| | Re: Why does it take long?
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(...) Good idea I was thinking to do that but I was not sure if was best to do it but now that you told me I use that technic instead the long one. (...) (22 years ago, 13-Aug-02, to lugnet.cad.ray)
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| | Re: Why does it take long?
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(...) Probably because you render every picture three times! Don't use POVRay for generation of time delay in an animation, use the animation software instead (setting time for a frame, duplicating a frame etc) -- Anders Isaksson, Sweden BlockCAD: (...) (22 years ago, 13-Aug-02, to lugnet.cad.ray)
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| | Re: Why does it take long?
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(...) Ray tracing is very CPU intensive, and I guess also quite memory hungry. If you've got SDRAM then that could be a bottleneck. A P4 or AMD XP CPU running much faster with DDR would probably make a huge difference in this case, but I'm not (...) (22 years ago, 13-Aug-02, to lugnet.cad.ray)
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| | Why does it take long?
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I have a P-3 at 867mhz with 256MB RAM with 2 hds C: 80GB and d: 20GB I'm using XP Pro. I used Pov-ray 3.1 with a resolution of 320x 240 no AA Initial_clock = 1 Final_clock = 75 Initial_Frame = 1 Final_Frame = 75 Cyclic_Animation = on Why does it (...) (22 years ago, 13-Aug-02, to lugnet.cad.ray)
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| | Re: Nice microfig Star Trek render
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(...) Bummer. I've been working on a realistic planet generator in POVRay for a while now, and was hoping someone had a better solution than mine! :-, But thanks for the link, just looking at the output from Lunarcell is giving me new ideas... (...) (22 years ago, 8-Aug-02, to lugnet.space, lugnet.cad.ray)
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| | Re: Nice microfig Star Trek render
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It's the same picture of the Constitution from the microfigure gallery. Sorry to disappoint you, but it's not Pov-Ray. I used Adobe Photoshop on it. I used the filter "Lunarcell" to make the planet, then I added the Constitution, I noticed the (...) (22 years ago, 8-Aug-02, to lugnet.space, lugnet.cad.ray)
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| | Nice microfig Star Trek render
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...From Chris Rudesill, in his Brickshelf folder (warning, large image): (URL) how'd you render this? Is it POVRay? I really really like the planet and its features. The lighting is amazing too -- it's an effect I've been trying (in vain) to (...) (22 years ago, 7-Aug-02, to lugnet.space, lugnet.cad.ray)
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| | Re: POV Color Cheat? [DAT]
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(...) [ snipped ] Intresting, and yes it will work but with a few buts. First you will need to do the color-declaring before you do your model. And you have to (well, not "have to" but is saver to) "undeclare" (or undef) the old color definition. (...) (22 years ago, 5-Aug-02, to lugnet.cad.ray)
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| | POV Color Cheat? [DAT]
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Would it be possible to inline certain hard-to-achieve POV-Ray colors in a primitive file so that the color would be available in rendered models without having to tweak the output file? Something like this: 0 stud.dat primitive 0 L3P IFNOTPOV 1 16 (...) (22 years ago, 5-Aug-02, to lugnet.cad.ray)
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| | Re: PovRay Error
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"Mike Walsh" <mike_walsh@mindspring.com> wrote in message news:H08IDo.L01@lugnet.com... (...) [ ... snipped ... ] (...) I looked at the LGEO files for 3194 and 3195 and it turns out that at the beginning of 3194 it declares LENGTH like this: (...) (22 years ago, 2-Aug-02, to lugnet.cad.ray)
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