| | Re: Aspect ratio (via L3P) Andrew Westrate
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| | (...) Since you mention it... Can you make l3p follow the references to light.dat in subfiles? For instance, if I have a file torch.dat (with light.dat included) used a dozen times in the file castle.mpd, have it include all twelve lights in their (...) (22 years ago, 28-Jun-02, to lugnet.cad.ray)
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| | | | Re: Aspect ratio (via L3P) Lars C. Hassing
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| | | | Andrew Westrate wrote... (...) You'll be happy to know, that I fixed that problem just three weeks ago. (...) How would you want it to work ? Just to specify the location of the camera ? See also (URL) the above post -cla has been added to function (...) (22 years ago, 28-Jun-02, to lugnet.cad.ray)
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| | | | | | Re: Aspect ratio (via L3P) Andrew Westrate
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| | | | (...) Great! (...) After reading your post, I use the 2nd approach (the view pyramid) to specify the location and orientation of the camera. Here's the file I use (the cylinder is just a placeholder): 0 POV-Ray Camera Shortcut 0 Name: Camera1.dat 0 (...) (22 years ago, 29-Jun-02, to lugnet.cad.ray)
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| | | | | | Re: Aspect ratio (via L3P) Lars C. Hassing
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| | | | Andrew Westrate wrote... (...) Nice looking camera. And good idea with a cameraman. Your camera has a lens angle of 44 degrees and an aspect ratio of 3/2. How should L3P extract that information? Perhaps by putting the pyramid into a subfile, then (...) (22 years ago, 30-Jun-02, to lugnet.cad.ray)
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| | | | | | Re: Aspect ratio (via L3P) Andrew Westrate
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| | | | (...) That would work fine for me. Andy (22 years ago, 4-Jul-02, to lugnet.cad.ray)
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