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 CAD / Ray-Tracing / 1382
1381  |  1383
Subject: 
Why does it take long?
Newsgroups: 
lugnet.cad.ray
Date: 
Tue, 13 Aug 2002 13:07:59 GMT
Viewed: 
474 times
  
I have a P-3 at 867mhz with 256MB RAM with 2 hds C: 80GB and d: 20GB I'm
using XP Pro.
I used Pov-ray 3.1 with a resolution of 320x 240 no AA
Initial_clock = 1
Final_clock   = 75
Initial_Frame = 1
Final_Frame   = 75
Cyclic_Animation = on

Why does it take around 52 minuites?
I think it should take 20 minutes max but I don't understand why doesn't.

Is there any difference if I use this program in other OS ?

...............................................................................

// Generated by L3P v1.3 20010120  (C) 1998-2001 Lars C. Hassing
lch@ccieurope.com
// WWW: http://home16.inet.tele.dk/hassing/l3p.html
// WWW: http://www.ldraw.org/download/software/l3p
// Date: Mon Aug 12 20:22:15 2002
// Input file: C:\LEGO\LDRAW\MODELS\ls6115.ldr
// ModelDir: C:\LEGO\LDRAW\MODELS\
// LDRAWDIR: ldraw
// Commandline: ldraw\l3p.exe C:\LEGO\LDRAW\MODELS\ls6115.ldr
c:\lego\new\aqua.pov -b9 -f -q1 -o


#declare QUAL = 1;  // Quality level, 0=BBox, 1=no refr, 2=normal, 3=studlogo

#declare SW = 0.5;  // Width of seam between two bricks

#declare STUDS = 1;  // 1=on 0=off

#declare BUMPS = 0;  // 1=on 0=off


#declare BUMPNORMAL = normal { bumps 0.01 scale 20 }
#declare AMB = 0.4;
#declare DIF = 0.4;


#declare O7071 = sqrt(0.5);

#declare L3Logo = union {
sphere {<-59,0,-96>,6}
cylinder {<-59,0,-96>,<59,0,-122>,6 open}
sphere {<59,0,-122>,6}
cylinder {<59,0,-122>,<59,0,-84>,6 open}
sphere {<59,0,-84>,6}

sphere {<-59,0,-36>,6}
cylinder {<-59,0,-36>,<-59,0,1>,6 open}
sphere {<-59,0,1>,6}
cylinder {<0,0,-49>,<0,0,-25>,6 open}
sphere {<0,0,-25>,6}
sphere {<59,0,-62>,6}
cylinder {<59,0,-62>,<59,0,-24>,6 open}
sphere {<59,0,-24>,6}
cylinder {<-59,0,-36>,<59,0,-62>,6 open}

sphere {<-35.95,0,57>,6}
torus {18.45,6 clipped_by{plane{<40,0,-9>,0}} translate<-40,0,39>}
cylinder {<-44.05,0,21>,<35.95,0,3>,6 open}
torus {18.45,6 clipped_by{plane{<-40,0,9>,0}} translate<40,0,21>}
cylinder {<44.05,0,39>,<0,0,49>,6 open}
sphere {<0,0,49>,6}
cylinder {<0,0,49>,<0,0,34>,6 open}
sphere {<0,0,34>,6}

torus {18.45,6 clipped_by{plane{<40,0,-9>,0}} translate<-40,0,99>}
cylinder {<-44.05,0,81>,<35.95,0,63>,6 open}
torus {18.45,6 clipped_by{plane{<-40,0,9>,0}} translate<40,0,81>}
cylinder {<44.05,0,99>,<-35.95,0,117>,6 open}

scale 4.5/128
}


#ifndef (Color7)
#declare Color7 = #if (version >= 3.1) material { #end texture {
pigment { rgb <0.682353,0.682353,0.682353> }
finish { ambient AMB diffuse DIF }
#if (QUAL > 1)
finish { phong 0.5 phong_size 40 reflection 0.08 }
#if (BUMPS) normal { BUMPNORMAL } #end
#end
} #if (version >= 3.1) } #end
#end

#ifndef (Color0)
#declare Color0 = #if (version >= 3.1) material { #end texture {
pigment { rgb <0.301961,0.301961,0.301961> }
finish { ambient AMB diffuse DIF }
#if (QUAL > 1)
finish { phong 0.5 phong_size 40 reflection 0.08 }
#if (BUMPS) normal { BUMPNORMAL } #end
#end
} #if (version >= 3.1) } #end
#end

#ifndef (Color1)
#declare Color1 = #if (version >= 3.1) material { #end texture {
pigment { rgb <0.0823529,0.376471,0.976471> }
finish { ambient AMB diffuse DIF }
#if (QUAL > 1)
finish { phong 0.5 phong_size 40 reflection 0.08 }
#if (BUMPS) normal { BUMPNORMAL } #end
#end
} #if (version >= 3.1) } #end
#end

#ifndef (Color57)
#declare Color57 = #if (version >= 3.1) material { #end texture {
pigment { rgb <1,0.4,0> #if (QUAL > 1) filter 0.85 #end }
finish { ambient AMB diffuse DIF }
#if (QUAL > 1)
finish { phong 0.5 phong_size 40 reflection 0.2 }
#if (version >= 3.1) #else finish { refraction 1 ior 1.25 } #end
#if (BUMPS) normal { BUMPNORMAL } #end
#end
} #if (version >= 3.1) #if (QUAL > 1) interior { ior 1.25 } #end } #end
#end

#declare stud4_dot_dat = difference {
cylinder { <0,0,0>, <0,-4,0>, 8 }
cylinder { <0,0.01,0>, <0,-4.01,0>, 6 }
}

#declare box5_dot_dat = object {
// Box 5 (five faces)
// Name: box5.dat
// Author: James Jessiman
// Original LDraw Primitive
// LDRAW_ORG Primitive UPDATE 2002-02
// BFC CERTIFY CW
// 2002-04-03 SEB Modified for BFC compliance
mesh {
triangle { <-1,1,-1>, <1,1,-1>, <1,1,1> }
triangle { <1,1,1>, <-1,1,1>, <-1,1,-1> }
triangle { <1,1,1>, <1,0,1>, <-1,0,1> }
triangle { <-1,0,1>, <-1,1,1>, <1,1,1> }
triangle { <-1,1,1>, <-1,0,1>, <-1,0,-1> }
triangle { <-1,0,-1>, <-1,1,-1>, <-1,1,1> }
triangle { <-1,1,-1>, <-1,0,-1>, <1,0,-1> }
triangle { <1,0,-1>, <1,1,-1>, <-1,1,-1> }
triangle { <1,1,-1>, <1,0,-1>, <1,0,1> }
triangle { <1,0,1>, <1,1,1>, <1,1,-1> }
//
}
}

#declare stud_dot_dat =
#if (QUAL <= 2)
cylinder { <0,0,0>, <0,-4,0>, 6 }
#else
union {
cylinder { <0,0,0>, <0,-4,0>, 6 }
object { L3Logo translate <0,-4,0> }
}
#end

#declare _3020_dot_dat = #if (QUAL = 0) box { <-40,-4,-20>, <40,8,20> }
#else union {
// Plate  2 x  4
// Name: 3020.dat
// Author: James Jessiman
// Original LDraw Part
// LDRAW_ORG Part UPDATE 2002-03
// BFC CERTIFY CCW
// 2002-05-07 KJM BFC Certification
#if (STUDS)
object { stud4_dot_dat matrix <1,0,0,0,-1,0,0,0,1,20,4,0> }
object { stud4_dot_dat matrix <1,0,0,0,-1,0,0,0,1,0,4,0> }
object { stud4_dot_dat matrix <1,0,0,0,-1,0,0,0,1,-20,4,0> }
// BFC INVERTNEXT
#end
object { box5_dot_dat matrix <36,0,0,0,-4,0,0,0,16,0,8,0> }
mesh {
triangle { <40,8,20>, <36,8,16>, <-36,8,16> }
triangle { <-36,8,16>, <-40,8,20>, <40,8,20> }
// Next Line was 4 16 40 8 -20 36 8 -16 -36 8 -16 -40 8 -20
triangle { <-40,8,-20>, <-36,8,-16>, <36,8,-16> }
triangle { <36,8,-16>, <40,8,-20>, <-40,8,-20> }
// Next Line was 4 16 40 8 20 36 8 16 36 8 -16 40 8 -20
triangle { <40,8,-20>, <36,8,-16>, <36,8,16> }
triangle { <36,8,16>, <40,8,20>, <40,8,-20> }
triangle { <-40,8,20>, <-36,8,16>, <-36,8,-16> }
triangle { <-36,8,-16>, <-40,8,-20>, <-40,8,20> }
}
object { box5_dot_dat matrix <40,0,0,0,-8,0,0,0,20,0,8,0> }
#if (STUDS)
object { stud_dot_dat matrix <1,0,0,0,1,0,0,0,1,30,0,10> }
object { stud_dot_dat matrix <1,0,0,0,1,0,0,0,1,10,0,10> }
object { stud_dot_dat matrix <1,0,0,0,1,0,0,0,1,-10,0,10> }
object { stud_dot_dat matrix <1,0,0,0,1,0,0,0,1,-30,0,10> }
object { stud_dot_dat matrix <1,0,0,0,1,0,0,0,1,30,0,-10> }
object { stud_dot_dat matrix <1,0,0,0,1,0,0,0,1,10,0,-10> }
object { stud_dot_dat matrix <1,0,0,0,1,0,0,0,1,-10,0,-10> }
object { stud_dot_dat matrix <1,0,0,0,1,0,0,0,1,-30,0,-10> }
//
#end
}
#end

#declare stud3_dot_dat = cylinder { <0,0,0>, <0,-4,0>, 4 }

#declare _4_dash_4disc_dot_dat = #if (version >= 3.1)
disc { <0,0,0>, <0,1,0>, 1 }
#else
cylinder { <0,-0.001,0>, <0,0.001,0>, 1 }
#end

#declare _2_dash_4cyli_dot_dat = cylinder { <0,0,0>, <0,1,0>, 1 open
clipped_by { box { <-2,-1,0>,<2,2,2> } } }

#declare _1_dash_8cyli_dot_dat = cylinder {
<0,0,0>, <0,1,0>, 1 open
clipped_by { box { <O7071,0,0>, <1,1,O7071> } }
}

#declare _4_dash_4cyli_dot_dat = cylinder { <0,0,0>, <0,1,0>, 1 open }

#declare _2540_dot_dat = #if (QUAL = 0) box { <-20,-4,-26>, <20,8,10> }
#else union {
// Plate  1 x  2 with Handle
// Name: 2540.dat
// Author: James Jessiman
// Original LDraw Part - LDraw beta 0.27 Archive
#if (STUDS)
object { stud3_dot_dat matrix <1,0,0,0,-1,0,0,0,1,0,4,0> }
#end
object { box5_dot_dat matrix <16,0,0,0,-4,0,0,0,6,0,8,0> }
mesh {
triangle { <20,8,10>, <16,8,6>, <-16,8,6> }
triangle { <-16,8,6>, <-20,8,10>, <20,8,10> }
triangle { <-20,8,10>, <-16,8,6>, <-16,8,-6> }
triangle { <-16,8,-6>, <-20,8,-10>, <-20,8,10> }
triangle { <-20,8,-10>, <-16,8,-6>, <16,8,-6> }
triangle { <16,8,-6>, <20,8,-10>, <-20,8,-10> }
triangle { <20,8,-10>, <16,8,-6>, <16,8,6> }
triangle { <16,8,6>, <20,8,10>, <20,8,-10> }
triangle { <20,8,10>, <20,0,10>, <-20,0,10> }
triangle { <-20,0,10>, <-20,8,10>, <20,8,10> }
triangle { <20,8,10>, <20,0,10>, <20,0,-10> }
triangle { <20,0,-10>, <20,8,-10>, <20,8,10> }
triangle { <-20,8,10>, <-20,0,10>, <-20,0,-10> }
triangle { <-20,0,-10>, <-20,8,-10>, <-20,8,10> }
triangle { <12,8,-10>, <12,0,-10>, <20,0,-10> }
triangle { <20,0,-10>, <20,8,-10>, <12,8,-10> }
triangle { <-12,8,-10>, <-12,0,-10>, <-20,0,-10> }
triangle { <-20,0,-10>, <-20,8,-10>, <-12,8,-10> }
triangle { <6,8,-10>, <6,0,-10>, <-6,0,-10> }
triangle { <-6,0,-10>, <-6,8,-10>, <6,8,-10> }
triangle { <20,0,10>, <20,0,-10>, <-20,0,-10> }
triangle { <-20,0,-10>, <-20,0,10>, <20,0,10> }
}
object { _4_dash_4disc_dot_dat matrix <0,4,0,1,0,0,0,0,4,20,2,-20> }
object { _4_dash_4disc_dot_dat matrix <0,4,0,1,0,0,0,0,4,-20,2,-20> }
object { _4_dash_4disc_dot_dat matrix <0,6,0,1,0,0,0,0,6,12,2,-20> }
object { _4_dash_4disc_dot_dat matrix <0,6,0,1,0,0,0,0,6,6,2,-20> }
object { _4_dash_4disc_dot_dat matrix <0,6,0,1,0,0,0,0,6,-6,2,-20> }
object { _4_dash_4disc_dot_dat matrix <0,6,0,1,0,0,0,0,6,-12,2,-20> }
mesh {
triangle { <12,8,-10>, <12,0,-10>, <12,0,-20> }
triangle { <12,0,-20>, <12,8,-20>, <12,8,-10> }
triangle { <6,8,-10>, <6,0,-10>, <6,0,-20> }
triangle { <6,0,-20>, <6,8,-20>, <6,8,-10> }
triangle { <-6,8,-10>, <-6,0,-10>, <-6,0,-20> }
triangle { <-6,0,-20>, <-6,8,-20>, <-6,8,-10> }
triangle { <-12,8,-10>, <-12,0,-10>, <-12,0,-20> }
triangle { <-12,0,-20>, <-12,8,-20>, <-12,8,-10> }
triangle { <12,8,-10>, <12,8,-20>, <6,8,-20> }
triangle { <6,8,-20>, <6,8,-10>, <12,8,-10> }
}
object { _2_dash_4cyli_dot_dat matrix <0,6,0,-6,0,0,0,0,-6,12,2,-20> }
object { _1_dash_8cyli_dot_dat matrix <0,-6,0,-6,0,0,0,0,6,12,2,-20> }
mesh {
triangle { <12,-2.24,-15.76>, <12,0,-14.39>, <6,0,-14.39> }
triangle { <6,0,-14.39>, <6,-2.24,-15.76>, <12,-2.24,-15.76> }
triangle { <12,0,-14.39>, <12,0,-10>, <6,0,-10> }
triangle { <6,0,-10>, <6,0,-14.39>, <12,0,-14.39> }
triangle { <-12,8,-10>, <-12,8,-20>, <-6,8,-20> }
triangle { <-6,8,-20>, <-6,8,-10>, <-12,8,-10> }
}
object { _2_dash_4cyli_dot_dat matrix <0,6,0,6,0,0,0,0,-6,-12,2,-20> }
object { _1_dash_8cyli_dot_dat matrix <0,-6,0,6,0,0,0,0,6,-12,2,-20> }
mesh {
triangle { <-12,-2.24,-15.76>, <-12,0,-14.39>, <-6,0,-14.39> }
triangle { <-6,0,-14.39>, <-6,-2.24,-15.76>, <-12,-2.24,-15.76> }
triangle { <-12,0,-14.39>, <-12,0,-10>, <-6,0,-10> }
triangle { <-6,0,-10>, <-6,0,-14.39>, <-12,0,-14.39> }
}
object { _4_dash_4cyli_dot_dat matrix <0,4,0,-40,0,0,0,0,4,20,2,-20> }
#if (STUDS)
object { stud_dot_dat matrix <1,0,0,0,1,0,0,0,1,10,0,0> }
object { stud_dot_dat matrix <1,0,0,0,1,0,0,0,1,-10,0,0> }
#end
}
#end

#declare peghole_dot_dat = union {
cylinder { <0,0,0>, <0,2,0>, 8 open }
#if (version >= 3.1)
disc { <0,2,0>, <0,1,0>, 8, 6 }
#else
difference {
cylinder { <0,1.999,0>, <0,2.001,0>, 8 }
cylinder { <0,1,0>, <0,3,0>, 6 }
}
#end
}

#declare stud2a_dot_dat = difference {
cylinder { <0,0,0>, <0,-4,0>, 6 }
cylinder { <0,0.01,0>, <0,-4.01,0>, 4 }
}

#declare _3062b_dot_dat = #if (QUAL = 0) box { <-10,-4,-10>, <10,24,10> }
#else union {
// Brick  1 x  1 Round
object { peghole_dot_dat matrix <1,0,0,0,2.5,0,0,0,1,0,19,0> }
object { _4_dash_4cyli_dot_dat matrix <6,0,0,0,20,0,0,0,6,0,4,0> }
object { _4_dash_4cyli_dot_dat matrix <10,0,0,0,19,0,0,0,10,0,0,0> }
object { _4_dash_4cyli_dot_dat matrix <4,0,0,0,4,0,0,0,4,0,0,0> }
#if (STUDS)
object { stud2a_dot_dat matrix <1,0,0,0,1,0,0,0,1,0,0,0> }
#end
mesh {
triangle { <0,19,8>, <-3.06,19,7.39>, <-3.83,19,9.24> }
triangle { <-3.83,19,9.24>, <0,19,10>, <0,19,8> }
triangle { <0,4,4>, <-1.53,4,3.7>, <-2.3,4,5.54> }
triangle { <-2.3,4,5.54>, <0,4,6>, <0,4,4> }
triangle { <0,0,6>, <-2.3,0,5.54>, <-3.83,0,9.24> }
triangle { <-3.83,0,9.24>, <0,0,10>, <0,0,6> }
triangle { <-3.06,19,7.39>, <-5.66,19,5.66>, <-7.07,19,7.07> }
triangle { <-7.07,19,7.07>, <-3.83,19,9.24>, <-3.06,19,7.39> }
triangle { <-1.53,4,3.7>, <-2.83,4,2.83>, <-4.24,4,4.24> }
triangle { <-4.24,4,4.24>, <-2.3,4,5.54>, <-1.53,4,3.7> }
triangle { <-2.3,0,5.54>, <-4.24,0,4.24>, <-7.07,0,7.07> }
triangle { <-7.07,0,7.07>, <-3.83,0,9.24>, <-2.3,0,5.54> }
triangle { <-5.66,19,5.66>, <-7.39,19,3.06>, <-9.24,19,3.83> }
triangle { <-9.24,19,3.83>, <-7.07,19,7.07>, <-5.66,19,5.66> }
triangle { <-2.83,4,2.83>, <-3.7,4,1.53>, <-5.54,4,2.3> }
triangle { <-5.54,4,2.3>, <-4.24,4,4.24>, <-2.83,4,2.83> }
triangle { <-4.24,0,4.24>, <-5.54,0,2.3>, <-9.24,0,3.83> }
triangle { <-9.24,0,3.83>, <-7.07,0,7.07>, <-4.24,0,4.24> }
triangle { <-7.39,19,3.06>, <-8,19,0>, <-10,19,0> }
triangle { <-10,19,0>, <-9.24,19,3.83>, <-7.39,19,3.06> }
triangle { <-3.7,4,1.53>, <-4,4,0>, <-6,4,0> }
triangle { <-6,4,0>, <-5.54,4,2.3>, <-3.7,4,1.53> }
triangle { <-5.54,0,2.3>, <-6,0,0>, <-10,0,0> }
triangle { <-10,0,0>, <-9.24,0,3.83>, <-5.54,0,2.3> }
triangle { <-8,19,0>, <-7.39,19,-3.06>, <-9.24,19,-3.83> }
triangle { <-9.24,19,-3.83>, <-10,19,0>, <-8,19,0> }
triangle { <-4,4,0>, <-3.7,4,-1.53>, <-5.54,4,-2.3> }
triangle { <-5.54,4,-2.3>, <-6,4,0>, <-4,4,0> }
triangle { <-6,0,0>, <-5.54,0,-2.3>, <-9.24,0,-3.83> }
triangle { <-9.24,0,-3.83>, <-10,0,0>, <-6,0,0> }
triangle { <-7.39,19,-3.06>, <-5.66,19,-5.66>, <-7.07,19,-7.07> }
triangle { <-7.07,19,-7.07>, <-9.24,19,-3.83>, <-7.39,19,-3.06> }
triangle { <-3.7,4,-1.53>, <-2.83,4,-2.83>, <-4.24,4,-4.24> }
triangle { <-4.24,4,-4.24>, <-5.54,4,-2.3>, <-3.7,4,-1.53> }
triangle { <-5.54,0,-2.3>, <-4.24,0,-4.24>, <-7.07,0,-7.07> }
triangle { <-7.07,0,-7.07>, <-9.24,0,-3.83>, <-5.54,0,-2.3> }
triangle { <-5.66,19,-5.66>, <-3.06,19,-7.39>, <-3.83,19,-9.24> }
triangle { <-3.83,19,-9.24>, <-7.07,19,-7.07>, <-5.66,19,-5.66> }
triangle { <-2.83,4,-2.83>, <-1.53,4,-3.7>, <-2.3,4,-5.54> }
triangle { <-2.3,4,-5.54>, <-4.24,4,-4.24>, <-2.83,4,-2.83> }
triangle { <-4.24,0,-4.24>, <-2.3,0,-5.54>, <-3.83,0,-9.24> }
triangle { <-3.83,0,-9.24>, <-7.07,0,-7.07>, <-4.24,0,-4.24> }
triangle { <-3.06,19,-7.39>, <0,19,-8>, <0,19,-10> }
triangle { <0,19,-10>, <-3.83,19,-9.24>, <-3.06,19,-7.39> }
triangle { <-1.53,4,-3.7>, <0,4,-4>, <0,4,-6> }
triangle { <0,4,-6>, <-2.3,4,-5.54>, <-1.53,4,-3.7> }
triangle { <-2.3,0,-5.54>, <0,0,-6>, <0,0,-10> }
triangle { <0,0,-10>, <-3.83,0,-9.24>, <-2.3,0,-5.54> }
triangle { <0,19,-8>, <3.06,19,-7.39>, <3.83,19,-9.24> }
triangle { <3.83,19,-9.24>, <0,19,-10>, <0,19,-8> }
triangle { <0,4,-4>, <1.53,4,-3.7>, <2.3,4,-5.54> }
triangle { <2.3,4,-5.54>, <0,4,-6>, <0,4,-4> }
triangle { <0,0,-6>, <2.3,0,-5.54>, <3.83,0,-9.24> }
triangle { <3.83,0,-9.24>, <0,0,-10>, <0,0,-6> }
triangle { <3.06,19,-7.39>, <5.66,19,-5.66>, <7.07,19,-7.07> }
triangle { <7.07,19,-7.07>, <3.83,19,-9.24>, <3.06,19,-7.39> }
triangle { <1.53,4,-3.7>, <2.83,4,-2.83>, <4.24,4,-4.24> }
triangle { <4.24,4,-4.24>, <2.3,4,-5.54>, <1.53,4,-3.7> }
triangle { <2.3,0,-5.54>, <4.24,0,-4.24>, <7.07,0,-7.07> }
triangle { <7.07,0,-7.07>, <3.83,0,-9.24>, <2.3,0,-5.54> }
triangle { <5.66,19,-5.66>, <7.39,19,-3.06>, <9.24,19,-3.83> }
triangle { <9.24,19,-3.83>, <7.07,19,-7.07>, <5.66,19,-5.66> }
triangle { <2.83,4,-2.83>, <3.7,4,-1.53>, <5.54,4,-2.3> }
triangle { <5.54,4,-2.3>, <4.24,4,-4.24>, <2.83,4,-2.83> }
triangle { <4.24,0,-4.24>, <5.54,0,-2.3>, <9.24,0,-3.83> }
triangle { <9.24,0,-3.83>, <7.07,0,-7.07>, <4.24,0,-4.24> }
triangle { <7.39,19,-3.06>, <8,19,0>, <10,19,0> }
triangle { <10,19,0>, <9.24,19,-3.83>, <7.39,19,-3.06> }
triangle { <3.7,4,-1.53>, <4,4,0>, <6,4,0> }
triangle { <6,4,0>, <5.54,4,-2.3>, <3.7,4,-1.53> }
triangle { <5.54,0,-2.3>, <6,0,0>, <10,0,0> }
triangle { <10,0,0>, <9.24,0,-3.83>, <5.54,0,-2.3> }
triangle { <8,19,0>, <7.39,19,3.06>, <9.24,19,3.83> }
triangle { <9.24,19,3.83>, <10,19,0>, <8,19,0> }
triangle { <4,4,0>, <3.7,4,1.53>, <5.54,4,2.3> }
triangle { <5.54,4,2.3>, <6,4,0>, <4,4,0> }
triangle { <6,0,0>, <5.54,0,2.3>, <9.24,0,3.83> }
triangle { <9.24,0,3.83>, <10,0,0>, <6,0,0> }
triangle { <7.39,19,3.06>, <5.66,19,5.66>, <7.07,19,7.07> }
triangle { <7.07,19,7.07>, <9.24,19,3.83>, <7.39,19,3.06> }
triangle { <3.7,4,1.53>, <2.83,4,2.83>, <4.24,4,4.24> }
triangle { <4.24,4,4.24>, <5.54,4,2.3>, <3.7,4,1.53> }
triangle { <5.54,0,2.3>, <4.24,0,4.24>, <7.07,0,7.07> }
triangle { <7.07,0,7.07>, <9.24,0,3.83>, <5.54,0,2.3> }
triangle { <5.66,19,5.66>, <3.06,19,7.39>, <3.83,19,9.24> }
triangle { <3.83,19,9.24>, <7.07,19,7.07>, <5.66,19,5.66> }
triangle { <2.83,4,2.83>, <1.53,4,3.7>, <2.3,4,5.54> }
triangle { <2.3,4,5.54>, <4.24,4,4.24>, <2.83,4,2.83> }
triangle { <4.24,0,4.24>, <2.3,0,5.54>, <3.83,0,9.24> }
triangle { <3.83,0,9.24>, <7.07,0,7.07>, <4.24,0,4.24> }
triangle { <3.06,19,7.39>, <0,19,8>, <0,19,10> }
triangle { <0,19,10>, <3.83,19,9.24>, <3.06,19,7.39> }
triangle { <1.53,4,3.7>, <0,4,4>, <0,4,6> }
triangle { <0,4,6>, <2.3,4,5.54>, <1.53,4,3.7> }
triangle { <2.3,0,5.54>, <0,0,6>, <0,0,10> }
triangle { <0,0,10>, <3.83,0,9.24>, <2.3,0,5.54> }
}
}
#end

#declare _3795_dot_dat = #if (QUAL = 0) box { <-60,-4,-20>, <60,8,20> }
#else union {
// Plate  2 x  6
// Name: 3795.dat
// Author: James Jessiman
// Original LDraw Part - LDraw beta 0.27 Archive
#if (STUDS)
object { stud4_dot_dat matrix <1,0,0,0,-1,0,0,0,1,40,4,0> }
object { stud4_dot_dat matrix <1,0,0,0,-1,0,0,0,1,20,4,0> }
object { stud4_dot_dat matrix <1,0,0,0,-1,0,0,0,1,0,4,0> }
object { stud4_dot_dat matrix <1,0,0,0,-1,0,0,0,1,-20,4,0> }
object { stud4_dot_dat matrix <1,0,0,0,-1,0,0,0,1,-40,4,0> }
#end
object { box5_dot_dat matrix <56,0,0,0,-4,0,0,0,16,0,8,0> }
mesh {
triangle { <60,8,20>, <56,8,16>, <-56,8,16> }
triangle { <-56,8,16>, <-60,8,20>, <60,8,20> }
triangle { <60,8,-20>, <56,8,-16>, <-56,8,-16> }
triangle { <-56,8,-16>, <-60,8,-20>, <60,8,-20> }
triangle { <60,8,20>, <56,8,16>, <56,8,-16> }
triangle { <56,8,-16>, <60,8,-20>, <60,8,20> }
triangle { <-60,8,20>, <-56,8,16>, <-56,8,-16> }
triangle { <-56,8,-16>, <-60,8,-20>, <-60,8,20> }
}
object { box5_dot_dat matrix <60,0,0,0,-8,0,0,0,20,0,8,0> }
#if (STUDS)
object { stud_dot_dat matrix <1,0,0,0,1,0,0,0,1,50,0,10> }
object { stud_dot_dat matrix <1,0,0,0,1,0,0,0,1,30,0,10> }
object { stud_dot_dat matrix <1,0,0,0,1,0,0,0,1,10,0,10> }
object { stud_dot_dat matrix <1,0,0,0,1,0,0,0,1,-10,0,10> }
object { stud_dot_dat matrix <1,0,0,0,1,0,0,0,1,-30,0,10> }
object { stud_dot_dat matrix <1,0,0,0,1,0,0,0,1,-50,0,10> }
object { stud_dot_dat matrix <1,0,0,0,1,0,0,0,1,50,0,-10> }
object { stud_dot_dat matrix <1,0,0,0,1,0,0,0,1,30,0,-10> }
object { stud_dot_dat matrix <1,0,0,0,1,0,0,0,1,10,0,-10> }
object { stud_dot_dat matrix <1,0,0,0,1,0,0,0,1,-10,0,-10> }
object { stud_dot_dat matrix <1,0,0,0,1,0,0,0,1,-30,0,-10> }
object { stud_dot_dat matrix <1,0,0,0,1,0,0,0,1,-50,0,-10> }
//
#end
}
#end

#declare _3021_dot_dat = #if (QUAL = 0) box { <-30,-4,-20>, <30,8,20> }
#else union {
// Plate  2 x  3
// Name: 3021.dat
// Author: James Jessiman
// Original LDraw Part
// LDRAW_ORG Part UPDATE 2002-03
// BFC CERTIFY CCW
// 2002-05-07 KJM BFC Certification
#if (STUDS)
object { stud4_dot_dat matrix <1,0,0,0,-1,0,0,0,1,10,4,0> }
object { stud4_dot_dat matrix <1,0,0,0,-1,0,0,0,1,-10,4,0> }
// BFC INVERTNEXT
#end
object { box5_dot_dat matrix <26,0,0,0,-4,0,0,0,16,0,8,0> }
mesh {
triangle { <30,8,20>, <26,8,16>, <-26,8,16> }
triangle { <-26,8,16>, <-30,8,20>, <30,8,20> }
// Next Line was 4 16 30 8 -20 26 8 -16 -26 8 -16 -30 8 -20
triangle { <-30,8,-20>, <-26,8,-16>, <26,8,-16> }
triangle { <26,8,-16>, <30,8,-20>, <-30,8,-20> }
// Next Line was 4 16 30 8 20 26 8 16 26 8 -16 30 8 -20
triangle { <30,8,-20>, <26,8,-16>, <26,8,16> }
triangle { <26,8,16>, <30,8,20>, <30,8,-20> }
triangle { <-30,8,20>, <-26,8,16>, <-26,8,-16> }
triangle { <-26,8,-16>, <-30,8,-20>, <-30,8,20> }
}
object { box5_dot_dat matrix <30,0,0,0,-8,0,0,0,20,0,8,0> }
#if (STUDS)
object { stud_dot_dat matrix <1,0,0,0,1,0,0,0,1,20,0,10> }
object { stud_dot_dat matrix <1,0,0,0,1,0,0,0,1,0,0,10> }
object { stud_dot_dat matrix <1,0,0,0,1,0,0,0,1,-20,0,10> }
object { stud_dot_dat matrix <1,0,0,0,1,0,0,0,1,20,0,-10> }
object { stud_dot_dat matrix <1,0,0,0,1,0,0,0,1,0,0,-10> }
object { stud_dot_dat matrix <1,0,0,0,1,0,0,0,1,-20,0,-10> }
//
#end
}
#end

#declare _3023_dot_dat = #if (QUAL = 0) box { <-20,-4,-10>, <20,8,10> }
#else union {
// Plate  1 x  2
// Name: 3023.dat
// Author: James Jessiman
// Original LDraw Part
// LDRAW_ORG Part UPDATE 2002-03
// BFC CERTIFY CCW
// 2002-05-07 KJM BFC Certification
#if (STUDS)
object { stud3_dot_dat matrix <1,0,0,0,-1,0,0,0,1,0,4,0> }
// BFC INVERTNEXT
#end
object { box5_dot_dat matrix <16,0,0,0,-4,0,0,0,6,0,8,0> }
mesh {
triangle { <20,8,10>, <16,8,6>, <-16,8,6> }
triangle { <-16,8,6>, <-20,8,10>, <20,8,10> }
triangle { <-20,8,10>, <-16,8,6>, <-16,8,-6> }
triangle { <-16,8,-6>, <-20,8,-10>, <-20,8,10> }
triangle { <-20,8,-10>, <-16,8,-6>, <16,8,-6> }
triangle { <16,8,-6>, <20,8,-10>, <-20,8,-10> }
triangle { <20,8,-10>, <16,8,-6>, <16,8,6> }
triangle { <16,8,6>, <20,8,10>, <20,8,-10> }
}
object { box5_dot_dat matrix <20,0,0,0,-8,0,0,0,10,0,8,0> }
#if (STUDS)
object { stud_dot_dat matrix <1,0,0,0,1,0,0,0,1,10,0,0> }
object { stud_dot_dat matrix <1,0,0,0,1,0,0,0,1,-10,0,0> }
//
#end
}
#end

#declare rect_dot_dat = object {
// Rectangle
// Name: rect.dat
// Author: James Jessiman
// Original LDraw Primitive
// LDRAW_ORG Primitive UPDATE 2002-02
// BFC CERTIFY CW
// 2002-4-5: TH: Added BFC statement
mesh {
triangle { <1,0,1>, <1,0,-1>, <-1,0,-1> }
triangle { <-1,0,-1>, <-1,0,1>, <1,0,1> }
//
}
}

#declare stud4a_dot_dat = difference {
cylinder { <0,0,0>, <0,-4,0>, 8 }
cylinder { <0,0.01,0>, <0,-4.01,0>, 6 }
}

#declare _4_dash_4ndis_dot_dat = #if (version >= 3.1)
disc {
<0,0,0>, <0,1,0>, 2, 1
clipped_by { box { <-1,-1,-1>, <1,1,1> } }
}
#else
difference {
box { <-1,-0.001,-1>, <1,0.001,1> }
cylinder { <0,-1,0>, <0,1,0>, 1 }
}
#end

#declare _2336_dot_dat = #if (QUAL = 0) box { <-24,-24,-64>, <24,24,60> }
#else union {
// Space Nose
// Name: 2336.dat
// Author: James Jessiman
// Original LDraw Part - LDraw beta 0.27 Archive
#if (STUDS)
object { stud4_dot_dat matrix <1,0,0,0,-1,0,0,0,1,0,12,40> }
#end
object { box5_dot_dat matrix <2,0,0,0,4,0,0,0,6,0,12,26> }
object { box5_dot_dat matrix <2,0,0,0,4,0,0,0,2,10,12,22> }
object { box5_dot_dat matrix <2,0,0,0,4,0,0,0,2,-10,12,22> }
object { box5_dot_dat matrix <1,0,0,0,16,0,0,0,1,0,4,15> }
#if (STUDS)
object { stud3_dot_dat matrix <1,0,0,0,-5,0,0,0,1,0,4,10> }
#end
object { box5_dot_dat matrix <1,0,0,0,16,0,0,0,3,0,4,3> }
object { box5_dot_dat matrix <1,0,0,0,20,0,0,0,2,10,4,2> }
object { box5_dot_dat matrix <1,0,0,0,20,0,0,0,2,-10,4,2> }
object { rect_dot_dat matrix <1,0,0,0,1,0,0,0,4,0,10,-8> }
#if (STUDS)
object { stud4a_dot_dat matrix <1,0,0,0,-3.5,0,0,0,1,0,10,-20> }
#end
object { rect_dot_dat matrix <1,0,0,0,1,0,0,0,2,0,10,-30> }
#if (STUDS)
object { stud4a_dot_dat matrix <1,0,0,0,-3.5,0,0,0,1,0,10,-40> }
#end
object { rect_dot_dat matrix <1,0,0,0,1,0,0,0,4,0,10,-52> }
mesh {
triangle { <1,10,-4>, <1,-20,-4>, <1,-16.57,-12> }
triangle { <1,-16.57,-12>, <1,10,-12>, <1,10,-4> }
triangle { <1,10,-28>, <1,-9.71,-28>, <1,-8,-32> }
triangle { <1,-8,-32>, <1,10,-32>, <1,10,-28> }
triangle { <1,10,-48>, <1,-1.14,-48>, <1,2.29,-56> }
triangle { <1,2.29,-56>, <1,10,-56>, <1,10,-48> }
triangle { <-1,10,-4>, <-1,-20,-4>, <-1,-16.57,-12> }
triangle { <-1,-16.57,-12>, <-1,10,-12>, <-1,10,-4> }
triangle { <-1,10,-28>, <-1,-9.71,-28>, <-1,-8,-32> }
triangle { <-1,-8,-32>, <-1,10,-32>, <-1,10,-28> }
triangle { <-1,10,-48>, <-1,-1.14,-48>, <-1,2.29,-56> }
triangle { <-1,2.29,-56>, <-1,10,-56>, <-1,10,-48> }
}
object { _4_dash_4cyli_dot_dat matrix
<8,0,0,0,26.57,0,0,-3.43,8,0,-13.14,-20> }
object { _4_dash_4cyli_dot_dat matrix
<6,0,0,0,25.71,0,0,-2.57,6,0,-13.14,-20> }
object { _4_dash_4cyli_dot_dat matrix <8,0,0,0,18,0,0,-3.43,8,0,-4.57,-40> }
object { _4_dash_4cyli_dot_dat matrix <6,0,0,0,17.14,0,0,-2.57,6,0,-4.57,-40> }
object { rect_dot_dat matrix <16,0,0,0,1,0,0,0,18,0,12,38> }
object { rect_dot_dat matrix <20,0,0,0,1,0,0,0,20,0,8,40> }
object { rect_dot_dat matrix <16,0,0,0,1,0,0,0,8,0,4,8> }
object { rect_dot_dat matrix <20,0,0,0,1,0,0,0,10,0,0,10> }
object { rect_dot_dat matrix <20,0,0,0,1,0,0,0,2,0,-24,-2> }
object { _4_dash_4cyli_dot_dat matrix <0,4,0,4,0,0,0,0,4,16,10,10> }
object { _4_dash_4cyli_dot_dat matrix <0,4,0,-4,0,0,0,0,4,-16,10,10> }
object { _4_dash_4cyli_dot_dat matrix <0,4,0,4,0,0,0,0,4,16,10,-10> }
object { _4_dash_4cyli_dot_dat matrix <0,4,0,-4,0,0,0,0,4,-16,10,-10> }
object { _4_dash_4cyli_dot_dat matrix <0,4,0,4,0,0,0,0,4,16,10,-30> }
object { _4_dash_4cyli_dot_dat matrix <0,4,0,-4,0,0,0,0,4,-16,10,-30> }
object { _4_dash_4cyli_dot_dat matrix <0,4,0,4,0,0,0,0,4,16,10,-50> }
object { _4_dash_4cyli_dot_dat matrix <0,4,0,-4,0,0,0,0,4,-16,10,-50> }
object { _4_dash_4cyli_dot_dat matrix <4,0,0,0,0,-4,0,4,0,10,10,-56> }
object { _4_dash_4cyli_dot_dat matrix <4,0,0,0,0,-4,0,4,0,-10,10,-56> }
mesh {
triangle { <20,24,20>, <16,24,16>, <-16,24,16> }
triangle { <-16,24,16>, <-20,24,20>, <20,24,20> }
triangle { <-20,24,20>, <-16,24,16>, <-16,24,-56> }
triangle { <-16,24,-56>, <-20,24,-60>, <-20,24,20> }
triangle { <-20,24,-60>, <-16,24,-56>, <16,24,-56> }
triangle { <16,24,-56>, <20,24,-60>, <-20,24,-60> }
triangle { <20,24,-60>, <16,24,-56>, <16,24,16> }
triangle { <16,24,16>, <20,24,20>, <20,24,-60> }
triangle { <16,24,0>, <16,24,-4>, <-16,24,-4> }
triangle { <-16,24,-4>, <-16,24,0>, <16,24,0> }
triangle { <20,16,20>, <16,16,20>, <16,16,56> }
triangle { <16,16,56>, <20,16,60>, <20,16,20> }
triangle { <20,16,60>, <16,16,56>, <-16,16,56> }
triangle { <-16,16,56>, <-20,16,60>, <20,16,60> }
triangle { <-20,16,60>, <-16,16,56>, <-16,16,20> }
triangle { <-16,16,20>, <-20,16,20>, <-20,16,60> }
triangle { <16,4,-4>, <16,4,-56>, <7,4,-56> }
triangle { <-16,4,-4>, <-16,4,-56>, <-7,4,-56> }
triangle { <20,0,-4>, <20,0,-60>, <10,0,-60> }
triangle { <-20,0,-4>, <-20,0,-60>, <-10,0,-60> }
triangle { <20,16,60>, <20,8,60>, <-20,8,60> }
triangle { <-20,8,60>, <-20,16,60>, <20,16,60> }
triangle { <16,16,56>, <16,12,56>, <-16,12,56> }
triangle { <-16,12,56>, <-16,16,56>, <16,16,56> }
triangle { <20,24,20>, <20,16,20>, <-20,16,20> }
triangle { <-20,16,20>, <-20,24,20>, <20,24,20> }
triangle { <16,16,20>, <16,12,20>, <-16,12,20> }
triangle { <-16,12,20>, <-16,16,20>, <16,16,20> }
triangle { <20,8,20>, <20,0,20>, <-20,0,20> }
triangle { <-20,0,20>, <-20,8,20>, <20,8,20> }
triangle { <16,24,16>, <16,4,16>, <-16,4,16> }
triangle { <-16,4,16>, <-16,24,16>, <16,24,16> }
triangle { <16,24,0>, <16,4,0>, <-16,4,0> }
triangle { <-16,4,0>, <-16,24,0>, <16,24,0> }
triangle { <20,0,0>, <20,-24,0>, <-20,-24,0> }
triangle { <-20,-24,0>, <-20,0,0>, <20,0,0> }
triangle { <16,24,-4>, <16,-20,-4>, <-16,-20,-4> }
triangle { <-16,-20,-4>, <-16,24,-4>, <16,24,-4> }
}
object { _4_dash_4ndis_dot_dat matrix <4,0,0,0,0,1,0,4,0,10,10,-56> }
object { _4_dash_4ndis_dot_dat matrix <4,0,0,0,0,1,0,4,0,-10,10,-56> }
mesh {
triangle { <6,14,-56>, <6,6,-56>, <-6,6,-56> }
triangle { <-6,6,-56>, <-6,14,-56>, <6,14,-56> }
triangle { <16,24,-56>, <14,14,-56>, <-14,14,-56> }
triangle { <-14,14,-56>, <-16,24,-56>, <16,24,-56> }
triangle { <-16,24,-56>, <-14,14,-56>, <-14,6,-56> }
triangle { <-14,6,-56>, <-16,4,-56>, <-16,24,-56> }
triangle { <-16,4,-56>, <-14,6,-56>, <14,6,-56> }
triangle { <14,6,-56>, <16,4,-56>, <-16,4,-56> }
triangle { <16,4,-56>, <14,6,-56>, <14,14,-56> }
triangle { <14,14,-56>, <16,24,-56>, <16,4,-56> }
triangle { <7,4,-56>, <7,2.29,-56>, <-7,2.29,-56> }
triangle { <-7,2.29,-56>, <-7,4,-56>, <7,4,-56> }
}
object { _4_dash_4ndis_dot_dat matrix <6,0,0,0,0,1,0,6,0,10,10,-60> }
object { _4_dash_4ndis_dot_dat matrix <6,0,0,0,0,1,0,6,0,-10,10,-60> }
mesh {
triangle { <4,16,-60>, <4,4,-60>, <-4,4,-60> }
triangle { <-4,4,-60>, <-4,16,-60>, <4,16,-60> }
triangle { <20,24,-60>, <16,16,-60>, <-16,16,-60> }
triangle { <-16,16,-60>, <-20,24,-60>, <20,24,-60> }
triangle { <-20,24,-60>, <-16,16,-60>, <-16,4,-60> }
triangle { <-16,4,-60>, <-20,0,-60>, <-20,24,-60> }
triangle { <-20,0,-60>, <-16,4,-60>, <16,4,-60> }
triangle { <16,4,-60>, <20,0,-60>, <-20,0,-60> }
triangle { <20,0,-60>, <16,4,-60>, <16,16,-60> }
triangle { <16,16,-60>, <20,24,-60>, <20,0,-60> }
triangle { <20,16,60>, <20,8,60>, <20,8,20> }
triangle { <20,8,20>, <20,16,20>, <20,16,60> }
}
object { _4_dash_4ndis_dot_dat matrix <0,6,0,1,0,0,0,0,6,20,10,10> }
object { _4_dash_4ndis_dot_dat matrix <0,6,0,1,0,0,0,0,6,20,10,-10> }
object { _4_dash_4ndis_dot_dat matrix <0,6,0,1,0,0,0,0,6,20,10,-30> }
object { _4_dash_4ndis_dot_dat matrix <0,6,0,1,0,0,0,0,6,20,10,-50> }
mesh {
triangle { <20,16,4>, <20,4,4>, <20,4,-4> }
triangle { <20,4,-4>, <20,16,-4>, <20,16,4> }
triangle { <20,16,-16>, <20,4,-16>, <20,4,-24> }
triangle { <20,4,-24>, <20,16,-24>, <20,16,-16> }
triangle { <20,16,-36>, <20,4,-36>, <20,4,-44> }
triangle { <20,4,-44>, <20,16,-44>, <20,16,-36> }
triangle { <20,24,20>, <20,16,16>, <20,16,-56> }
triangle { <20,16,-56>, <20,24,-60>, <20,24,20> }
triangle { <20,24,-60>, <20,16,-56>, <20,4,-56> }
triangle { <20,4,-56>, <20,0,-60>, <20,24,-60> }
triangle { <20,0,-60>, <20,4,-56>, <20,4,16> }
triangle { <20,4,16>, <20,0,20>, <20,0,-60> }
triangle { <20,0,20>, <20,4,16>, <20,16,16> }
triangle { <20,16,16>, <20,24,20>, <20,0,20> }
triangle { <20,0,0>, <20,-24,0>, <20,-24,-4> }
triangle { <20,-24,-4>, <20,0,-4>, <20,0,0> }
triangle { <16,16,56>, <16,12,56>, <16,12,20> }
triangle { <16,12,20>, <16,16,20>, <16,16,56> }
}
object { _4_dash_4ndis_dot_dat matrix <0,4,0,1,0,0,0,0,4,16,10,10> }
object { _4_dash_4ndis_dot_dat matrix <0,4,0,1,0,0,0,0,4,16,10,-10> }
object { _4_dash_4ndis_dot_dat matrix <0,4,0,1,0,0,0,0,4,16,10,-30> }
object { _4_dash_4ndis_dot_dat matrix <0,4,0,1,0,0,0,0,4,16,10,-50> }
mesh {
triangle { <16,14,-14>, <16,6,-14>, <16,6,-26> }
triangle { <16,6,-26>, <16,14,-26>, <16,14,-14> }
triangle { <16,14,-34>, <16,6,-34>, <16,6,-46> }
triangle { <16,6,-46>, <16,14,-46>, <16,14,-34> }
triangle { <16,24,16>, <16,14,14>, <16,14,6> }
triangle { <16,14,6>, <16,24,0>, <16,24,16> }
triangle { <16,24,0>, <16,14,6>, <16,6,6> }
triangle { <16,6,6>, <16,4,0>, <16,24,0> }
triangle { <16,4,0>, <16,6,6>, <16,6,14> }
triangle { <16,6,14>, <16,4,16>, <16,4,0> }
triangle { <16,4,16>, <16,6,14>, <16,14,14> }
triangle { <16,14,14>, <16,24,16>, <16,4,16> }
triangle { <16,24,-4>, <16,14,-6>, <16,14,-54> }
triangle { <16,14,-54>, <16,24,-56>, <16,24,-4> }
triangle { <16,24,-56>, <16,14,-54>, <16,6,-54> }
triangle { <16,6,-54>, <16,4,-56>, <16,24,-56> }
triangle { <16,4,-56>, <16,6,-54>, <16,6,-6> }
triangle { <16,6,-6>, <16,4,-4>, <16,4,-56> }
triangle { <16,4,-4>, <16,6,-6>, <16,14,-6> }
triangle { <16,14,-6>, <16,24,-4>, <16,4,-4> }
triangle { <-16,16,56>, <-16,12,56>, <-16,12,20> }
triangle { <-16,12,20>, <-16,16,20>, <-16,16,56> }
}
object { _4_dash_4ndis_dot_dat matrix <0,4,0,1,0,0,0,0,4,-16,10,10> }
object { _4_dash_4ndis_dot_dat matrix <0,4,0,1,0,0,0,0,4,-16,10,-10> }
object { _4_dash_4ndis_dot_dat matrix <0,4,0,1,0,0,0,0,4,-16,10,-30> }
object { _4_dash_4ndis_dot_dat matrix <0,4,0,1,0,0,0,0,4,-16,10,-50> }
mesh {
triangle { <-16,14,-14>, <-16,6,-14>, <-16,6,-26> }
triangle { <-16,6,-26>, <-16,14,-26>, <-16,14,-14> }
triangle { <-16,14,-34>, <-16,6,-34>, <-16,6,-46> }
triangle { <-16,6,-46>, <-16,14,-46>, <-16,14,-34> }
triangle { <-16,24,16>, <-16,14,14>, <-16,14,6> }
triangle { <-16,14,6>, <-16,24,0>, <-16,24,16> }
triangle { <-16,24,0>, <-16,14,6>, <-16,6,6> }
triangle { <-16,6,6>, <-16,4,0>, <-16,24,0> }
triangle { <-16,4,0>, <-16,6,6>, <-16,6,14> }
triangle { <-16,6,14>, <-16,4,16>, <-16,4,0> }
triangle { <-16,4,16>, <-16,6,14>, <-16,14,14> }
triangle { <-16,14,14>, <-16,24,16>, <-16,4,16> }
triangle { <-16,24,-4>, <-16,14,-6>, <-16,14,-54> }
triangle { <-16,14,-54>, <-16,24,-56>, <-16,24,-4> }
triangle { <-16,24,-56>, <-16,14,-54>, <-16,6,-54> }
triangle { <-16,6,-54>, <-16,4,-56>, <-16,24,-56> }
triangle { <-16,4,-56>, <-16,6,-54>, <-16,6,-6> }
triangle { <-16,6,-6>, <-16,4,-4>, <-16,4,-56> }
triangle { <-16,4,-4>, <-16,6,-6>, <-16,14,-6> }
triangle { <-16,14,-6>, <-16,24,-4>, <-16,4,-4> }
triangle { <-20,16,60>, <-20,8,60>, <-20,8,20> }
triangle { <-20,8,20>, <-20,16,20>, <-20,16,60> }
}
object { _4_dash_4ndis_dot_dat matrix <0,6,0,1,0,0,0,0,6,-20,10,10> }
object { _4_dash_4ndis_dot_dat matrix <0,6,0,1,0,0,0,0,6,-20,10,-10> }
object { _4_dash_4ndis_dot_dat matrix <0,6,0,1,0,0,0,0,6,-20,10,-30> }
object { _4_dash_4ndis_dot_dat matrix <0,6,0,1,0,0,0,0,6,-20,10,-50> }
mesh {
triangle { <-20,16,4>, <-20,4,4>, <-20,4,-4> }
triangle { <-20,4,-4>, <-20,16,-4>, <-20,16,4> }
triangle { <-20,16,-16>, <-20,4,-16>, <-20,4,-24> }
triangle { <-20,4,-24>, <-20,16,-24>, <-20,16,-16> }
triangle { <-20,16,-36>, <-20,4,-36>, <-20,4,-44> }
triangle { <-20,4,-44>, <-20,16,-44>, <-20,16,-36> }
triangle { <-20,24,20>, <-20,16,16>, <-20,16,-56> }
triangle { <-20,16,-56>, <-20,24,-60>, <-20,24,20> }
triangle { <-20,24,-60>, <-20,16,-56>, <-20,4,-56> }
triangle { <-20,4,-56>, <-20,0,-60>, <-20,24,-60> }
triangle { <-20,0,-60>, <-20,4,-56>, <-20,4,16> }
triangle { <-20,4,16>, <-20,0,20>, <-20,0,-60> }
triangle { <-20,0,20>, <-20,4,16>, <-20,16,16> }
triangle { <-20,16,16>, <-20,24,20>, <-20,0,20> }
triangle { <-20,0,0>, <-20,-24,0>, <-20,-24,-4> }
triangle { <-20,-24,-4>, <-20,0,-4>, <-20,0,0> }
triangle { <16,4,-4>, <16,-20,-4>, <7,2.29,-56> }
triangle { <7,2.29,-56>, <7,4,-56>, <16,4,-4> }
triangle { <-16,4,-4>, <-16,-20,-4>, <-7,2.29,-56> }
triangle { <-7,2.29,-56>, <-7,4,-56>, <-16,4,-4> }
triangle { <16,-20,-4>, <7,2.29,-56>, <-7,2.29,-56> }
triangle { <-7,2.29,-56>, <-16,-20,-4>, <16,-20,-4> }
triangle { <20,0,-4>, <20,-24,-4>, <10,0,-60> }
triangle { <-20,0,-4>, <-20,-24,-4>, <-10,0,-60> }
triangle { <20,-24,-4>, <10,0,-60>, <-10,0,-60> }
triangle { <-10,0,-60>, <-20,-24,-4>, <20,-24,-4> }
}
#if (STUDS)
object { stud_dot_dat matrix <1,0,0,0,1,0,0,0,1,10,8,50> }
object { stud_dot_dat matrix <1,0,0,0,1,0,0,0,1,-10,8,50> }
object { stud_dot_dat matrix <1,0,0,0,1,0,0,0,1,10,8,30> }
object { stud_dot_dat matrix <1,0,0,0,1,0,0,0,1,-10,8,30> }
object { stud_dot_dat matrix <1,0,0,0,1,0,0,0,1,10,0,10> }
object { stud_dot_dat matrix <1,0,0,0,1,0,0,0,1,-10,0,10> }
object { stud2a_dot_dat matrix <0,1,0,-1,0,0,0,0,1,20,10,10> }
object { stud2a_dot_dat matrix <0,1,0,1,0,0,0,0,1,-20,10,10> }
object { stud2a_dot_dat matrix <0,1,0,-1,0,0,0,0,1,20,10,-10> }
object { stud2a_dot_dat matrix <0,1,0,1,0,0,0,0,1,-20,10,-10> }
object { stud2a_dot_dat matrix <0,1,0,-1,0,0,0,0,1,20,10,-30> }
object { stud2a_dot_dat matrix <0,1,0,1,0,0,0,0,1,-20,10,-30> }
object { stud2a_dot_dat matrix <0,1,0,-1,0,0,0,0,1,20,10,-50> }
object { stud2a_dot_dat matrix <0,1,0,1,0,0,0,0,1,-20,10,-50> }
object { stud2a_dot_dat matrix <1,0,0,0,0,1,0,1,0,10,10,-60> }
object { stud2a_dot_dat matrix <1,0,0,0,0,1,0,1,0,-10,10,-60> }
#end
}
#end

#declare stud2_dot_dat = difference {
cylinder { <0,0,0>, <0,-4,0>, 6 }
cylinder { <0,0.01,0>, <0,-4.01,0>, 4 }
}

#declare _4598_dot_dat = #if (QUAL = 0) box { <-20,-40,-30>, <20,8,38> }
#else union {
// Space Seat  3 x  2
// Name: 4598.dat
// Author: James Jessiman
// Original LDraw Part - LDraw beta 0.27 Archive
#if (STUDS)
object { stud4_dot_dat matrix <1,0,0,0,-1,0,0,0,1,0,4,10> }
object { stud4_dot_dat matrix <1,0,0,0,-1,0,0,0,1,0,4,-10> }
#end
object { box5_dot_dat matrix <16,0,0,0,-4,0,0,0,26,0,8,0> }
#if (STUDS)
object { stud4_dot_dat matrix <1,0,0,0,0,-1,0,1,0,0,-20,34> }
#end
mesh {
triangle { <20,8,30>, <16,8,26>, <-16,8,26> }
triangle { <-16,8,26>, <-20,8,30>, <20,8,30> }
triangle { <20,8,-30>, <16,8,-26>, <-16,8,-26> }
triangle { <-16,8,-26>, <-20,8,-30>, <20,8,-30> }
triangle { <20,8,30>, <16,8,26>, <16,8,-26> }
triangle { <16,8,-26>, <20,8,-30>, <20,8,30> }
triangle { <-20,8,30>, <-16,8,26>, <-16,8,-26> }
triangle { <-16,8,-26>, <-20,8,-30>, <-20,8,30> }
}
object { rect_dot_dat matrix <7,0,0,0,1,0,0,0,2,9,0,36> }
object { rect_dot_dat matrix <7,0,0,0,1,0,0,0,2,-9,0,36> }
object { rect_dot_dat matrix <3,0,0,0,1,0,0,0,6,17,0,20> }
object { rect_dot_dat matrix <3,0,0,0,1,0,0,0,6,-17,0,20> }
mesh {
triangle { <10,0,30>, <10,0,10>, <-10,0,10> }
triangle { <-10,0,10>, <-10,0,30>, <10,0,30> }
triangle { <20,0,10>, <20,0,-30>, <-20,0,-30> }
triangle { <-20,0,-30>, <-20,0,10>, <20,0,10> }
}
object { rect_dot_dat matrix <16,0,0,0,1,0,0,0,2,0,-4,36> }
object { rect_dot_dat matrix <3,0,0,0,1,0,0,0,6,17,-12,20> }
object { rect_dot_dat matrix <3,0,0,0,1,0,0,0,6,-17,-12,20> }
object { rect_dot_dat matrix <3,0,0,0,1,0,0,0,10,13,-16,20> }
object { rect_dot_dat matrix <3,0,0,0,1,0,0,0,10,-13,-16,20> }
object { rect_dot_dat matrix <1,0,0,0,1,0,0,0,5,19,-16,21> }
object { rect_dot_dat matrix <1,0,0,0,1,0,0,0,5,-19,-16,21> }
object { rect_dot_dat matrix <16,0,0,0,1,0,0,0,2,0,-36,36> }
object { rect_dot_dat matrix <20,0,0,0,1,0,0,0,4,0,-40,34> }
object { _4_dash_4cyli_dot_dat matrix <0,4,0,4,0,0,0,0,4,10,-6,20> }
object { _4_dash_4cyli_dot_dat matrix <0,4,0,-4,0,0,0,0,4,-10,-6,20> }
object { _4_dash_4ndis_dot_dat matrix <0,4,0,1,0,0,0,0,4,14,-6,20> }
object { _4_dash_4ndis_dot_dat matrix <0,4,0,1,0,0,0,0,4,10,-6,20> }
object { _4_dash_4ndis_dot_dat matrix <0,4,0,1,0,0,0,0,4,-10,-6,20> }
object { _4_dash_4ndis_dot_dat matrix <0,4,0,1,0,0,0,0,4,-14,-6,20> }
mesh {
triangle { <20,8,30>, <20,0,38>, <16,0,38> }
triangle { <16,0,38>, <16,8,30>, <20,8,30> }
triangle { <2,8,30>, <2,0,38>, <-2,0,38> }
triangle { <-2,0,38>, <-2,8,30>, <2,8,30> }
triangle { <-20,8,30>, <-20,0,38>, <-16,0,38> }
triangle { <-16,0,38>, <-16,8,30>, <-20,8,30> }
triangle { <16,4,30>, <16,0,34>, <2,0,34> }
triangle { <2,0,34>, <2,4,30>, <16,4,30> }
triangle { <-16,4,30>, <-16,0,34>, <-2,0,34> }
triangle { <-2,0,34>, <-2,4,30>, <-16,4,30> }
triangle { <20,-16,16>, <20,-28,26>, <18,-28,26> }
triangle { <18,-28,26>, <18,-16,16>, <20,-16,16> }
triangle { <-20,-16,16>, <-20,-28,26>, <-18,-28,26> }
triangle { <-18,-28,26>, <-18,-16,16>, <-20,-16,16> }
triangle { <20,-16,10>, <20,-40,30>, <16,-40,30> }
triangle { <16,-40,30>, <16,-16,10>, <20,-16,10> }
triangle { <-20,-16,10>, <-20,-40,30>, <-16,-40,30> }
triangle { <-16,-40,30>, <-16,-16,10>, <-20,-16,10> }
triangle { <20,0,38>, <16,-4,38>, <-16,-4,38> }
triangle { <-16,-4,38>, <-20,0,38>, <20,0,38> }
triangle { <20,0,38>, <16,-4,38>, <16,-36,38> }
triangle { <16,-36,38>, <20,-40,38>, <20,0,38> }
triangle { <-20,0,38>, <-16,-4,38>, <-16,-36,38> }
triangle { <-16,-36,38>, <-20,-40,38>, <-20,0,38> }
triangle { <20,-40,38>, <16,-36,38>, <-16,-36,38> }
triangle { <-16,-36,38>, <-20,-40,38>, <20,-40,38> }
triangle { <16,-4,34>, <16,-36,34>, <-16,-36,34> }
triangle { <-16,-36,34>, <-16,-4,34>, <16,-4,34> }
triangle { <16,8,30>, <16,4,30>, <2,4,30> }
triangle { <2,4,30>, <2,8,30>, <16,8,30> }
triangle { <-16,8,30>, <-16,4,30>, <-2,4,30> }
triangle { <-2,4,30>, <-2,8,30>, <-16,8,30> }
triangle { <10,0,30>, <10,-16,30>, <-10,-16,30> }
triangle { <-10,-16,30>, <-10,0,30>, <10,0,30> }
triangle { <16,-16,30>, <16,-40,30>, <-16,-40,30> }
triangle { <-16,-40,30>, <-16,-16,30>, <16,-16,30> }
triangle { <20,0,26>, <20,-12,26>, <14,-12,26> }
triangle { <14,-12,26>, <14,0,26>, <20,0,26> }
triangle { <-20,0,26>, <-20,-12,26>, <-14,-12,26> }
triangle { <-14,-12,26>, <-14,0,26>, <-20,0,26> }
triangle { <20,-16,26>, <20,-28,26>, <18,-28,26> }
triangle { <18,-28,26>, <18,-16,26>, <20,-16,26> }
triangle { <-20,-16,26>, <-20,-28,26>, <-18,-28,26> }
triangle { <-18,-28,26>, <-18,-16,26>, <-20,-16,26> }
triangle { <20,0,14>, <20,-12,14>, <14,-12,14> }
triangle { <14,-12,14>, <14,0,14>, <20,0,14> }
triangle { <-20,0,14>, <-20,-12,14>, <-14,-12,14> }
triangle { <-14,-12,14>, <-14,0,14>, <-20,0,14> }
triangle { <20,0,10>, <20,-16,10>, <10,-16,10> }
triangle { <10,-16,10>, <10,0,10>, <20,0,10> }
triangle { <-20,0,10>, <-20,-16,10>, <-10,-16,10> }
triangle { <-10,-16,10>, <-10,0,10>, <-20,0,10> }
triangle { <20,8,-30>, <20,0,-30>, <-20,0,-30> }
triangle { <-20,0,-30>, <-20,8,-30>, <20,8,-30> }
triangle { <20,8,30>, <20,0,26>, <20,0,-30> }
triangle { <20,0,-30>, <20,8,-30>, <20,8,30> }
triangle { <20,8,30>, <20,0,38>, <20,-40,38> }
triangle { <20,-40,38>, <20,-40,30>, <20,8,30> }
triangle { <20,8,30>, <20,-40,30>, <20,-28,26> }
triangle { <20,-28,26>, <20,0,26>, <20,8,30> }
triangle { <20,0,14>, <20,-12,14>, <20,-16,10> }
triangle { <20,-16,10>, <20,0,10>, <20,0,14> }
triangle { <20,-12,26>, <20,-16,26>, <20,-16,10> }
triangle { <20,-16,10>, <20,-12,14>, <20,-12,26> }
triangle { <20,-16,16>, <20,-28,26>, <20,-40,30> }
triangle { <20,-40,30>, <20,-16,10>, <20,-16,16> }
triangle { <18,-16,16>, <18,-16,26>, <18,-28,26> }
triangle { <16,8,30>, <16,4,30>, <16,0,34> }
triangle { <16,0,34>, <16,0,38>, <16,8,30> }
triangle { <16,-4,38>, <16,-4,34>, <16,-36,34> }
triangle { <16,-36,34>, <16,-36,38>, <16,-4,38> }
triangle { <16,-16,10>, <16,-16,30>, <16,-40,30> }
triangle { <14,0,26>, <14,-2,24>, <14,-2,16> }
triangle { <14,-2,16>, <14,0,14>, <14,0,26> }
triangle { <14,0,26>, <14,-2,24>, <14,-10,24> }
triangle { <14,-10,24>, <14,-12,26>, <14,0,26> }
triangle { <14,0,14>, <14,-2,16>, <14,-10,16> }
triangle { <14,-10,16>, <14,-12,14>, <14,0,14> }
triangle { <14,-12,26>, <14,-10,24>, <14,-10,16> }
triangle { <14,-10,16>, <14,-12,14>, <14,-12,26> }
triangle { <10,0,30>, <10,-2,24>, <10,-2,16> }
triangle { <10,-2,16>, <10,0,10>, <10,0,30> }
triangle { <10,0,30>, <10,-2,24>, <10,-10,24> }
triangle { <10,-10,24>, <10,-16,30>, <10,0,30> }
triangle { <10,0,10>, <10,-2,16>, <10,-10,16> }
triangle { <10,-10,16>, <10,-16,10>, <10,0,10> }
triangle { <10,-16,30>, <10,-10,24>, <10,-10,16> }
triangle { <10,-10,16>, <10,-16,10>, <10,-16,30> }
triangle { <2,8,30>, <2,4,30>, <2,0,34> }
triangle { <2,0,34>, <2,0,38>, <2,8,30> }
triangle { <-2,8,30>, <-2,4,30>, <-2,0,34> }
triangle { <-2,0,34>, <-2,0,38>, <-2,8,30> }
triangle { <-10,0,30>, <-10,-2,24>, <-10,-2,16> }
triangle { <-10,-2,16>, <-10,0,10>, <-10,0,30> }
triangle { <-10,0,30>, <-10,-2,24>, <-10,-10,24> }
triangle { <-10,-10,24>, <-10,-16,30>, <-10,0,30> }
triangle { <-10,0,10>, <-10,-2,16>, <-10,-10,16> }
triangle { <-10,-10,16>, <-10,-16,10>, <-10,0,10> }
triangle { <-10,-16,30>, <-10,-10,24>, <-10,-10,16> }
triangle { <-10,-10,16>, <-10,-16,10>, <-10,-16,30> }
triangle { <-14,0,26>, <-14,-2,24>, <-14,-2,16> }
triangle { <-14,-2,16>, <-14,0,14>, <-14,0,26> }
triangle { <-14,0,26>, <-14,-2,24>, <-14,-10,24> }
triangle { <-14,-10,24>, <-14,-12,26>, <-14,0,26> }
triangle { <-14,0,14>, <-14,-2,16>, <-14,-10,16> }
triangle { <-14,-10,16>, <-14,-12,14>, <-14,0,14> }
triangle { <-14,-12,26>, <-14,-10,24>, <-14,-10,16> }
triangle { <-14,-10,16>, <-14,-12,14>, <-14,-12,26> }
triangle { <-16,8,30>, <-16,4,30>, <-16,0,34> }
triangle { <-16,0,34>, <-16,0,38>, <-16,8,30> }
triangle { <-16,-4,38>, <-16,-4,34>, <-16,-36,34> }
triangle { <-16,-36,34>, <-16,-36,38>, <-16,-4,38> }
triangle { <-16,-16,10>, <-16,-16,30>, <-16,-40,30> }
triangle { <-18,-16,16>, <-18,-16,26>, <-18,-28,26> }
triangle { <-20,8,30>, <-20,0,26>, <-20,0,-30> }
triangle { <-20,0,-30>, <-20,8,-30>, <-20,8,30> }
triangle { <-20,8,30>, <-20,0,38>, <-20,-40,38> }
triangle { <-20,-40,38>, <-20,-40,30>, <-20,8,30> }
triangle { <-20,8,30>, <-20,-40,30>, <-20,-28,26> }
triangle { <-20,-28,26>, <-20,0,26>, <-20,8,30> }
triangle { <-20,0,14>, <-20,-12,14>, <-20,-16,10> }
triangle { <-20,-16,10>, <-20,0,10>, <-20,0,14> }
triangle { <-20,-12,26>, <-20,-16,26>, <-20,-16,10> }
triangle { <-20,-16,10>, <-20,-12,14>, <-20,-12,26> }
triangle { <-20,-16,16>, <-20,-28,26>, <-20,-40,30> }
triangle { <-20,-40,30>, <-20,-16,10>, <-20,-16,16> }
}
#if (STUDS)
object { stud2_dot_dat matrix <1,0,0,0,1,0,0,0,1,0,0,20> }
object { stud_dot_dat matrix <1,0,0,0,1,0,0,0,1,10,0,0> }
object { stud_dot_dat matrix <1,0,0,0,1,0,0,0,1,-10,0,0> }
object { stud_dot_dat matrix <1,0,0,0,1,0,0,0,1,10,0,-20> }
object { stud_dot_dat matrix <1,0,0,0,1,0,0,0,1,-10,0,-20> }
//
#end
}
#end

#declare connect_dot_dat = union {
// Connector with Base Collar
// Name: CONNECT.dat
// Author: James Jessiman
// Original LDraw Primitive - LDraw beta 0.27 Archive
object { _4_dash_4cyli_dot_dat matrix <4,0,0,0,12,0,0,0,4,0,-12,0> }
object { _4_dash_4cyli_dot_dat matrix <6,0,0,0,10,0,0,0,6,0,-12,0> }
object { _4_dash_4cyli_dot_dat matrix <8,0,0,0,2,0,0,0,8,0,-2,0> }
mesh {
triangle { <0,-20,6>, <0,-20,4>, <1.52,-20,3.68> }
triangle { <1.52,-20,3.68>, <2.28,-20,5.52>, <0,-20,6> }
triangle { <2.28,-20,5.52>, <1.52,-20,3.68>, <2.8,-20,2.8> }
triangle { <2.8,-20,2.8>, <4.2,-20,4.2>, <2.28,-20,5.52> }
triangle { <4.2,-20,4.2>, <2.8,-20,2.8>, <3.68,-20,1.52> }
triangle { <3.68,-20,1.52>, <5.52,-20,2.28>, <4.2,-20,4.2> }
triangle { <5.52,-20,2.28>, <3.68,-20,1.52>, <3.79,-20,1> }
triangle { <3.79,-20,1>, <5.79,-20,1>, <5.52,-20,2.28> }
triangle { <5.79,-20,1>, <3.79,-20,1>, <3.79,-12,1> }
triangle { <3.79,-12,1>, <5.79,-12,1>, <5.79,-20,1> }
triangle { <5.79,-12,1>, <3.79,-12,1>, <4,-12,0> }
triangle { <4,-12,0>, <6,-12,0>, <5.79,-12,1> }
triangle { <0,-20,6>, <0,-20,4>, <-1.52,-20,3.68> }
triangle { <-1.52,-20,3.68>, <-2.28,-20,5.52>, <0,-20,6> }
triangle { <-2.28,-20,5.52>, <-1.52,-20,3.68>, <-2.8,-20,2.8> }
triangle { <-2.8,-20,2.8>, <-4.2,-20,4.2>, <-2.28,-20,5.52> }
triangle { <-4.2,-20,4.2>, <-2.8,-20,2.8>, <-3.68,-20,1.52> }
triangle { <-3.68,-20,1.52>, <-5.52,-20,2.28>, <-4.2,-20,4.2> }
triangle { <-5.52,-20,2.28>, <-3.68,-20,1.52>, <-3.79,-20,1> }
triangle { <-3.79,-20,1>, <-5.79,-20,1>, <-5.52,-20,2.28> }
triangle { <-5.79,-20,1>, <-3.79,-20,1>, <-3.79,-12,1> }
triangle { <-3.79,-12,1>, <-5.79,-12,1>, <-5.79,-20,1> }
triangle { <-5.79,-12,1>, <-3.79,-12,1>, <-4,-12,0> }
triangle { <-4,-12,0>, <-6,-12,0>, <-5.79,-12,1> }
triangle { <0,-20,-6>, <0,-20,-4>, <1.52,-20,-3.68> }
triangle { <1.52,-20,-3.68>, <2.28,-20,-5.52>, <0,-20,-6> }
triangle { <2.28,-20,-5.52>, <1.52,-20,-3.68>, <2.8,-20,-2.8> }
triangle { <2.8,-20,-2.8>, <4.2,-20,-4.2>, <2.28,-20,-5.52> }
triangle { <4.2,-20,-4.2>, <2.8,-20,-2.8>, <3.68,-20,-1.52> }
triangle { <3.68,-20,-1.52>, <5.52,-20,-2.28>, <4.2,-20,-4.2> }
triangle { <5.52,-20,-2.28>, <3.68,-20,-1.52>, <3.79,-20,-1> }
triangle { <3.79,-20,-1>, <5.79,-20,-1>, <5.52,-20,-2.28> }
triangle { <5.79,-20,-1>, <3.79,-20,-1>, <3.79,-12,-1> }
triangle { <3.79,-12,-1>, <5.79,-12,-1>, <5.79,-20,-1> }
triangle { <5.79,-12,-1>, <3.79,-12,-1>, <4,-12,0> }
triangle { <4,-12,0>, <6,-12,0>, <5.79,-12,-1> }
triangle { <0,-20,-6>, <0,-20,-4>, <-1.52,-20,-3.68> }
triangle { <-1.52,-20,-3.68>, <-2.28,-20,-5.52>, <0,-20,-6> }
triangle { <-2.28,-20,-5.52>, <-1.52,-20,-3.68>, <-2.8,-20,-2.8> }
triangle { <-2.8,-20,-2.8>, <-4.2,-20,-4.2>, <-2.28,-20,-5.52> }
triangle { <-4.2,-20,-4.2>, <-2.8,-20,-2.8>, <-3.68,-20,-1.52> }
triangle { <-3.68,-20,-1.52>, <-5.52,-20,-2.28>, <-4.2,-20,-4.2> }
triangle { <-5.52,-20,-2.28>, <-3.68,-20,-1.52>, <-3.79,-20,-1> }
triangle { <-3.79,-20,-1>, <-5.79,-20,-1>, <-5.52,-20,-2.28> }
triangle { <-5.79,-20,-1>, <-3.79,-20,-1>, <-3.79,-12,-1> }
triangle { <-3.79,-12,-1>, <-5.79,-12,-1>, <-5.79,-20,-1> }
triangle { <-5.79,-12,-1>, <-3.79,-12,-1>, <-4,-12,0> }
triangle { <-4,-12,0>, <-6,-12,0>, <-5.79,-12,-1> }
triangle { <0,-12,6>, <0,-20,6>, <2.28,-20,5.52> }
triangle { <2.28,-20,5.52>, <2.28,-12,5.52>, <0,-12,6> }
triangle { <2.28,-12,5.52>, <2.28,-20,5.52>, <4.2,-20,4.2> }
triangle { <4.2,-20,4.2>, <4.2,-12,4.2>, <2.28,-12,5.52> }
triangle { <4.2,-12,4.2>, <4.2,-20,4.2>, <5.52,-20,2.28> }
triangle { <5.52,-20,2.28>, <5.52,-12,2.28>, <4.2,-12,4.2> }
triangle { <5.52,-12,2.28>, <5.52,-20,2.28>, <5.79,-20,1> }
triangle { <5.79,-20,1>, <5.79,-12,1>, <5.52,-12,2.28> }
triangle { <0,-12,6>, <0,-20,6>, <-2.28,-20,5.52> }
triangle { <-2.28,-20,5.52>, <-2.28,-12,5.52>, <0,-12,6> }
triangle { <-2.28,-12,5.52>, <-2.28,-20,5.52>, <-4.2,-20,4.2> }
triangle { <-4.2,-20,4.2>, <-4.2,-12,4.2>, <-2.28,-12,5.52> }
triangle { <-4.2,-12,4.2>, <-4.2,-20,4.2>, <-5.52,-20,2.28> }
triangle { <-5.52,-20,2.28>, <-5.52,-12,2.28>, <-4.2,-12,4.2> }
triangle { <-5.52,-12,2.28>, <-5.52,-20,2.28>, <-5.79,-20,1> }
triangle { <-5.79,-20,1>, <-5.79,-12,1>, <-5.52,-12,2.28> }
triangle { <0,-12,-6>, <0,-20,-6>, <2.28,-20,-5.52> }
triangle { <2.28,-20,-5.52>, <2.28,-12,-5.52>, <0,-12,-6> }
triangle { <2.28,-12,-5.52>, <2.28,-20,-5.52>, <4.2,-20,-4.2> }
triangle { <4.2,-20,-4.2>, <4.2,-12,-4.2>, <2.28,-12,-5.52> }
triangle { <4.2,-12,-4.2>, <4.2,-20,-4.2>, <5.52,-20,-2.28> }
triangle { <5.52,-20,-2.28>, <5.52,-12,-2.28>, <4.2,-12,-4.2> }
triangle { <5.52,-12,-2.28>, <5.52,-20,-2.28>, <5.79,-20,-1> }
triangle { <5.79,-20,-1>, <5.79,-12,-1>, <5.52,-12,-2.28> }
triangle { <0,-12,-6>, <0,-20,-6>, <-2.28,-20,-5.52> }
triangle { <-2.28,-20,-5.52>, <-2.28,-12,-5.52>, <0,-12,-6> }
triangle { <-2.28,-12,-5.52>, <-2.28,-20,-5.52>, <-4.2,-20,-4.2> }
triangle { <-4.2,-20,-4.2>, <-4.2,-12,-4.2>, <-2.28,-12,-5.52> }
triangle { <-4.2,-12,-4.2>, <-4.2,-20,-4.2>, <-5.52,-20,-2.28> }
triangle { <-5.52,-20,-2.28>, <-5.52,-12,-2.28>, <-4.2,-12,-4.2> }
triangle { <-5.52,-12,-2.28>, <-5.52,-20,-2.28>, <-5.79,-20,-1> }
triangle { <-5.79,-20,-1>, <-5.79,-12,-1>, <-5.52,-12,-2.28> }
triangle { <0,-12,4>, <0,-20,4>, <1.52,-20,3.68> }
triangle { <1.52,-20,3.68>, <1.52,-12,3.68>, <0,-12,4> }
triangle { <1.52,-12,3.68>, <1.52,-20,3.68>, <2.8,-20,2.8> }
triangle { <2.8,-20,2.8>, <2.8,-12,2.8>, <1.52,-12,3.68> }
triangle { <2.8,-12,2.8>, <2.8,-20,2.8>, <3.68,-20,1.52> }
triangle { <3.68,-20,1.52>, <3.68,-12,1.52>, <2.8,-12,2.8> }
triangle { <3.68,-12,1.52>, <3.68,-20,1.52>, <3.79,-20,1> }
triangle { <3.79,-20,1>, <3.79,-12,1>, <3.68,-12,1.52> }
triangle { <0,-12,4>, <0,-20,4>, <-1.52,-20,3.68> }
triangle { <-1.52,-20,3.68>, <-1.52,-12,3.68>, <0,-12,4> }
triangle { <-1.52,-12,3.68>, <-1.52,-20,3.68>, <-2.8,-20,2.8> }
triangle { <-2.8,-20,2.8>, <-2.8,-12,2.8>, <-1.52,-12,3.68> }
triangle { <-2.8,-12,2.8>, <-2.8,-20,2.8>, <-3.68,-20,1.52> }
triangle { <-3.68,-20,1.52>, <-3.68,-12,1.52>, <-2.8,-12,2.8> }
triangle { <-3.68,-12,1.52>, <-3.68,-20,1.52>, <-3.79,-20,1> }
triangle { <-3.79,-20,1>, <-3.79,-12,1>, <-3.68,-12,1.52> }
triangle { <0,-12,-4>, <0,-20,-4>, <1.52,-20,-3.68> }
triangle { <1.52,-20,-3.68>, <1.52,-12,-3.68>, <0,-12,-4> }
triangle { <1.52,-12,-3.68>, <1.52,-20,-3.68>, <2.8,-20,-2.8> }
triangle { <2.8,-20,-2.8>, <2.8,-12,-2.8>, <1.52,-12,-3.68> }
triangle { <2.8,-12,-2.8>, <2.8,-20,-2.8>, <3.68,-20,-1.52> }
triangle { <3.68,-20,-1.52>, <3.68,-12,-1.52>, <2.8,-12,-2.8> }
triangle { <3.68,-12,-1.52>, <3.68,-20,-1.52>, <3.79,-20,-1> }
triangle { <3.79,-20,-1>, <3.79,-12,-1>, <3.68,-12,-1.52> }
triangle { <0,-12,-4>, <0,-20,-4>, <-1.52,-20,-3.68> }
triangle { <-1.52,-20,-3.68>, <-1.52,-12,-3.68>, <0,-12,-4> }
triangle { <-1.52,-12,-3.68>, <-1.52,-20,-3.68>, <-2.8,-20,-2.8> }
triangle { <-2.8,-20,-2.8>, <-2.8,-12,-2.8>, <-1.52,-12,-3.68> }
triangle { <-2.8,-12,-2.8>, <-2.8,-20,-2.8>, <-3.68,-20,-1.52> }
triangle { <-3.68,-20,-1.52>, <-3.68,-12,-1.52>, <-2.8,-12,-2.8> }
triangle { <-3.68,-12,-1.52>, <-3.68,-20,-1.52>, <-3.79,-20,-1> }
triangle { <-3.79,-20,-1>, <-3.79,-12,-1>, <-3.68,-12,-1.52> }
triangle { <0,-2,6>, <-2.3,-2,5.54>, <-3.06,-2,7.36> }
triangle { <-3.06,-2,7.36>, <0,-2,8>, <0,-2,6> }
triangle { <-2.3,-2,5.54>, <-4.24,-2,4.24>, <-5.6,-2,5.6> }
triangle { <-5.6,-2,5.6>, <-3.06,-2,7.36>, <-2.3,-2,5.54> }
triangle { <-4.24,-2,4.24>, <-5.54,-2,2.3>, <-7.36,-2,3.06> }
triangle { <-7.36,-2,3.06>, <-5.6,-2,5.6>, <-4.24,-2,4.24> }
triangle { <-5.54,-2,2.3>, <-6,-2,0>, <-8,-2,0> }
triangle { <-8,-2,0>, <-7.36,-2,3.06>, <-5.54,-2,2.3> }
triangle { <-6,-2,0>, <-5.54,-2,-2.3>, <-7.36,-2,-3.06> }
triangle { <-7.36,-2,-3.06>, <-8,-2,0>, <-6,-2,0> }
triangle { <-5.54,-2,-2.3>, <-4.24,-2,-4.24>, <-5.6,-2,-5.6> }
triangle { <-5.6,-2,-5.6>, <-7.36,-2,-3.06>, <-5.54,-2,-2.3> }
triangle { <-4.24,-2,-4.24>, <-2.3,-2,-5.54>, <-3.06,-2,-7.36> }
triangle { <-3.06,-2,-7.36>, <-5.6,-2,-5.6>, <-4.24,-2,-4.24> }
triangle { <-2.3,-2,-5.54>, <0,-2,-6>, <0,-2,-8> }
triangle { <0,-2,-8>, <-3.06,-2,-7.36>, <-2.3,-2,-5.54> }
triangle { <0,-2,-6>, <2.3,-2,-5.54>, <3.06,-2,-7.36> }
triangle { <3.06,-2,-7.36>, <0,-2,-8>, <0,-2,-6> }
triangle { <2.3,-2,-5.54>, <4.24,-2,-4.24>, <5.6,-2,-5.6> }
triangle { <5.6,-2,-5.6>, <3.06,-2,-7.36>, <2.3,-2,-5.54> }
triangle { <4.24,-2,-4.24>, <5.54,-2,-2.3>, <7.36,-2,-3.06> }
triangle { <7.36,-2,-3.06>, <5.6,-2,-5.6>, <4.24,-2,-4.24> }
triangle { <5.54,-2,-2.3>, <6,-2,0>, <8,-2,0> }
triangle { <8,-2,0>, <7.36,-2,-3.06>, <5.54,-2,-2.3> }
triangle { <6,-2,0>, <5.54,-2,2.3>, <7.36,-2,3.06> }
triangle { <7.36,-2,3.06>, <8,-2,0>, <6,-2,0> }
triangle { <5.54,-2,2.3>, <4.24,-2,4.24>, <5.6,-2,5.6> }
triangle { <5.6,-2,5.6>, <7.36,-2,3.06>, <5.54,-2,2.3> }
triangle { <4.24,-2,4.24>, <2.3,-2,5.54>, <3.06,-2,7.36> }
triangle { <3.06,-2,7.36>, <5.6,-2,5.6>, <4.24,-2,4.24> }
triangle { <2.3,-2,5.54>, <0,-2,6>, <0,-2,8> }
triangle { <0,-2,8>, <3.06,-2,7.36>, <2.3,-2,5.54> }
//
}
}

#declare _2476_dot_dat = #if (QUAL = 0) box { <-20,-4,-20>, <20,28,20> }
#else union {
// Plate  2 x  2 with Pin
// Name: 2476.dat
// Author: James Jessiman
// Original LDraw Part - LDraw beta 0.27 Archive
object { connect_dot_dat matrix <1,0,0,0,-1,0,0,0,1,0,8,0> }
object { _4_dash_4cyli_dot_dat matrix <4,0,0,0,4,0,0,0,4,0,4,0> }
object { _4_dash_4cyli_dot_dat matrix <8,0,0,0,4,0,0,0,8,0,4,0> }
object { _4_dash_4cyli_dot_dat matrix <11,0,0,0,4,0,0,0,11,0,4,0> }
object { _4_dash_4cyli_dot_dat matrix <13,0,0,0,4,0,0,0,13,0,4,0> }
mesh {
triangle { <11,8,0>, <10.12,8,-4.18>, <11.96,8,-4.94> }
triangle { <11.96,8,-4.94>, <13,8,0>, <11,8,0> }
triangle { <10.12,8,-4.18>, <7.7,8,-7.7>, <9.1,8,-9.1> }
triangle { <9.1,8,-9.1>, <11.96,8,-4.94>, <10.12,8,-4.18> }
triangle { <7.7,8,-7.7>, <4.18,8,-10.12>, <4.94,8,-11.96> }
triangle { <4.94,8,-11.96>, <9.1,8,-9.1>, <7.7,8,-7.7> }
triangle { <4.18,8,-10.12>, <0,8,-11>, <0,8,-13> }
triangle { <0,8,-13>, <4.94,8,-11.96>, <4.18,8,-10.12> }
triangle { <0,8,-11>, <-4.18,8,-10.12>, <-4.94,8,-11.96> }
triangle { <-4.94,8,-11.96>, <0,8,-13>, <0,8,-11> }
triangle { <-4.18,8,-10.12>, <-7.7,8,-7.7>, <-9.1,8,-9.1> }
triangle { <-9.1,8,-9.1>, <-4.94,8,-11.96>, <-4.18,8,-10.12> }
triangle { <-7.7,8,-7.7>, <-10.12,8,-4.18>, <-11.96,8,-4.94> }
triangle { <-11.96,8,-4.94>, <-9.1,8,-9.1>, <-7.7,8,-7.7> }
triangle { <-10.12,8,-4.18>, <-11,8,0>, <-13,8,0> }
triangle { <-13,8,0>, <-11.96,8,-4.94>, <-10.12,8,-4.18> }
triangle { <-11,8,0>, <-10.12,8,4.18>, <-11.96,8,4.94> }
triangle { <-11.96,8,4.94>, <-13,8,0>, <-11,8,0> }
triangle { <-10.12,8,4.18>, <-7.7,8,7.7>, <-9.1,8,9.1> }
triangle { <-9.1,8,9.1>, <-11.96,8,4.94>, <-10.12,8,4.18> }
triangle { <-7.7,8,7.7>, <-4.18,8,10.12>, <-4.94,8,11.96> }
triangle { <-4.94,8,11.96>, <-9.1,8,9.1>, <-7.7,8,7.7> }
triangle { <-4.18,8,10.12>, <0,8,11>, <0,8,13> }
triangle { <0,8,13>, <-4.94,8,11.96>, <-4.18,8,10.12> }
triangle { <0,8,11>, <4.18,8,10.12>, <4.94,8,11.96> }
triangle { <4.94,8,11.96>, <0,8,13>, <0,8,11> }
triangle { <4.18,8,10.12>, <7.7,8,7.7>, <9.1,8,9.1> }
triangle { <9.1,8,9.1>, <4.94,8,11.96>, <4.18,8,10.12> }
triangle { <7.7,8,7.7>, <10.12,8,4.18>, <11.96,8,4.94> }
triangle { <11.96,8,4.94>, <9.1,8,9.1>, <7.7,8,7.7> }
triangle { <10.12,8,4.18>, <11,8,0>, <13,8,0> }
triangle { <13,8,0>, <11.96,8,4.94>, <10.12,8,4.18> }
}
object { box5_dot_dat matrix <16,0,0,0,-4,0,0,0,16,0,8,0> }
mesh {
triangle { <20,8,20>, <16,8,16>, <-16,8,16> }
triangle { <-16,8,16>, <-20,8,20>, <20,8,20> }
triangle { <20,8,-20>, <16,8,-16>, <-16,8,-16> }
triangle { <-16,8,-16>, <-20,8,-20>, <20,8,-20> }
triangle { <20,8,20>, <16,8,16>, <16,8,-16> }
triangle { <16,8,-16>, <20,8,-20>, <20,8,20> }
triangle { <-20,8,20>, <-16,8,16>, <-16,8,-16> }
triangle { <-16,8,-16>, <-20,8,-20>, <-20,8,20> }
}
object { box5_dot_dat matrix <20,0,0,0,-8,0,0,0,20,0,8,0> }
#if (STUDS)
object { stud2_dot_dat matrix <1,0,0,0,1,0,0,0,1,10,0,10> }
object { stud2_dot_dat matrix <1,0,0,0,1,0,0,0,1,-10,0,10> }
object { stud2_dot_dat matrix <1,0,0,0,1,0,0,0,1,10,0,-10> }
object { stud2_dot_dat matrix <1,0,0,0,1,0,0,0,1,-10,0,-10> }
#end
}
#end

#declare ring4_dot_dat = #if (version >= 3.1)
disc { <0,0,0>, <0,1,0>, 5, 4 }
#else
difference {
cylinder { <0,-0.001,0>, <0,0.001,0>, 5 }
cylinder { <0,-0.002,0>, <0,0.002,0>, 4 }
}
#end

#declare _1_dash_8ring3_dot_dat = object {
// Ring  3 x 0.125
// Name: 1-8ring3.dat
// Author: Paul Easter
// LDRAW_ORG Primitive UPDATE 2002-02
// BFC CERTIFY CW
mesh {
triangle { <3,0,0>, <2.7716,0,1.1481>, <3.6955,0,1.5307> }
triangle { <3.6955,0,1.5307>, <4,0,0>, <3,0,0> }
triangle { <2.7716,0,1.1481>, <2.1213,0,2.1213>, <2.8284,0,2.8284> }
triangle { <2.8284,0,2.8284>, <3.6955,0,1.5307>, <2.7716,0,1.1481> }
//
}
}

#declare _1_dash_4disc_dot_dat = #if (version >= 3.1)
disc {
<0,0,0>, <0,1,0>, 1
clipped_by { box { <0,-1,0>, <2,1,2> } }
}
#else
cylinder {
<0,-0.001,0>, <0,0.001,0>, 1
clipped_by { box { <0,-1,0>, <2,1,2> } }
}
#end

#declare _1_dash_8disc_dot_dat = #if (version >= 3.1)
disc {
<0,0,0>, <0,1,0>, 1
clipped_by { plane { <0,0,-1>,0 } plane { <-1,0,1>,0 } }
}
#else
cylinder {
<0,-0.001,0>, <0,0.001,0>, 1
clipped_by { plane { <0,0,-1>,0 } plane { <-1,0,1>,0 } }
}
#end

#declare _1_dash_4cyli_dot_dat = cylinder { <0,0,0>, <0,1,0>, 1 open
clipped_by { box { <0,-1,0>,<2,2,2> } } }

#declare _6041_dot_dat = #if (QUAL = 0) box { <-34.444,-34,-12>,
<34.444,25.66,12> } #else union {
// Propellor  3 Blade  3.5 Diameter
// Name: 6041.dat
// Author: Paul Easter
// LDRAW_ORG Part UPDATE 2002-02
// KEYWORDS aquazone, divers
// BFC CERTIFY CW
// 2001-05-04 PNE Total Revision, made better use of primitive files.
// 2001-11-23 PNE corrected BFC use of primitive files.
// 0 ROTATION CENTER 0 0 0 1 "Custom"
// 0 ROTATION CONFIG 0 1
//
object { _4_dash_4cyli_dot_dat matrix <10,0,0,0,0,-24,0,10,0,0,0,12> }
object { ring4_dot_dat matrix <2,0,0,0,0,-1,0,2,0,0,0,12> }
object { ring4_dot_dat matrix <2,0,0,0,0,1,0,2,0,0,0,-12> }
// BFC INVERTNEXT
object { _4_dash_4cyli_dot_dat matrix <8,0,0,0,0,2,0,8,0,0,0,10> }
//
// BFC INVERTNEXT
object { _1_dash_8cyli_dot_dat matrix
<-3.061,-7.391,0,0,0,6,7.391,-3.061,0,0,0,-12> }
// BFC INVERTNEXT
object { _1_dash_8cyli_dot_dat matrix
<3.061,-7.391,0,0,0,18,7.391,3.061,0,0,0,-8> }
// BFC INVERTNEXT
object { _1_dash_8cyli_dot_dat matrix
<-2.296,-5.543,0,0,0,16,5.543,-2.296,0,0,0,-6> }
object { _1_dash_8ring3_dot_dat matrix
<1.848,-0.765,0,0,0,1,-0.765,-1.848,0,0,0,-12> }
object { _1_dash_8ring3_dot_dat matrix
<0.765,-1.848,0,0,0,-1,1.848,0.765,0,0,0,-8> }
object { _1_dash_8ring3_dot_dat matrix
<0.766,-1.848,0,0,0,1,-1.848,-0.766,0,0,0,-6> }
object { _1_dash_8ring3_dot_dat matrix
<-0.765,-1.848,0,0,0,-1,1.848,-0.765,0,0,0,10> }
object { rect_dot_dat matrix
<0.383,-0.924,0,-0.924,0.383,0,0,0,8,2.679,-6.467,2> }
object { rect_dot_dat matrix
<0.383,0.924,0,0.924,-0.383,0,0,0,-8,-2.679,-6.467,2> }
mesh {
triangle { <2.296,-5.543,-12>, <2.296,-5.543,-8>, <3.062,-7.391,-8> }
triangle { <3.062,-7.391,-8>, <3.062,-7.391,-12>, <2.296,-5.543,-12> }
triangle { <5.543,-2.296,-8>, <5.543,-2.296,-12>, <7.391,-3.062,-12> }
triangle { <7.391,-3.062,-12>, <7.391,-3.062,-8>, <5.543,-2.296,-8> }
}
object { _1_dash_4disc_dot_dat matrix
<-0.765,1.848,0,0,0,1,-1.848,-0.765,0,3.85,-3.85,-12> }
object { _1_dash_8disc_dot_dat matrix
<0.765,1.847,0,0,0,1,-1.847,0.765,0,3.85,-3.85,-12> }
object { _1_dash_4cyli_dot_dat matrix
<-0.765,1.848,0,0,0,-4,-1.848,-0.765,0,3.85,-3.85,-8> }
object { _1_dash_8cyli_dot_dat matrix
<0.765,1.847,0,0,0,-4,-1.847,0.765,0,3.85,-3.85,-8> }
object { _1_dash_4disc_dot_dat matrix
<-1.848,-0.765,0,0,0,-1,-0.765,1.848,0,3.85,-3.85,-8> }
object { _1_dash_8disc_dot_dat matrix
<-0.765,1.848,0,0,0,-1,1.848,0.765,0,3.85,-3.85,-8> }
mesh {
triangle { <5.544,-2.295,-12>, <4.615,-2.003,-12>, <3.85,-3.85,-12> }
triangle { <3.85,-3.85,-12>, <4.244,-4.242,-12>, <5.544,-2.295,-12> }
triangle { <4.244,-4.242,-12>, <3.85,-3.85,-12>, <2.002,-4.615,-12> }
triangle { <2.002,-4.615,-12>, <2.297,-5.542,-12>, <4.244,-4.242,-12> }
triangle { <5.544,-2.295,-12>, <5.544,-2.295,-8>, <4.615,-2.003,-8> }
triangle { <4.615,-2.003,-8>, <4.615,-2.003,-12>, <5.544,-2.295,-12> }
triangle { <2.297,-5.542,-8>, <2.297,-5.542,-12>, <2.002,-4.615,-12> }
triangle { <2.002,-4.615,-12>, <2.002,-4.615,-8>, <2.297,-5.542,-8> }
triangle { <5.544,-2.295,-8>, <4.244,-4.242,-8>, <3.85,-3.85,-8> }
triangle { <3.85,-3.85,-8>, <4.615,-2.003,-8>, <5.544,-2.295,-8> }
triangle { <4.244,-4.242,-8>, <2.297,-5.542,-8>, <2.002,-4.615,-8> }
triangle { <2.002,-4.615,-8>, <3.85,-3.85,-8>, <4.244,-4.242,-8> }
//
// BFC INVERTNEXT
}
object { _1_dash_8cyli_dot_dat matrix
<7.391,-3.061,0,0,0,6,3.061,7.391,0,0,0,-12> }
// BFC INVERTNEXT
object { _1_dash_8cyli_dot_dat matrix
<7.391,3.061,0,0,0,18,-3.061,7.391,0,0,0,-8> }
// BFC INVERTNEXT
object { _1_dash_8cyli_dot_dat matrix
<5.543,-2.296,0,0,0,16,2.296,5.543,0,0,0,-6> }
object { _1_dash_8ring3_dot_dat matrix
<0.765,1.848,0,0,0,1,1.848,-0.765,0,0,0,-12> }
object { _1_dash_8ring3_dot_dat matrix
<1.848,0.765,0,0,0,-1,-0.765,1.848,0,0,0,-8> }
object { _1_dash_8ring3_dot_dat matrix
<1.848,0.766,0,0,0,1,0.766,-1.848,0,0,0,-6> }
object { _1_dash_8ring3_dot_dat matrix
<1.848,-0.765,0,0,0,-1,0.765,1.848,0,0,0,10> }
object { rect_dot_dat matrix
<-0.924,-0.383,0,0.383,-0.924,0,0,0,8,6.467,2.679,2> }
object { rect_dot_dat matrix
<-0.924,0.383,0,0.383,0.924,0,0,0,-8,6.467,-2.679,2> }
mesh {
triangle { <5.543,2.296,-12>, <5.543,2.296,-8>, <7.391,3.062,-8> }
triangle { <7.391,3.062,-8>, <7.391,3.062,-12>, <5.543,2.296,-12> }
triangle { <2.296,5.543,-8>, <2.296,5.543,-12>, <3.062,7.391,-12> }
triangle { <3.062,7.391,-12>, <3.062,7.391,-8>, <2.296,5.543,-8> }
}
object { _1_dash_4disc_dot_dat matrix
<-1.848,-0.765,0,0,0,1,0.765,-1.848,0,3.85,3.85,-12> }
object { _1_dash_8disc_dot_dat matrix
<-1.847,0.765,0,0,0,1,-0.765,-1.847,0,3.85,3.85,-12> }
object { _1_dash_4cyli_dot_dat matrix
<-1.848,-0.765,0,0,0,-4,0.765,-1.848,0,3.85,3.85,-8> }
object { _1_dash_8cyli_dot_dat matrix
<-1.847,0.765,0,0,0,-4,-0.765,-1.847,0,3.85,3.85,-8> }
object { _1_dash_4disc_dot_dat matrix
<0.765,-1.848,0,0,0,-1,-1.848,-0.765,0,3.85,3.85,-8> }
object { _1_dash_8disc_dot_dat matrix
<-1.848,-0.765,0,0,0,-1,-0.765,1.848,0,3.85,3.85,-8> }
mesh {
triangle { <2.295,5.544,-12>, <2.003,4.615,-12>, <3.85,3.85,-12> }
triangle { <3.85,3.85,-12>, <4.242,4.244,-12>, <2.295,5.544,-12> }
triangle { <4.242,4.244,-12>, <3.85,3.85,-12>, <4.615,2.002,-12> }
triangle { <4.615,2.002,-12>, <5.542,2.297,-12>, <4.242,4.244,-12> }
triangle { <2.295,5.544,-12>, <2.295,5.544,-8>, <2.003,4.615,-8> }
triangle { <2.003,4.615,-8>, <2.003,4.615,-12>, <2.295,5.544,-12> }
triangle { <5.542,2.297,-8>, <5.542,2.297,-12>, <4.615,2.002,-12> }
triangle { <4.615,2.002,-12>, <4.615,2.002,-8>, <5.542,2.297,-8> }
triangle { <2.295,5.544,-8>, <4.242,4.244,-8>, <3.85,3.85,-8> }
triangle { <3.85,3.85,-8>, <2.003,4.615,-8>, <2.295,5.544,-8> }
triangle { <4.242,4.244,-8>, <5.542,2.297,-8>, <4.615,2.002,-8> }
triangle { <4.615,2.002,-8>, <3.85,3.85,-8>, <4.242,4.244,-8> }
//
// BFC INVERTNEXT
}
object { _1_dash_8cyli_dot_dat matrix
<3.061,7.391,0,0,0,6,-7.391,3.061,0,0,0,-12> }
// BFC INVERTNEXT
object { _1_dash_8cyli_dot_dat matrix
<-3.061,7.391,0,0,0,18,-7.391,-3.061,0,0,0,-8> }
// BFC INVERTNEXT
object { _1_dash_8cyli_dot_dat matrix
<2.296,5.543,0,0,0,16,-5.543,2.296,0,0,0,-6> }
object { _1_dash_8ring3_dot_dat matrix
<-1.848,0.765,0,0,0,1,0.765,1.848,0,0,0,-12> }
object { _1_dash_8ring3_dot_dat matrix
<-0.765,1.848,0,0,0,-1,-1.848,-0.765,0,0,0,-8> }
object { _1_dash_8ring3_dot_dat matrix
<-0.766,1.848,0,0,0,1,1.848,0.766,0,0,0,-6> }
object { _1_dash_8ring3_dot_dat matrix
<0.765,1.848,0,0,0,-1,-1.848,0.765,0,0,0,10> }
object { rect_dot_dat matrix
<-0.383,0.924,0,0.924,0.383,0,0,0,8,-2.679,6.467,2> }
object { rect_dot_dat matrix
<-0.383,-0.924,0,-0.924,0.383,0,0,0,-8,2.679,6.467,2> }
mesh {
triangle { <-2.296,5.543,-12>, <-2.296,5.543,-8>, <-3.062,7.391,-8> }
triangle { <-3.062,7.391,-8>, <-3.062,7.391,-12>, <-2.296,5.543,-12> }
triangle { <-5.543,2.296,-8>, <-5.543,2.296,-12>, <-7.391,3.062,-12> }
triangle { <-7.391,3.062,-12>, <-7.391,3.062,-8>, <-5.543,2.296,-8> }
}
object { _1_dash_4disc_dot_dat matrix
<0.765,-1.848,0,0,0,1,1.848,0.765,0,-3.85,3.85,-12> }
object { _1_dash_8disc_dot_dat matrix
<-0.765,-1.847,0,0,0,1,1.847,-0.765,0,-3.85,3.85,-12> }
object { _1_dash_4cyli_dot_dat matrix
<0.765,-1.848,0,0,0,-4,1.848,0.765,0,-3.85,3.85,-8> }
object { _1_dash_8cyli_dot_dat matrix
<-0.765,-1.847,0,0,0,-4,1.847,-0.765,0,-3.85,3.85,-8> }
object { _1_dash_4disc_dot_dat matrix
<1.848,0.765,0,0,0,-1,0.765,-1.848,0,-3.85,3.85,-8> }
object { _1_dash_8disc_dot_dat matrix
<0.765,-1.848,0,0,0,-1,-1.848,-0.765,0,-3.85,3.85,-8> }
mesh {
triangle { <-5.544,2.295,-12>, <-4.615,2.003,-12>, <-3.85,3.85,-12> }
triangle { <-3.85,3.85,-12>, <-4.244,4.242,-12>, <-5.544,2.295,-12> }
triangle { <-4.244,4.242,-12>, <-3.85,3.85,-12>, <-2.002,4.615,-12> }
triangle { <-2.002,4.615,-12>, <-2.297,5.542,-12>, <-4.244,4.242,-12> }
triangle { <-5.544,2.295,-12>, <-5.544,2.295,-8>, <-4.615,2.003,-8> }
triangle { <-4.615,2.003,-8>, <-4.615,2.003,-12>, <-5.544,2.295,-12> }
triangle { <-2.297,5.542,-8>, <-2.297,5.542,-12>, <-2.002,4.615,-12> }
triangle { <-2.002,4.615,-12>, <-2.002,4.615,-8>, <-2.297,5.542,-8> }
triangle { <-5.544,2.295,-8>, <-4.244,4.242,-8>, <-3.85,3.85,-8> }
triangle { <-3.85,3.85,-8>, <-4.615,2.003,-8>, <-5.544,2.295,-8> }
triangle { <-4.244,4.242,-8>, <-2.297,5.542,-8>, <-2.002,4.615,-8> }
triangle { <-2.002,4.615,-8>, <-3.85,3.85,-8>, <-4.244,4.242,-8> }
//
// BFC INVERTNEXT
}
object { _1_dash_8cyli_dot_dat matrix
<-7.391,3.061,0,0,0,6,-3.061,-7.391,0,0,0,-12> }
// BFC INVERTNEXT
object { _1_dash_8cyli_dot_dat matrix
<-7.391,-3.061,0,0,0,18,3.061,-7.391,0,0,0,-8> }
// BFC INVERTNEXT
object { _1_dash_8cyli_dot_dat matrix
<-5.543,2.296,0,0,0,16,-2.296,-5.543,0,0,0,-6> }
object { _1_dash_8ring3_dot_dat matrix
<-0.765,-1.848,0,0,0,1,-1.848,0.765,0,0,0,-12> }
object { _1_dash_8ring3_dot_dat matrix
<-1.848,-0.765,0,0,0,-1,0.765,-1.848,0,0,0,-8> }
object { _1_dash_8ring3_dot_dat matrix
<-1.848,-0.766,0,0,0,1,-0.766,1.848,0,0,0,-6> }
object { _1_dash_8ring3_dot_dat matrix
<-1.848,0.765,0,0,0,-1,-0.765,-1.848,0,0,0,10> }
object { rect_dot_dat matrix
<0.924,0.383,0,-0.383,0.924,0,0,0,8,-6.467,-2.679,2> }
object { rect_dot_dat matrix
<0.924,-0.383,0,-0.383,-0.924,0,0,0,-8,-6.467,2.679,2> }
mesh {
triangle { <-5.543,-2.296,-12>, <-5.543,-2.296,-8>, <-7.391,-3.062,-8> }
triangle { <-7.391,-3.062,-8>, <-7.391,-3.062,-12>, <-5.543,-2.296,-12> }
triangle { <-2.296,-5.543,-8>, <-2.296,-5.543,-12>, <-3.062,-7.391,-12> }
triangle { <-3.062,-7.391,-12>, <-3.062,-7.391,-8>, <-2.296,-5.543,-8> }
}
object { _1_dash_4disc_dot_dat matrix
<1.848,0.765,0,0,0,1,-0.765,1.848,0,-3.85,-3.85,-12> }
object { _1_dash_8disc_dot_dat matrix
<1.847,-0.765,0,0,0,1,0.765,1.847,0,-3.85,-3.85,-12> }
object { _1_dash_4cyli_dot_dat matrix
<1.848,0.765,0,0,0,-4,-0.765,1.848,0,-3.85,-3.85,-8> }
object { _1_dash_8cyli_dot_dat matrix
<1.847,-0.765,0,0,0,-4,0.765,1.847,0,-3.85,-3.85,-8> }
object { _1_dash_4disc_dot_dat matrix
<-0.765,1.848,0,0,0,-1,1.848,0.765,0,-3.85,-3.85,-8> }
object { _1_dash_8disc_dot_dat matrix
<1.848,0.765,0,0,0,-1,0.765,-1.848,0,-3.85,-3.85,-8> }
mesh {
triangle { <-2.295,-5.544,-12>, <-2.003,-4.615,-12>, <-3.85,-3.85,-12> }
triangle { <-3.85,-3.85,-12>, <-4.242,-4.244,-12>, <-2.295,-5.544,-12> }
triangle { <-4.242,-4.244,-12>, <-3.85,-3.85,-12>, <-4.615,-2.002,-12> }
triangle { <-4.615,-2.002,-12>, <-5.542,-2.297,-12>, <-4.242,-4.244,-12> }
triangle { <-2.295,-5.544,-12>, <-2.295,-5.544,-8>, <-2.003,-4.615,-8> }
triangle { <-2.003,-4.615,-8>, <-2.003,-4.615,-12>, <-2.295,-5.544,-12> }
triangle { <-5.542,-2.297,-8>, <-5.542,-2.297,-12>, <-4.615,-2.002,-12> }
triangle { <-4.615,-2.002,-12>, <-4.615,-2.002,-8>, <-5.542,-2.297,-8> }
triangle { <-2.295,-5.544,-8>, <-4.242,-4.244,-8>, <-3.85,-3.85,-8> }
triangle { <-3.85,-3.85,-8>, <-2.003,-4.615,-8>, <-2.295,-5.544,-8> }
triangle { <-4.242,-4.244,-8>, <-5.542,-2.297,-8>, <-4.615,-2.002,-8> }
triangle { <-4.615,-2.002,-8>, <-3.85,-3.85,-8>, <-4.242,-4.244,-8> }
//
//  1st blade
}
object { _1_dash_4cyli_dot_dat matrix <6,0,-2.4,0,0,4,0,-6,0,4,-28,-5.6> }
object { _1_dash_4disc_dot_dat matrix <0,-6,0,0,0,1,6,0,-2.4,4,-28,-5.6> }
object { _1_dash_4disc_dot_dat matrix <6,0,-2.4,0,0,-1,0,-6,0,4,-28,-1.6> }
object { _1_dash_4cyli_dot_dat matrix <-6,0,2.4,0,0,-4,0,-6,0,-4,-28,1.6> }
object { _1_dash_4disc_dot_dat matrix <-6,0,2.4,0,0,1,0,-6,0,-4,-28,-2.4> }
object { _1_dash_4disc_dot_dat matrix <0,-6,0,0,0,-1,-6,0,2.4,-4,-28,1.6> }
mesh {
triangle { <4,-26,-1.6>, <3.9,-9.3,-1.56>, <4.7,-8.7,-1.88> }
triangle { <4.7,-8.7,-1.88>, <9.5,-25.7,-3.8>, <4,-26,-1.6> }
triangle { <0,-26,0>, <0,-10,0>, <3.9,-9.3,-1.56> }
triangle { <3.9,-9.3,-1.56>, <4,-26,-1.6>, <0,-26,0> }
triangle { <4,-26,-1.6>, <9.5,-25.7,-3.8>, <10,-28,-4> }
triangle { <10,-28,-4>, <4,-28,-1.6>, <4,-26,-1.6> }
triangle { <4,-26,-1.6>, <4,-34,-1.6>, <-4,-34,1.6> }
triangle { <-4,-34,1.6>, <-4,-26,1.6>, <4,-26,-1.6> }
triangle { <-4,-26,1.6>, <-4,-28,1.6>, <-10,-28,4> }
triangle { <-10,-28,4>, <-9.5,-25.7,3.8>, <-4,-26,1.6> }
triangle { <0,-26,0>, <-4,-26,1.6>, <-3.9,-9.3,1.56> }
triangle { <-3.9,-9.3,1.56>, <0,-10,0>, <0,-26,0> }
triangle { <-3.9,-9.3,1.56>, <-4,-26,1.6>, <-9.5,-25.7,3.8> }
triangle { <-9.5,-25.7,3.8>, <-4.7,-8.7,1.88>, <-3.9,-9.3,1.56> }
triangle { <4,-26,-5.6>, <9.5,-25.7,-7.8>, <4.7,-8.7,-5.88> }
triangle { <4.7,-8.7,-5.88>, <3.9,-9.3,-5.56>, <4,-26,-5.6> }
triangle { <0,-26,-4>, <4,-26,-5.6>, <3.9,-9.3,-5.56> }
triangle { <3.9,-9.3,-5.56>, <0,-10,-4>, <0,-26,-4> }
triangle { <4,-26,-5.6>, <4,-28,-5.6>, <10,-28,-8> }
triangle { <10,-28,-8>, <9.5,-25.7,-7.8>, <4,-26,-5.6> }
triangle { <-4,-26,-2.4>, <-4,-34,-2.4>, <4,-34,-5.6> }
triangle { <4,-34,-5.6>, <4,-26,-5.6>, <-4,-26,-2.4> }
triangle { <-4,-26,-2.4>, <-9.5,-25.7,-0.2>, <-10,-28,0> }
triangle { <-10,-28,0>, <-4,-28,-2.4>, <-4,-26,-2.4> }
triangle { <0,-26,-4>, <0,-10,-4>, <-3.9,-9.3,-2.44> }
triangle { <-3.9,-9.3,-2.44>, <-4,-26,-2.4>, <0,-26,-4> }
triangle { <-4,-26,-2.4>, <-3.9,-9.3,-2.44>, <-4.7,-8.7,-2.12> }
triangle { <-4.7,-8.7,-2.12>, <-9.5,-25.7,-0.2>, <-4,-26,-2.4> }
triangle { <4.7,-8.7,-5.88>, <9.5,-25.7,-7.8>, <9.5,-25.7,-3.8> }
triangle { <9.5,-25.7,-3.8>, <4.7,-8.7,-1.88>, <4.7,-8.7,-5.88> }
triangle { <10,-28,-8>, <10,-28,-4>, <9.5,-25.7,-3.8> }
triangle { <9.5,-25.7,-3.8>, <9.5,-25.7,-7.8>, <10,-28,-8> }
triangle { <4,-34,-5.6>, <-4,-34,-2.4>, <-4,-34,1.6> }
triangle { <-4,-34,1.6>, <4,-34,-1.6>, <4,-34,-5.6> }
triangle { <-9.5,-25.7,-0.2>, <-9.5,-25.7,3.8>, <-10,-28,4> }
triangle { <-10,-28,4>, <-10,-28,0>, <-9.5,-25.7,-0.2> }
triangle { <-9.5,-25.7,-0.2>, <-4.7,-8.7,-2.12>, <-4.7,-8.7,1.88> }
triangle { <-4.7,-8.7,1.88>, <-9.5,-25.7,3.8>, <-9.5,-25.7,-0.2> }
//
//
// 2nd blade
}
object { _1_dash_4cyli_dot_dat matrix
<-3,5.196,-2.4,0,0,4,5.196,3,0,22.248,17.464,-5.6> }
object { _1_dash_4disc_dot_dat matrix
<5.196,3,0,0,0,1,-3,5.196,-2.4,22.248,17.464,-5.6> }
object { _1_dash_4disc_dot_dat matrix
<-3,5.196,-2.4,0,0,-1,5.196,3,0,22.248,17.464,-1.6> }
object { _1_dash_4cyli_dot_dat matrix
<3,-5.196,2.4,0,0,-4,5.196,3,0,26.248,10.536,1.6> }
object { _1_dash_4disc_dot_dat matrix
<3,-5.196,2.4,0,0,1,5.196,3,0,26.248,10.536,-2.4> }
object { _1_dash_4disc_dot_dat matrix
<5.196,3,0,0,0,-1,3,-5.196,2.4,26.248,10.536,1.6> }
mesh {
triangle { <20.516,16.464,-1.6>, <6.104,8.027,-1.56>, <5.184,8.42,-1.88> }
triangle { <5.184,8.42,-1.88>, <17.506,21.077,-3.8>, <20.516,16.464,-1.6> }
triangle { <22.516,13,0>, <8.66,5,0>, <6.104,8.027,-1.56> }
triangle { <6.104,8.027,-1.56>, <20.516,16.464,-1.6>, <22.516,13,0> }
triangle { <20.516,16.464,-1.6>, <17.506,21.077,-3.8>, <19.248,22.66,-4> }
triangle { <19.248,22.66,-4>, <22.248,17.464,-1.6>, <20.516,16.464,-1.6> }
triangle { <20.516,16.464,-1.6>, <27.444,20.464,-1.6>, <31.444,13.536,1.6> }
triangle { <31.444,13.536,1.6>, <24.516,9.536,1.6>, <20.516,16.464,-1.6> }
triangle { <24.516,9.536,1.6>, <26.248,10.536,1.6>, <29.248,5.34,4> }
triangle { <29.248,5.34,4>, <27.006,4.623,3.8>, <24.516,9.536,1.6> }
triangle { <22.516,13,0>, <24.516,9.536,1.6>, <10.004,1.273,1.56> }
triangle { <10.004,1.273,1.56>, <8.66,5,0>, <22.516,13,0> }
triangle { <10.004,1.273,1.56>, <24.516,9.536,1.6>, <27.006,4.623,3.8> }
triangle { <27.006,4.623,3.8>, <9.884,0.28,1.88>, <10.004,1.273,1.56> }
triangle { <20.516,16.464,-5.6>, <17.506,21.077,-7.8>, <5.184,8.42,-5.88> }
triangle { <5.184,8.42,-5.88>, <6.104,8.027,-5.56>, <20.516,16.464,-5.6> }
triangle { <22.516,13,-4>, <20.516,16.464,-5.6>, <6.104,8.027,-5.56> }
triangle { <6.104,8.027,-5.56>, <8.66,5,-4>, <22.516,13,-4> }
triangle { <20.516,16.464,-5.6>, <22.248,17.464,-5.6>, <19.248,22.66,-8> }
triangle { <19.248,22.66,-8>, <17.506,21.077,-7.8>, <20.516,16.464,-5.6> }
triangle { <24.516,9.536,-2.4>, <31.444,13.536,-2.4>, <27.444,20.464,-5.6> }
triangle { <27.444,20.464,-5.6>, <20.516,16.464,-5.6>, <24.516,9.536,-2.4> }
triangle { <24.516,9.536,-2.4>, <27.006,4.623,-0.2>, <29.248,5.34,0> }
triangle { <29.248,5.34,0>, <26.248,10.536,-2.4>, <24.516,9.536,-2.4> }
triangle { <22.516,13,-4>, <8.66,5,-4>, <10.004,1.273,-2.44> }
triangle { <10.004,1.273,-2.44>, <24.516,9.536,-2.4>, <22.516,13,-4> }
triangle { <24.516,9.536,-2.4>, <10.004,1.273,-2.44>, <9.884,0.28,-2.12> }
triangle { <9.884,0.28,-2.12>, <27.006,4.623,-0.2>, <24.516,9.536,-2.4> }
triangle { <5.184,8.42,-5.88>, <17.506,21.077,-7.8>, <17.506,21.077,-3.8> }
triangle { <17.506,21.077,-3.8>, <5.184,8.42,-1.88>, <5.184,8.42,-5.88> }
triangle { <19.248,22.66,-8>, <19.248,22.66,-4>, <17.506,21.077,-3.8> }
triangle { <17.506,21.077,-3.8>, <17.506,21.077,-7.8>, <19.248,22.66,-8> }
triangle { <27.444,20.464,-5.6>, <31.444,13.536,-2.4>, <31.444,13.536,1.6> }
triangle { <31.444,13.536,1.6>, <27.444,20.464,-1.6>, <27.444,20.464,-5.6> }
triangle { <27.006,4.623,-0.2>, <27.006,4.623,3.8>, <29.248,5.34,4> }
triangle { <29.248,5.34,4>, <29.248,5.34,0>, <27.006,4.623,-0.2> }
triangle { <27.006,4.623,-0.2>, <9.884,0.28,-2.12>, <9.884,0.28,1.88> }
triangle { <9.884,0.28,1.88>, <27.006,4.623,3.8>, <27.006,4.623,-0.2> }
//
//
// 3rd blade
}
object { _1_dash_4cyli_dot_dat matrix
<-3,-5.196,-2.4,0,0,4,-5.196,3,0,-26.248,10.536,-5.6> }
object { _1_dash_4disc_dot_dat matrix
<-5.196,3,0,0,0,1,-3,-5.196,-2.4,-26.248,10.536,-5.6> }
object { _1_dash_4disc_dot_dat matrix
<-3,-5.196,-2.4,0,0,-1,-5.196,3,0,-26.248,10.536,-1.6> }
object { _1_dash_4cyli_dot_dat matrix
<3,5.196,2.4,0,0,-4,-5.196,3,0,-22.248,17.464,1.6> }
object { _1_dash_4disc_dot_dat matrix
<3,5.196,2.4,0,0,1,-5.196,3,0,-22.248,17.464,-2.4> }
object { _1_dash_4disc_dot_dat matrix
<-5.196,3,0,0,0,-1,3,5.196,2.4,-22.248,17.464,1.6> }
mesh {
triangle { <-24.516,9.536,-1.6>, <-10.004,1.273,-1.56>, <-9.884,0.28,-1.88> }
triangle { <-9.884,0.28,-1.88>, <-27.006,4.623,-3.8>, <-24.516,9.536,-1.6> }
triangle { <-22.516,13,0>, <-8.66,5,0>, <-10.004,1.273,-1.56> }
triangle { <-10.004,1.273,-1.56>, <-24.516,9.536,-1.6>, <-22.516,13,0> }
triangle { <-24.516,9.536,-1.6>, <-27.006,4.623,-3.8>, <-29.248,5.34,-4> }
triangle { <-29.248,5.34,-4>, <-26.248,10.536,-1.6>, <-24.516,9.536,-1.6> }
triangle { <-24.516,9.536,-1.6>, <-31.444,13.536,-1.6>, <-27.444,20.464,1.6> }
triangle { <-27.444,20.464,1.6>, <-20.516,16.464,1.6>, <-24.516,9.536,-1.6> }
triangle { <-20.516,16.464,1.6>, <-22.248,17.464,1.6>, <-19.248,22.66,4> }
triangle { <-19.248,22.66,4>, <-17.506,21.077,3.8>, <-20.516,16.464,1.6> }
triangle { <-22.516,13,0>, <-20.516,16.464,1.6>, <-6.104,8.027,1.56> }
triangle { <-6.104,8.027,1.56>, <-8.66,5,0>, <-22.516,13,0> }
triangle { <-6.104,8.027,1.56>, <-20.516,16.464,1.6>, <-17.506,21.077,3.8> }
triangle { <-17.506,21.077,3.8>, <-5.184,8.42,1.88>, <-6.104,8.027,1.56> }
triangle { <-24.516,9.536,-5.6>, <-27.006,4.623,-7.8>, <-9.884,0.28,-5.88> }
triangle { <-9.884,0.28,-5.88>, <-10.004,1.273,-5.56>, <-24.516,9.536,-5.6> }
triangle { <-22.516,13,-4>, <-24.516,9.536,-5.6>, <-10.004,1.273,-5.56> }
triangle { <-10.004,1.273,-5.56>, <-8.66,5,-4>, <-22.516,13,-4> }
triangle { <-24.516,9.536,-5.6>, <-26.248,10.536,-5.6>, <-29.248,5.34,-8> }
triangle { <-29.248,5.34,-8>, <-27.006,4.623,-7.8>, <-24.516,9.536,-5.6> }
triangle { <-20.516,16.464,-2.4>, <-27.444,20.464,-2.4>,
<-31.444,13.536,-5.6> }
triangle { <-31.444,13.536,-5.6>, <-24.516,9.536,-5.6>,
<-20.516,16.464,-2.4> }
triangle { <-20.516,16.464,-2.4>, <-17.506,21.077,-0.2>, <-19.248,22.66,0> }
triangle { <-19.248,22.66,0>, <-22.248,17.464,-2.4>, <-20.516,16.464,-2.4> }
triangle { <-22.516,13,-4>, <-8.66,5,-4>, <-6.104,8.027,-2.44> }
triangle { <-6.104,8.027,-2.44>, <-20.516,16.464,-2.4>, <-22.516,13,-4> }
triangle { <-20.516,16.464,-2.4>, <-6.104,8.027,-2.44>, <-5.184,8.42,-2.12> }
triangle { <-5.184,8.42,-2.12>, <-17.506,21.077,-0.2>, <-20.516,16.464,-2.4> }
triangle { <-9.884,0.28,-5.88>, <-27.006,4.623,-7.8>, <-27.006,4.623,-3.8> }
triangle { <-27.006,4.623,-3.8>, <-9.884,0.28,-1.88>, <-9.884,0.28,-5.88> }
triangle { <-29.248,5.34,-8>, <-29.248,5.34,-4>, <-27.006,4.623,-3.8> }
triangle { <-27.006,4.623,-3.8>, <-27.006,4.623,-7.8>, <-29.248,5.34,-8> }
triangle { <-31.444,13.536,-5.6>, <-27.444,20.464,-2.4>,
<-27.444,20.464,1.6> }
triangle { <-27.444,20.464,1.6>, <-31.444,13.536,-1.6>,
<-31.444,13.536,-5.6> }
triangle { <-17.506,21.077,-0.2>, <-17.506,21.077,3.8>, <-19.248,22.66,4> }
triangle { <-19.248,22.66,4>, <-19.248,22.66,0>, <-17.506,21.077,-0.2> }
triangle { <-17.506,21.077,-0.2>, <-5.184,8.42,-2.12>, <-5.184,8.42,1.88> }
triangle { <-5.184,8.42,1.88>, <-17.506,21.077,3.8>, <-17.506,21.077,-0.2> }
//
// end of part
//
}
}
#end

#declare _298_dot_dat = #if (QUAL = 0) box { <-8,-5.58,-8>, <8,8,8> } #else
union {
// Lever Small Base
// Name: 298.dat
// Author: James Jessiman
// Updated: ONYX (J Boen) onyx@flash.net
// Original LDraw Part 2000-01
mesh {
triangle { <0,8,-8>, <3.062,8,-7.391>, <2.296,8,-5.543> }
triangle { <2.296,8,-5.543>, <0,8,-6>, <0,8,-8> }
triangle { <3.062,8,-7.391>, <5.657,8,-5.657>, <4.243,8,-4.243> }
triangle { <4.243,8,-4.243>, <2.296,8,-5.543>, <3.062,8,-7.391> }
triangle { <5.657,8,-5.657>, <7.391,8,-3.062>, <5.543,8,-2.296> }
triangle { <5.543,8,-2.296>, <4.243,8,-4.243>, <5.657,8,-5.657> }
triangle { <7.391,8,-3.062>, <8,8,0>, <6,8,0> }
triangle { <6,8,0>, <5.543,8,-2.296>, <7.391,8,-3.062> }
}
object { _1_dash_4cyli_dot_dat matrix <8,0,0,0,6,0,0,0,-8,0,2,0> }
object { _1_dash_4cyli_dot_dat matrix <6,0,0,0,6,0,0,0,-6,0,2,0> }
mesh {
triangle { <0,0,-7.58>, <2,0,-7.16>, <2,0,-5> }
triangle { <2,0,-5>, <0,0,-5>, <0,0,-7.58> }
triangle { <0,0,-5>, <2,0,-5>, <2,2,-5> }
triangle { <2,2,-5>, <0,2,-5>, <0,0,-5> }
triangle { <2,2,-7.58>, <2,-1.04,-6.94>, <2,2,0> }
triangle { <2,-1.04,-6.94>, <2,-3.36,-5.36>, <2,2,0> }
triangle { <2,-3.36,-5.36>, <2,-4.94,-3.04>, <2,2,0> }
triangle { <2,-4.94,-3.04>, <2,-5.58,0>, <2,2,0> }
triangle { <0,2,-8>, <2,2,-7.58>, <2,0,-7.16> }
triangle { <2,0,-7.16>, <0,0,-7.58>, <0,2,-8> }
triangle { <2,-5.58,0>, <3.04,-5.36,0>, <3.04,-4.72,-3.04> }
triangle { <3.04,-4.72,-3.04>, <2,-4.94,-3.04>, <2,-5.58,0> }
triangle { <3.04,-5.36,0>, <5.68,-3.68,0>, <5.2,-3.2,-3.04> }
triangle { <5.2,-3.2,-3.04>, <3.04,-4.72,-3.04>, <3.04,-5.36,0> }
triangle { <5.68,-3.68,0>, <7.36,-1.04,0>, <6.72,-1.04,-3.04> }
triangle { <6.72,-1.04,-3.04>, <5.2,-3.2,-3.04>, <5.68,-3.68,0> }
triangle { <7.36,-1.04,0>, <8,2,0>, <7.36,2,-3.04> }
triangle { <7.36,2,-3.04>, <6.72,-1.04,-3.04>, <7.36,-1.04,0> }
triangle { <2,-4.94,-3.04>, <3.04,-4.72,-3.04>, <3.04,-3.2,-5.2> }
triangle { <3.04,-3.2,-5.2>, <2,-3.36,-5.36>, <2,-4.94,-3.04> }
triangle { <3.04,-4.72,-3.04>, <3.04,-3.2,-5.2>, <5.2,-3.2,-3.04> }
triangle { <5.2,-3.2,-3.04>, <3.04,-3.2,-5.2>, <5.2,-1.04,-5.2> }
triangle { <5.2,-3.2,-3.04>, <5.2,-1.04,-5.2>, <6.72,-1.04,-3.04> }
triangle { <7.36,2,-3.04>, <6.72,-1.04,-3.04>, <5.2,-1.04,-5.2> }
triangle { <5.2,-1.04,-5.2>, <5.68,2,-5.68>, <7.36,2,-3.04> }
triangle { <2,-3.36,-5.36>, <3.04,-3.2,-5.2>, <3.04,-1.04,-6.72> }
triangle { <3.04,-1.04,-6.72>, <2,-1.04,-6.94>, <2,-3.36,-5.36> }
triangle { <3.04,-3.2,-5.2>, <3.04,-1.04,-6.72>, <5.2,-1.04,-5.2> }
triangle { <5.68,2,-5.68>, <5.2,-1.04,-5.2>, <3.04,-1.04,-6.72> }
triangle { <3.04,-1.04,-6.72>, <3.04,2,-7.36>, <5.68,2,-5.68> }
triangle { <2,-1.04,-6.94>, <3.04,-1.04,-6.72>, <3.04,2,-7.36> }
triangle { <3.04,2,-7.36>, <2,2,-7.58>, <2,-1.04,-6.94> }
triangle { <-8,8,0>, <-7.391,8,-3.062>, <-5.543,8,-2.296> }
triangle { <-5.543,8,-2.296>, <-6,8,0>, <-8,8,0> }
triangle { <-7.391,8,-3.062>, <-5.657,8,-5.657>, <-4.243,8,-4.243> }
triangle { <-4.243,8,-4.243>, <-5.543,8,-2.296>, <-7.391,8,-3.062> }
triangle { <-5.657,8,-5.657>, <-3.062,8,-7.391>, <-2.296,8,-5.543> }
triangle { <-2.296,8,-5.543>, <-4.243,8,-4.243>, <-5.657,8,-5.657> }
triangle { <-3.062,8,-7.391>, <0,8,-8>, <0,8,-6> }
triangle { <0,8,-6>, <-2.296,8,-5.543>, <-3.062,8,-7.391> }
}
object { _1_dash_4cyli_dot_dat matrix <-8,0,0,0,6,0,0,0,-8,0,2,0> }
object { _1_dash_4cyli_dot_dat matrix <-6,0,0,0,6,0,0,0,-6,0,2,0> }
mesh {
triangle { <0,0,-7.58>, <-2,0,-7.16>, <-2,0,-5> }
triangle { <-2,0,-5>, <0,0,-5>, <0,0,-7.58> }
triangle { <0,0,-5>, <-2,0,-5>, <-2,2,-5> }
triangle { <-2,2,-5>, <0,2,-5>, <0,0,-5> }
triangle { <-2,2,-7.58>, <-2,-1.04,-6.94>, <-2,2,0> }
triangle { <-2,-1.04,-6.94>, <-2,-3.36,-5.36>, <-2,2,0> }
triangle { <-2,-3.36,-5.36>, <-2,-4.94,-3.04>, <-2,2,0> }
triangle { <-2,-4.94,-3.04>, <-2,-5.58,0>, <-2,2,0> }
triangle { <0,2,-8>, <-2,2,-7.58>, <-2,0,-7.16> }
triangle { <-2,0,-7.16>, <0,0,-7.58>, <0,2,-8> }
triangle { <-2,-5.58,0>, <-3.04,-5.36,0>, <-3.04,-4.72,-3.04> }
triangle { <-3.04,-4.72,-3.04>, <-2,-4.94,-3.04>, <-2,-5.58,0> }
triangle { <-3.04,-5.36,0>, <-5.68,-3.68,0>, <-5.2,-3.2,-3.04> }
triangle { <-5.2,-3.2,-3.04>, <-3.04,-4.72,-3.04>, <-3.04,-5.36,0> }
triangle { <-5.68,-3.68,0>, <-7.36,-1.04,0>, <-6.72,-1.04,-3.04> }
triangle { <-6.72,-1.04,-3.04>, <-5.2,-3.2,-3.04>, <-5.68,-3.68,0> }
triangle { <-7.36,-1.04,0>, <-8,2,0>, <-7.36,2,-3.04> }
triangle { <-7.36,2,-3.04>, <-6.72,-1.04,-3.04>, <-7.36,-1.04,0> }
triangle { <-2,-4.94,-3.04>, <-3.04,-4.72,-3.04>, <-3.04,-3.2,-5.2> }
triangle { <-3.04,-3.2,-5.2>, <-2,-3.36,-5.36>, <-2,-4.94,-3.04> }
triangle { <-3.04,-4.72,-3.04>, <-3.04,-3.2,-5.2>, <-5.2,-3.2,-3.04> }
triangle { <-5.2,-3.2,-3.04>, <-3.04,-3.2,-5.2>, <-5.2,-1.04,-5.2> }
triangle { <-5.2,-3.2,-3.04>, <-5.2,-1.04,-5.2>, <-6.72,-1.04,-3.04> }
triangle { <-7.36,2,-3.04>, <-6.72,-1.04,-3.04>, <-5.2,-1.04,-5.2> }
triangle { <-5.2,-1.04,-5.2>, <-5.68,2,-5.68>, <-7.36,2,-3.04> }
triangle { <-2,-3.36,-5.36>, <-3.04,-3.2,-5.2>, <-3.04,-1.04,-6.72> }
triangle { <-3.04,-1.04,-6.72>, <-2,-1.04,-6.94>, <-2,-3.36,-5.36> }
triangle { <-3.04,-3.2,-5.2>, <-3.04,-1.04,-6.72>, <-5.2,-1.04,-5.2> }
triangle { <-5.68,2,-5.68>, <-5.2,-1.04,-5.2>, <-3.04,-1.04,-6.72> }
triangle { <-3.04,-1.04,-6.72>, <-3.04,2,-7.36>, <-5.68,2,-5.68> }
triangle { <-2,-1.04,-6.94>, <-3.04,-1.04,-6.72>, <-3.04,2,-7.36> }
triangle { <-3.04,2,-7.36>, <-2,2,-7.58>, <-2,-1.04,-6.94> }
triangle { <8,8,0>, <7.391,8,3.062>, <5.543,8,2.296> }
triangle { <5.543,8,2.296>, <6,8,0>, <8,8,0> }
triangle { <7.391,8,3.062>, <5.657,8,5.657>, <4.243,8,4.243> }
triangle { <4.243,8,4.243>, <5.543,8,2.296>, <7.391,8,3.062> }
triangle { <5.657,8,5.657>, <3.062,8,7.391>, <2.296,8,5.543> }
triangle { <2.296,8,5.543>, <4.243,8,4.243>, <5.657,8,5.657> }
triangle { <3.062,8,7.391>, <0,8,8>, <0,8,6> }
triangle { <0,8,6>, <2.296,8,5.543>, <3.062,8,7.391> }
}
object { _1_dash_4cyli_dot_dat matrix <8,0,0,0,6,0,0,0,8,0,2,0> }
object { _1_dash_4cyli_dot_dat matrix <6,0,0,0,6,0,0,0,6,0,2,0> }
mesh {
triangle { <0,0,7.58>, <2,0,7.16>, <2,0,5> }
triangle { <2,0,5>, <0,0,5>, <0,0,7.58> }
triangle { <0,0,5>, <2,0,5>, <2,2,5> }
triangle { <2,2,5>, <0,2,5>, <0,0,5> }
triangle { <2,2,7.58>, <2,-1.04,6.94>, <2,2,0> }
triangle { <2,-1.04,6.94>, <2,-3.36,5.36>, <2,2,0> }
triangle { <2,-3.36,5.36>, <2,-4.94,3.04>, <2,2,0> }
triangle { <2,-4.94,3.04>, <2,-5.58,0>, <2,2,0> }
triangle { <0,2,8>, <2,2,7.58>, <2,0,7.16> }
triangle { <2,0,7.16>, <0,0,7.58>, <0,2,8> }
triangle { <2,-5.58,0>, <3.04,-5.36,0>, <3.04,-4.72,3.04> }
triangle { <3.04,-4.72,3.04>, <2,-4.94,3.04>, <2,-5.58,0> }
triangle { <3.04,-5.36,0>, <5.68,-3.68,0>, <5.2,-3.2,3.04> }
triangle { <5.2,-3.2,3.04>, <3.04,-4.72,3.04>, <3.04,-5.36,0> }
triangle { <5.68,-3.68,0>, <7.36,-1.04,0>, <6.72,-1.04,3.04> }
triangle { <6.72,-1.04,3.04>, <5.2,-3.2,3.04>, <5.68,-3.68,0> }
triangle { <7.36,-1.04,0>, <8,2,0>, <7.36,2,3.04> }
triangle { <7.36,2,3.04>, <6.72,-1.04,3.04>, <7.36,-1.04,0> }
triangle { <2,-4.94,3.04>, <3.04,-4.72,3.04>, <3.04,-3.2,5.2> }
triangle { <3.04,-3.2,5.2>, <2,-3.36,5.36>, <2,-4.94,3.04> }
triangle { <3.04,-4.72,3.04>, <3.04,-3.2,5.2>, <5.2,-3.2,3.04> }
triangle { <5.2,-3.2,3.04>, <3.04,-3.2,5.2>, <5.2,-1.04,5.2> }
triangle { <5.2,-3.2,3.04>, <5.2,-1.04,5.2>, <6.72,-1.04,3.04> }
triangle { <7.36,2,3.04>, <6.72,-1.04,3.04>, <5.2,-1.04,5.2> }
triangle { <5.2,-1.04,5.2>, <5.68,2,5.68>, <7.36,2,3.04> }
triangle { <2,-3.36,5.36>, <3.04,-3.2,5.2>, <3.04,-1.04,6.72> }
triangle { <3.04,-1.04,6.72>, <2,-1.04,6.94>, <2,-3.36,5.36> }
triangle { <3.04,-3.2,5.2>, <3.04,-1.04,6.72>, <5.2,-1.04,5.2> }
triangle { <5.68,2,5.68>, <5.2,-1.04,5.2>, <3.04,-1.04,6.72> }
triangle { <3.04,-1.04,6.72>, <3.04,2,7.36>, <5.68,2,5.68> }
triangle { <2,-1.04,6.94>, <3.04,-1.04,6.72>, <3.04,2,7.36> }
triangle { <3.04,2,7.36>, <2,2,7.58>, <2,-1.04,6.94> }
triangle { <0,8,8>, <-3.062,8,7.391>, <-2.296,8,5.543> }
triangle { <-2.296,8,5.543>, <0,8,6>, <0,8,8> }
triangle { <-3.062,8,7.391>, <-5.657,8,5.657>, <-4.243,8,4.243> }
triangle { <-4.243,8,4.243>, <-2.296,8,5.543>, <-3.062,8,7.391> }
triangle { <-5.657,8,5.657>, <-7.391,8,3.062>, <-5.543,8,2.296> }
triangle { <-5.543,8,2.296>, <-4.243,8,4.243>, <-5.657,8,5.657> }
triangle { <-7.391,8,3.062>, <-8,8,0>, <-6,8,0> }
triangle { <-6,8,0>, <-5.543,8,2.296>, <-7.391,8,3.062> }
}
object { _1_dash_4cyli_dot_dat matrix <-8,0,0,0,6,0,0,0,8,0,2,0> }
object { _1_dash_4cyli_dot_dat matrix <-6,0,0,0,6,0,0,0,6,0,2,0> }
mesh {
triangle { <0,0,7.58>, <-2,0,7.16>, <-2,0,5> }
triangle { <-2,0,5>, <0,0,5>, <0,0,7.58> }
triangle { <0,0,5>, <-2,0,5>, <-2,2,5> }
triangle { <-2,2,5>, <0,2,5>, <0,0,5> }
triangle { <-2,2,7.58>, <-2,-1.04,6.94>, <-2,2,0> }
triangle { <-2,-1.04,6.94>, <-2,-3.36,5.36>, <-2,2,0> }
triangle { <-2,-3.36,5.36>, <-2,-4.94,3.04>, <-2,2,0> }
triangle { <-2,-4.94,3.04>, <-2,-5.58,0>, <-2,2,0> }
triangle { <0,2,8>, <-2,2,7.58>, <-2,0,7.16> }
triangle { <-2,0,7.16>, <0,0,7.58>, <0,2,8> }
triangle { <-2,-5.58,0>, <-3.04,-5.36,0>, <-3.04,-4.72,3.04> }
triangle { <-3.04,-4.72,3.04>, <-2,-4.94,3.04>, <-2,-5.58,0> }
triangle { <-3.04,-5.36,0>, <-5.68,-3.68,0>, <-5.2,-3.2,3.04> }
triangle { <-5.2,-3.2,3.04>, <-3.04,-4.72,3.04>, <-3.04,-5.36,0> }
triangle { <-5.68,-3.68,0>, <-7.36,-1.04,0>, <-6.72,-1.04,3.04> }
triangle { <-6.72,-1.04,3.04>, <-5.2,-3.2,3.04>, <-5.68,-3.68,0> }
triangle { <-7.36,-1.04,0>, <-8,2,0>, <-7.36,2,3.04> }
triangle { <-7.36,2,3.04>, <-6.72,-1.04,3.04>, <-7.36,-1.04,0> }
triangle { <-2,-4.94,3.04>, <-3.04,-4.72,3.04>, <-3.04,-3.2,5.2> }
triangle { <-3.04,-3.2,5.2>, <-2,-3.36,5.36>, <-2,-4.94,3.04> }
triangle { <-3.04,-4.72,3.04>, <-3.04,-3.2,5.2>, <-5.2,-3.2,3.04> }
triangle { <-5.2,-3.2,3.04>, <-3.04,-3.2,5.2>, <-5.2,-1.04,5.2> }
triangle { <-5.2,-3.2,3.04>, <-5.2,-1.04,5.2>, <-6.72,-1.04,3.04> }
triangle { <-7.36,2,3.04>, <-6.72,-1.04,3.04>, <-5.2,-1.04,5.2> }
triangle { <-5.2,-1.04,5.2>, <-5.68,2,5.68>, <-7.36,2,3.04> }
triangle { <-2,-3.36,5.36>, <-3.04,-3.2,5.2>, <-3.04,-1.04,6.72> }
triangle { <-3.04,-1.04,6.72>, <-2,-1.04,6.94>, <-2,-3.36,5.36> }
triangle { <-3.04,-3.2,5.2>, <-3.04,-1.04,6.72>, <-5.2,-1.04,5.2> }
triangle { <-5.68,2,5.68>, <-5.2,-1.04,5.2>, <-3.04,-1.04,6.72> }
triangle { <-3.04,-1.04,6.72>, <-3.04,2,7.36>, <-5.68,2,5.68> }
triangle { <-2,-1.04,6.94>, <-3.04,-1.04,6.72>, <-3.04,2,7.36> }
triangle { <-3.04,2,7.36>, <-2,2,7.58>, <-2,-1.04,6.94> }
//
}
}
#end

#declare _8_dash_8sphe_dot_dat = sphere { <0,0,0>, 1 }

#declare _4593_dot_dat = #if (QUAL = 0) box { <-4,-38,-4>, <4,4,4> } #else
union {
// Lever Small
// Name: 4593.dat
// Author: James Jessiman
// Official LCad update 99-04
object { _4_dash_4disc_dot_dat matrix <0,4,0,1,0,0,0,0,4,2,0,0> }
object { _4_dash_4disc_dot_dat matrix <0,4,0,1,0,0,0,0,4,-2,0,0> }
object { _4_dash_4cyli_dot_dat matrix <0,4,0,-4,0,0,0,0,4,2,0,0> }
object { _4_dash_4cyli_dot_dat matrix <2,0,0,0,-26,0,0,0,2,0,-4,0> }
object { _8_dash_8sphe_dot_dat matrix <4,0,0,0,4,0,0,0,4,0,-34,0> }
//
}
#end

#declare _1_dash_4ndis_dot_dat = #if (version >= 3.1)
disc {
<0,0,0>, <0,1,0>, 2, 1
clipped_by { box { <0,-1,0>, <1,1,1> } }
}
#else
difference {
box { <0,-0.001,0>, <1,0.001,1> }
cylinder { <0,-1,0>, <0,1,0>, 1 }
}
#end

#declare ring1_dot_dat = #if (version >= 3.1)
disc { <0,0,0>, <0,1,0>, 2, 1 }
#else
difference {
cylinder { <0,-0.001,0>, <0,0.001,0>, 2 }
cylinder { <0,-0.002,0>, <0,0.002,0>, 1 }
}
#end

#declare _2_dash_4ndis_dot_dat = #if (version >= 3.1)
disc {
<0,0,0>, <0,1,0>, 2, 1
clipped_by { box { <-1,-1,0>, <1,1,1> } }
}
#else
difference {
box { <-1,-0.001,0>, <1,0.001,1> }
cylinder { <0,-1,0>, <0,1,0>, 1 }
}
#end

#declare _2599_dot_dat = #if (QUAL = 0) box { <-13.18,-4,-44>, <13.18,2,8> }
#else union {
// Minifig Flipper (needs work)
// Name: 2599.dat
// Author: Luis E. Fernandez (lfernand@newsguy.com
// Official LCad update 98-03
object { _1_dash_4ndis_dot_dat matrix <0,0,6,0,1,0,12,0,0,-13,0,-44> }
object { _1_dash_4cyli_dot_dat matrix <0,0,6,0,2,0,12,0,0,-13,0,-44> }
object { _1_dash_4ndis_dot_dat matrix <0,0,6,0,1,0,12,0,0,-13,2,-44> }
#if (STUDS)
object { stud2_dot_dat matrix <1,0,0,0,1,0,0,0,1,0,0,0> }
#end
object { ring1_dot_dat matrix <4,0,0,0,1,0,0,0,4,0,0,0> }
object { _4_dash_4cyli_dot_dat matrix <8,0,0,0,2,0,0,0,8,0,0,0> }
object { _2_dash_4ndis_dot_dat matrix <-8,0,0,0,1,0,0,0,-8,0,0,0.1> }
object { ring1_dot_dat matrix <4,0,0,0,1,0,0,0,4,0,2,0> }
object { _2_dash_4ndis_dot_dat matrix <-8,0,0,0,1,0,0,0,-8,0,2,0.1> }
object { _1_dash_4ndis_dot_dat matrix <0,0,6,0,1,0,-12,0,0,13,0,-44> }
object { _1_dash_4cyli_dot_dat matrix <0,0,6,0,2,0,-12,0,0,13,0,-44> }
object { _1_dash_4ndis_dot_dat matrix <0,0,6,0,1,0,-12,0,0,13,2,-44> }
mesh {
triangle { <-8,0,0>, <-8,0,-8>, <-13,0,-38> }
triangle { <-8,2,0>, <-8,2,-8>, <-13,2,-38> }
triangle { <8,0,0>, <8,0,-8>, <13,0,-38> }
triangle { <8,2,0>, <8,2,-8>, <13,2,-38> }
triangle { <-1,-2,-16>, <1,-2,-16>, <1,0,-16> }
triangle { <1,0,-16>, <-1,0,-16>, <-1,-2,-16> }
triangle { <-1,-2,-44>, <-1,-2,-16>, <-1,0,-16> }
triangle { <-1,0,-16>, <-1,0,-44>, <-1,-2,-44> }
triangle { <-1,-2,-44>, <-1,-2,-16>, <1,-2,-16> }
triangle { <1,-2,-16>, <1,-2,-44>, <-1,-2,-44> }
triangle { <-1,-2,-44>, <1,-2,-44>, <1,2,-44> }
triangle { <1,2,-44>, <-1,2,-44>, <-1,-2,-44> }
triangle { <-1,2,-44>, <-1,2,-16>, <1,2,-16> }
triangle { <1,2,-16>, <1,2,-44>, <-1,2,-44> }
triangle { <-11.2,-2,-38.16>, <-7.84,-2,-14.4>, <-7.84,0,-14.4> }
triangle { <-7.84,0,-14.4>, <-11.2,0,-38.16>, <-11.2,-2,-38.16> }
triangle { <-13.18,-2,-37.88>, <-11.2,-2,-38.16>, <-11.2,0,-38.16> }
triangle { <-11.2,0,-38.16>, <-13.18,0,-37.88>, <-13.18,-2,-37.88> }
triangle { <-13.18,-2,-37.88>, <-9.82,-2,-14.12>, <-7.84,-2,-14.4> }
triangle { <-7.84,-2,-14.4>, <-11.2,-2,-38.16>, <-13.18,-2,-37.88> }
triangle { <-13.18,-2,-37.88>, <-9.82,-2,-14.12>, <-9.82,0,-14.12> }
triangle { <-9.82,0,-14.12>, <-13.18,0,-37.88>, <-13.18,-2,-37.88> }
triangle { <-8.03,0,-0.19>, <-12.97,0,-37.81>, <-12.97,2,-37.81> }
triangle { <-12.97,2,-37.81>, <-8.03,2,-0.19>, <-8.03,0,-0.19> }
triangle { <-9.82,-2,-14.12>, <-7.84,-2,-14.4>, <-7.84,0,-14.4> }
triangle { <-7.84,0,-14.4>, <-9.82,0,-14.12>, <-9.82,-2,-14.12> }
triangle { <1,-2,-44>, <1,-2,-16>, <1,0,-16> }
triangle { <1,0,-16>, <1,0,-44>, <1,-2,-44> }
triangle { <11.2,-2,-38.16>, <7.84,-2,-14.4>, <7.84,0,-14.4> }
triangle { <7.84,0,-14.4>, <11.2,0,-38.16>, <11.2,-2,-38.16> }
triangle { <13.18,-2,-37.88>, <11.2,-2,-38.16>, <11.2,0,-38.16> }
triangle { <11.2,0,-38.16>, <13.18,0,-37.88>, <13.18,-2,-37.88> }
triangle { <13.18,-2,-37.88>, <9.82,-2,-14.12>, <7.84,-2,-14.4> }
triangle { <7.84,-2,-14.4>, <11.2,-2,-38.16>, <13.18,-2,-37.88> }
triangle { <13.18,-2,-37.88>, <9.82,-2,-14.12>, <9.82,0,-14.12> }
triangle { <9.82,0,-14.12>, <13.18,0,-37.88>, <13.18,-2,-37.88> }
triangle { <8,0,-7.9>, <13,0,-38>, <-13,0,-38> }
triangle { <-13,0,-38>, <-8,0,-7.9>, <8,0,-7.9> }
triangle { <8,2,-7.9>, <13,2,-38>, <-13,2,-38> }
triangle { <-13,2,-38>, <-8,2,-7.9>, <8,2,-7.9> }
triangle { <8.03,0,-0.19>, <12.97,0,-37.81>, <12.97,2,-37.81> }
triangle { <12.97,2,-37.81>, <8.03,2,-0.19>, <8.03,0,-0.19> }
triangle { <9.82,-2,-14.12>, <7.84,-2,-14.4>, <7.84,0,-14.4> }
triangle { <7.84,0,-14.4>, <9.82,0,-14.12>, <9.82,-2,-14.12> }
//
}
}
#end

#declare ls6115_dot_ldr = union {
// Untitled
// Name: LS6115.ldr
// Author: Eduardo Vazquez
// Unofficial Model
// ROTATION CENTER 0 0 0 1 "Custom"
// ROTATION CONFIG 0 1
        #if (clock > 3)
object {
_3020_dot_dat
matrix <1-SW/80,0,0,0,1-SW/12,0,0,0,1-SW/40,0,SW/6,0>
matrix <1,0,0,0,1,0,0,0,1,0,0,-40>
#if (version >= 3.1) material #else texture #end { Color0 }
}
#end
#if (clock > 6)
object {
_3020_dot_dat
matrix <1-SW/80,0,0,0,1-SW/12,0,0,0,1-SW/40,0,SW/6,0>
matrix <1,0,0,0,1,0,0,0,1,0,0,40>
#if (version >= 3.1) material #else texture #end { Color0 }
}
// STEP
#end
#if (clock > 9)
object {
_2540_dot_dat
matrix <1-SW/40,0,0,0,1-SW/12,0,0,0,1-SW/36,0,SW/6,SW/-4.5>
matrix <0,0,-1,0,1,0,1,0,0,-30,-8,-40>
#if (version >= 3.1) material #else texture #end { Color0 }
}
#end
#if (clock > 12)
object {
_2540_dot_dat
matrix <1-SW/40,0,0,0,1-SW/12,0,0,0,1-SW/36,0,SW/6,SW/-4.5>
matrix <0,0,1,0,1,0,-1,0,0,30,-8,-40>
#if (version >= 3.1) material #else texture #end { Color0 }
}
#end
#if (clock > 15)
object {
_2540_dot_dat
matrix <1-SW/40,0,0,0,1-SW/12,0,0,0,1-SW/36,0,SW/6,SW/-4.5>
matrix <0,0,1,0,1,0,-1,0,0,30,-8,40>
#if (version >= 3.1) material #else texture #end { Color0 }
}
#end
#if (clock > 18)
object {
_2540_dot_dat
matrix <1-SW/40,0,0,0,1-SW/12,0,0,0,1-SW/36,0,SW/6,SW/-4.5>
matrix <0,0,-1,0,1,0,1,0,0,-30,-8,40>
#if (version >= 3.1) material #else texture #end { Color0 }
}
// STEP
        #end
#if (clock > 21)
object {
_3062b_dot_dat
matrix <1-SW/20,0,0,0,1-SW/28,0,0,0,1-SW/20,0,SW/2.8,0>
matrix <1,0,0,0,0,-1,0,1,0,50,-6,-4>
#if (version >= 3.1) material #else texture #end { Color1 }
}
#end
#if (clock > 27)
object {
_3062b_dot_dat
matrix <1-SW/20,0,0,0,1-SW/28,0,0,0,1-SW/20,0,SW/2.8,0>
matrix <1,0,0,0,0,-1,0,1,0,-50,-6,24>
#if (version >= 3.1) material #else texture #end { Color1 }
}
#end
#if (clock > 30)
object {
_3062b_dot_dat
matrix <1-SW/20,0,0,0,1-SW/28,0,0,0,1-SW/20,0,SW/2.8,0>
matrix <-1,0,0,0,0,1,0,1,0,-50,-6,-24>
#if (version >= 3.1) material #else texture #end { Color1 }
}
#end
#if (clock > 33)
object {
_3062b_dot_dat
matrix <1-SW/20,0,0,0,1-SW/28,0,0,0,1-SW/20,0,SW/2.8,0>
matrix <-1,0,0,0,0,1,0,1,0,50,-6,4>
#if (version >= 3.1) material #else texture #end { Color1 }
}
// STEP
#end
#if (clock > 36)
object {
_3795_dot_dat
matrix <1-SW/120,0,0,0,1-SW/12,0,0,0,1-SW/40,0,SW/6,0>
matrix <0,0,-1,0,1,0,1,0,0,0,-8,0>
#if (version >= 3.1) material #else texture #end { Color1 }
}
// STEP
        #end
#if (clock > 39)
object {
_3021_dot_dat
matrix <1-SW/60,0,0,0,1-SW/12,0,0,0,1-SW/40,0,SW/6,0>
matrix <0,0,-1,0,1,0,1,0,0,0,-16,29>
#if (version >= 3.1) material #else texture #end { Color1 }
}
// STEP
        #end
#if (clock > 42)
object {
_3023_dot_dat
matrix <1-SW/40,0,0,0,1-SW/12,0,0,0,1-SW/20,0,SW/6,0>
matrix <1,0,0,0,1,0,0,0,1,0,-24,50>
#if (version >= 3.1) material #else texture #end { Color1 }
}
#end
#if (clock > 45)
object {
_2336_dot_dat
matrix <1-SW/48,0,0,0,1-SW/48,0,0,0,1-SW/124,0,0,SW/-62>
matrix <1,0,0,0,1,0,0,0,1,0,-32,-20>
#if (version >= 3.1) material #else texture #end { Color0 }
}
// STEP
        #end
#if (clock > 48)
object {
_4598_dot_dat
matrix <1-SW/40,0,0,0,1-SW/48,0,0,0,1-SW/68,0,SW/-3,SW/17>
matrix <1,0,0,0,1,0,0,0,1,0,-32,30>
#if (version >= 3.1) material #else texture #end { Color0 }
}
// STEP
#end
#if (clock > 51)
object {
_2476_dot_dat
matrix <1-SW/40,0,0,0,1-SW/32,0,0,0,1-SW/40,0,SW/2.66667,0>
matrix <1,0,0,0,0,1,0,-1,0,0,-52,68>
#if (version >= 3.1) material #else texture #end { Color1 }
}
#end
#if (clock > 54)
object {
_6041_dot_dat
matrix <1-SW/68.888,0,0,0,1-SW/59.66,0,0,0,1-SW/24,0,SW/-14.307,0>
matrix <1,0,0,0,1,0,0,0,1,0,-52,89>
#if (version >= 3.1) material #else texture #end { Color57 }
}
#end
#if (clock > 57)
object {
_298_dot_dat
matrix <1-SW/16,0,0,0,1-SW/13.58,0,0,0,1-SW/16,0,SW/11.2231,0>
matrix <0,0,1,1,0,0,0,1,0,-28,-23,-10>
#if (version >= 3.1) material #else texture #end { Color1 }
}
#end
#if (clock > 60)
object {
_298_dot_dat
matrix <1-SW/16,0,0,0,1-SW/13.58,0,0,0,1-SW/16,0,SW/11.2231,0>
matrix <0,0,-1,-1,0,0,0,1,0,28,-23,-10>
#if (version >= 3.1) material #else texture #end { Color1 }
}
#end
#if (clock > 63)
object {
_4593_dot_dat
matrix <1-SW/8,0,0,0,1-SW/42,0,0,0,1-SW/8,0,SW/-2.47059,0>
matrix <0,0,-1,0,1,0,1,0,0,30,-24,-10>
#if (version >= 3.1) material #else texture #end { Color7 }
}
#end
#if (clock > 66)
object {
_4593_dot_dat
matrix <1-SW/8,0,0,0,1-SW/42,0,0,0,1-SW/8,0,SW/-2.47059,0>
matrix <0,0,-1,0,1,0,1,0,0,-30,-24,-10>
#if (version >= 3.1) material #else texture #end { Color7 }
}
#end
#if (clock > 69)
object {
_2599_dot_dat
matrix <1-SW/26.36,0,0,0,1-SW/6,0,0,0,1-SW/52,0,SW/-6,SW/-2.88889>
matrix <-1,0,0,0,0,1,0,1,0,50,-6,60>
#if (version >= 3.1) material #else texture #end { Color0 }
}
#end
#if (clock > 72)
object {
_2599_dot_dat
matrix <1-SW/26.36,0,0,0,1-SW/6,0,0,0,1-SW/52,0,SW/-6,SW/-2.88889>
matrix <-1,0,0,0,0,1,0,1,0,-50,-6,60>
#if (version >= 3.1) material #else texture #end { Color0 }
}
#end
//
}


object { ls6115_dot_ldr #if (version >= 3.1) material #else texture #end {
Color7 } }


// Floor:
object {
plane { y, 8 hollow }
texture {
pigment { color rgb <0.8,0.8,0.8> }
finish { ambient 0.4 diffuse 0.4 }
}
}

// Background:
background { color rgb <0.313726,0.313726,1>}

// Camera (Latitude,Longitude,Radius = 30,45,0)
camera {
#declare PCT = 0; // Percentage further away
#declare STEREO = 0; // Normal view
//#declare STEREO =  degrees(atan2(1,12))/2; // Left view
//#declare STEREO = -degrees(atan2(1,12))/2; // Right view
location vaxis_rotate(<100.094,-100.661,-109.898> +
PCT/100.0*<100.814,-82.3144,-100.814>,
                      <-8298.45,-20327,8298.45>,STEREO)
sky      -y
right    -4/3*x
look_at  <-0.72045,-18.3469,-9.08366> // calculated
angle    67.3801
rotate   <0,1e-5,0> // Prevent gap between adjecent quads
//orthographic
}

// Lights:
light_source {
<0,-155.41,-107.91>  // Latitude,Longitude,Radius: 45,0,164.629
color rgb <1,1,1>
}
light_source {
<123.472,-121.314,79.7863>  // Latitude,Longitude,Radius: 30,120,164.629
color rgb <1,1,1>
}
light_source {
<-71.2863,-181.573,49.6572>  // Latitude,Longitude,Radius: 60,-120,164.629
color rgb <1,1,1>
}

// Number of processed parts: 42
// From PARTS: 13
// Frame Level Objects: 1853
// Frame Level Objects: 449 (QUAL<3)
// stud.dat: 54
// BoundingBox: <-63.18,-86,-84> <63.18,8,101>
// Center: <0,-39,8.5>
// Size: <126.36,94,185>



Message has 2 Replies:
  Re: Why does it take long?
 
(...) Ray tracing is very CPU intensive, and I guess also quite memory hungry. If you've got SDRAM then that could be a bottleneck. A P4 or AMD XP CPU running much faster with DDR would probably make a huge difference in this case, but I'm not (...) (22 years ago, 13-Aug-02, to lugnet.cad.ray)
  Re: Why does it take long?
 
(...) Probably because you render every picture three times! Don't use POVRay for generation of time delay in an animation, use the animation software instead (setting time for a frame, duplicating a frame etc) -- Anders Isaksson, Sweden BlockCAD: (...) (22 years ago, 13-Aug-02, to lugnet.cad.ray)

5 Messages in This Thread:



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