
   (...) Unless L3P shifts everything (which I doubt), pov <0,0,0> is at the same place as LDRAW <0, 0, 0> - probably close to the first brick you added to the model :-) I don't know what LPub does. -- Anders Isaksson, Sweden BlockCAD: (2 URLs) (21 years ago, 17-Jul-03, to lugnet.cad.ray)
 

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