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Subject: 
RE: From Screen to Paper Printing (PPI/DPI Question)
Newsgroups: 
lugnet.publish, lugnet.general, lugnet.cad.ray
Date: 
Thu, 20 Dec 2001 20:23:25 GMT
Reply-To: 
<BRAM@POihatespam.CWRU.EDU>
Viewed: 
99 times
  
Tim Courtney writes:
Good point.  Since I've never tried to render a square image,
I've never run across this.

I'm curious though, why do you need to do this?  I figured it
would be like looking through a window - it doesn't matter
what shape the frame is, what you see on the other side has
the same proportions.  I guess to me at least (relatively
inexperienced with POV - all I do is modify camera positions
and the background color), it doesn't make much sense.

No, POV-Ray's rendering engine doesn't really care what the dimensions
of your image are.  It only cares about what you tell it the aspect
ratio is.  If you render with a default camera (4/3 ratio) to a square
output image, you'll get an image that's horizontally squished.
  In your camera object, you should see:

sky      -y
right    -4/3*x

  This sets POV-Ray's coordinate system to match Ldraw: -y is up, and -x
is to the right.  If you want a square image, you would use:

sky      -y
right    -x

  If you wanted a widescreen image, you would use:

sky      -y
right    -16/9*x

HTH,
--Bram


Bram Lambrecht
bram@cwru.edu
www.bldesign.org



Message has 1 Reply:
  Re: From Screen to Paper Printing (PPI/DPI Question)
 
Thanks everyone for those great explainations. And the graphic web link had a lot of good info on the LPI-DPI-PixRes descriptions. BTW Here's a 18" x 24" poster I made using MLCad + WinPOV + Power Point www.brickshelf.com/c...gi?i=94099 Each step's (...) (23 years ago, 24-Dec-01, to lugnet.publish, lugnet.cad.ray, lugnet.trains)

Message is in Reply To:
  Re: From Screen to Paper Printing (PPI/DPI Question)
 
"Bram Lambrecht" <bram@cwru.edu> wrote in message news:000001c188be$d8...1681@bl... (...) Good point. Since I've never tried to render a square image, I've never run across this. I'm curious though, why do you need to do this? I figured it would be (...) (23 years ago, 20-Dec-01, to lugnet.publish, lugnet.general, lugnet.cad.ray)

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