  |    | Re: Can LDAO do this? (was: anyone interested in rendering for me?)
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steve barile wrote... (...) Try adding the follwing to QUICKRES.INI located in C:\Program Files\POV-Ray for Windows v3.1\renderer [320x240, No AA, 10 Frames] Width=320 Height=240 Antialias=Off Initial_Clock=1.0 Final_Clock=10.0 Final_Frame=10 Then (...)   (24 years ago, 21-Nov-01, to lugnet.cad.ray, lugnet.cad.dev)   
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  |    | Re: Error in POV Ray
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Jeroen de Haan wrote... (...) Lutz Uhlmann has put a construct like #ifdef(lg_xxxx) #else #declare lg_xxxx = ... ... #end in all his files to avoid redefinition errors if a lg_xxxx.inc file is included twice. (it is not needed by L3P because it only (...)   (24 years ago, 21-Nov-01, to lugnet.cad.ray, lugnet.cad)   
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  |    | RE: Minifig Heads
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(...) In general, improved results for any rendering are accomplished by editing the POV file. Each LDRAW part gets converted to a POV 'object' when you run L3P. If you use -lgeo, then the object is simply a transformation of the LGEO object for the (...)   (24 years ago, 21-Nov-01, to lugnet.cad.ray)   
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  |    | RE: Error in POV Ray
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(...) Make sure that you have a file called lg_4035.inc in your LGEO folder. (...) When rendering with LGEO, Lutz's L2P colors are used instead of Lars' L3P colors. I suppose the tracks have the ldraw color for electrical components (normally (...)   (24 years ago, 21-Nov-01, to lugnet.cad.ray, lugnet.cad)   
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  |    | Error in POV Ray
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Hi all, I made some files and converted them in L3P with the -q3 and -lgeo switches. I put all the LGEO .INC files in the Include folder and when I want to render I get this error message in 2 of the 3 files: // Train Window 1 x 2 x 3 lg_4035 (...)   (24 years ago, 21-Nov-01, to lugnet.cad.ray, lugnet.cad)   
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  |    | Re: Minifig Heads
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I'm still enough of a novice to not know how to do that. Is it something you do in the .dat file stage? Do in the .pov file? I seem to lear the best by example, so if you know of someone who has posted a file which demonstrates this, I'd like to (...)   (24 years ago, 21-Nov-01, to lugnet.cad.ray)   
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  |    | RE: Minifig Heads
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(...) What you need to do is render a blank round head and then use an image_map of the face for the pigment of the head. You can change the map type to a cylindrical wrap instead of rectangular if necessary. A slightly lower qualityway to do it (...)   (24 years ago, 21-Nov-01, to lugnet.cad.ray)   
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  |    | Minifig Heads
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Hello, I've been using ML-Cad, L3P, L3PAO, and Pov Ray for a while now, and I've been wondering what the best way is to render minifig heads and/or helmets. I've seen some beautiful renderings out there, with wonderful ROUND heads, but I haven't (...)   (24 years ago, 20-Nov-01, to lugnet.cad.ray)   
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  |    | Re: Can LDAO do this? (was: anyone interested in rendering for me?)
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Well... I know it's been a while... Anyway, it seems that you guys picked up on it and now the answer is easy 'cause -sc "#if (clock > n)" has been added to L3PAO. Thank You, Thank You, Thank You. However I'm having trouble with telling POV-Win to (...)   (24 years ago, 20-Nov-01, to lugnet.cad.ray, lugnet.cad.dev)   
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  |    | Re: L3PAO Floor Problem
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(...) "lens" (...) light (...) area. (...) haven't (...) That was indeed the case. I fiddled with the camera position and look at and finally got the look I wanted. Thanks to everyone for helping! Will Bricksburg Fire Department: www.bricksburg.org (...)   (24 years ago, 20-Nov-01, to lugnet.cad.ray)   
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