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     |    | Re: Minifig Heads
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  |  I'm still enough of a novice to not know how to do that. Is it something you do in the .dat file stage? Do in the .pov file? I seem to lear the best by example, so if you know of someone who has posted a file which demonstrates this, I'd like to (...)   (24 years ago, 21-Nov-01, to lugnet.cad.ray)   
   |   |   |    |    | RE: Minifig Heads
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  |  (...) What you need to do is render a blank round head and then use an image_map of the face for the pigment of the head. You can change the map type to a cylindrical wrap instead of rectangular if necessary. A slightly lower qualityway to do it (...)   (24 years ago, 21-Nov-01, to lugnet.cad.ray)   
   |   |   |    |    | Minifig Heads
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  |  Hello, I've been using ML-Cad, L3P, L3PAO, and Pov Ray for a while now, and I've been wondering what the best way is to render minifig heads and/or helmets. I've seen some beautiful renderings out there, with wonderful ROUND heads, but I haven't (...)   (24 years ago, 20-Nov-01, to lugnet.cad.ray)   
   |   |   |    |    | Re: Can LDAO do this? (was: anyone interested in rendering for me?)
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  |  Well... I know it's been a while... Anyway, it seems that you guys picked up on it and now the answer is easy 'cause -sc "#if (clock > n)" has been added to L3PAO. Thank You, Thank You, Thank You. However I'm having trouble with telling POV-Win to (...)   (24 years ago, 20-Nov-01, to lugnet.cad.ray, lugnet.cad.dev)   
   |   |   |    |    | Re: L3PAO Floor Problem
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  |  (...) "lens" (...) light (...) area. (...) haven't (...) That was indeed the case. I fiddled with the camera position and look at and finally got the look I wanted. Thanks to everyone for helping! Will Bricksburg Fire Department: www.bricksburg.org (...)   (24 years ago, 20-Nov-01, to lugnet.cad.ray)   
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