| | CORE_SETTINGS.INI
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; CORE_SETTINGS.INI ; ; included by RENDER.INI ; external animation loop Clock=0 ; internal animation loop Final_Clock=1 Final_Frame=-1 Initial_Clock=0 Initial_Frame=1 ; subsets of animation frames Subset_End_Frame=-1 Subset_Start_Frame=-1 ; cyclic (...) (22 years ago, 15-Aug-02, to lugnet.cad.ray)
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| | RENDER.INI
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; RENDER.INI ; ; master INI file for your scene; include this on the command line ; don't make scene-specific changes to CORE_SETTINGS.INI, ; make them here instead Include_Ini=CORE_SETTINGS All_File=test.out All_Console=on Fatal_Console=On (...) (22 years ago, 15-Aug-02, to lugnet.cad.ray)
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| | Re: Making POVRAY31 for dos like the one of win9x/NT/2k/XP?
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(...) Eduardo, (Note that everything I say is about POVRay version 3.1 -- no 3.5 for me yet.) What you want to do is write an INI file for your scene; this file will tell the DOS POVRAY engine the quality settings and resolution, anti-aliasing, etc. (...) (22 years ago, 15-Aug-02, to lugnet.cad.ray)
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| | Making POVRAY31 for dos like the one of win9x/NT/2k/XP?
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In pov-ray document they say by default POV-RAY for dos is set less quality and that is faster can someone tell me how to set the dos version with same setting as the windows version? (22 years ago, 15-Aug-02, to lugnet.cad.ray)
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| | Re: Why does it take long?
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(...) Thanks a long I render it in 1 minute and 11s cool before it was done in 52 minutes (...) (22 years ago, 13-Aug-02, to lugnet.cad.ray)
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| | Re: Why does it take long?
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(...) Good idea I was thinking to do that but I was not sure if was best to do it but now that you told me I use that technic instead the long one. (...) (22 years ago, 13-Aug-02, to lugnet.cad.ray)
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| | Re: Why does it take long?
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(...) Probably because you render every picture three times! Don't use POVRay for generation of time delay in an animation, use the animation software instead (setting time for a frame, duplicating a frame etc) -- Anders Isaksson, Sweden BlockCAD: (...) (22 years ago, 13-Aug-02, to lugnet.cad.ray)
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| | Re: Why does it take long?
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(...) Ray tracing is very CPU intensive, and I guess also quite memory hungry. If you've got SDRAM then that could be a bottleneck. A P4 or AMD XP CPU running much faster with DDR would probably make a huge difference in this case, but I'm not (...) (22 years ago, 13-Aug-02, to lugnet.cad.ray)
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| | Why does it take long?
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I have a P-3 at 867mhz with 256MB RAM with 2 hds C: 80GB and d: 20GB I'm using XP Pro. I used Pov-ray 3.1 with a resolution of 320x 240 no AA Initial_clock = 1 Final_clock = 75 Initial_Frame = 1 Final_Frame = 75 Cyclic_Animation = on Why does it (...) (22 years ago, 13-Aug-02, to lugnet.cad.ray)
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| | Re: Nice microfig Star Trek render
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(...) Bummer. I've been working on a realistic planet generator in POVRay for a while now, and was hoping someone had a better solution than mine! :-, But thanks for the link, just looking at the output from Lunarcell is giving me new ideas... (...) (22 years ago, 8-Aug-02, to lugnet.space, lugnet.cad.ray)
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