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 CAD / Ray-Tracing / *832 (-20)
  Re: Solution
 
You are a Bryce god!!! Thank a whole bunch. -Orion (a.k.a. BillTheFish) (23 years ago, 8-May-01, to lugnet.cad, lugnet.cad.ray)
 
  Re: Solution (DAT2LWS & Bryce)
 
I rushed together a little program that removes the lines that confuse Bryce. It has four buttons: * Suggest: Suggests the lines to be removes by checking them. * Change: Removes the checked lines. * Save: Saves the file by overwriting the old, (...) (23 years ago, 7-May-01, to lugnet.cad, lugnet.cad.ray)
 
  Re: Solution (DAT2LWS & Bryce)
 
Wow! It really works! Danke Schön! /Tore (...) (23 years ago, 7-May-01, to lugnet.cad, lugnet.cad.ray)
 
  Solution
 
This is a workaround and a little bit laborious, but it works fine on my German version of Bryce 4.0, even with a 23 Mbytes converted Lightwave-file. Please let me know if this workaround works with the US version and the 4.1 Update by Corel (R). (...) (23 years ago, 7-May-01, to lugnet.cad, lugnet.cad.ray)
 
  Re: Troubles DAT2LWS and Bryce
 
Same problem here; I just get unexpected error. /Tore (...) (23 years ago, 1-May-01, to lugnet.cad, lugnet.cad.ray)
 
  Troubles DAT2LWS and Bryce
 
I'm having a little trouble with the DAT2LWS coverter and Bryce. For whatever reason Bryce won't import the .lws file created by the converter. Does anyone know a solution to this? -Orion (23 years ago, 1-May-01, to lugnet.cad, lugnet.cad.ray)
 
  Re: L3P/POV and decimal places in DAT coords
 
"Lars C. Hassing" <lch@ccieurope.com> wrote in message news:GCF0C8.E0@lugnet.com... (...) seams. That's the first time I've heard of that one. I was almost ready to go through my DAT carefully checking every coordinate, luckily you sent this before (...) (23 years ago, 26-Apr-01, to lugnet.cad.ray)
 
  Re: L3P/POV and decimal places in DAT coords
 
"seams" like you have a problem :-) Open maulph4.dat in L3Lab, zoom to 800 %, select View/Seams (or click on the toolbar button with two yellow bricks) Voila! You have met with L3P/L3Lab (and LDView)'s (normally fair) assumption that any file from (...) (23 years ago, 26-Apr-01, to lugnet.cad.ray)
 
  Re: L3P/POV and decimal places in DAT coords
 
To demonstrate the problem I have I've uploaded some pictures to BrickShelf at (URL) shows the part in MLCad and there are no gaps visible. problem_mlcad2.jpg shows the face and subpart meeting at high zoom, again no gap. problem_pov1.jpg shows a (...) (23 years ago, 26-Apr-01, to lugnet.cad.ray)
 
  L3P/POV and decimal places in DAT coords
 
While trying to complete my Darth Maul head I've noticed that the face polygons I've been adding don't quite meet the 3626bs01 subpart at the edges despite me copying the coords from the 3626bp01 part for the corners of these polygons. The gap is (...) (23 years ago, 26-Apr-01, to lugnet.cad.ray)
 
  Re: Reiterate: How to make a squish matrix?
 
(...) Yes, but you cannot put (1-y/L) into a transformation matrix. It is a *function* that changes for each 3D point. The purpose of a tranformation matrix is to precalculate a matrix of *numbers* that gets multiplied by all the points of the (...) (23 years ago, 25-Apr-01, to lugnet.cad, lugnet.cad.ray)
 
  Re: Reiterate: How to make a squish matrix?
 
that shouldn't be too hard either. just operate the matrix on the points alone. if your cilinder has it's axle around the Y axle. L is the length of the cilinder and if it starts at 0 0 0 you could use (1-y/L) 0 0 0 1 0 0 0 (1-y/L) this would turn (...) (23 years ago, 25-Apr-01, to lugnet.cad, lugnet.cad.ray)
 
  Re: Reiterate: How to make a squish matrix?
 
(...) Yah. Bummer. Thanks, though, to Dan and Steve. Cheers, - jsproat (23 years ago, 25-Apr-01, to lugnet.cad, lugnet.cad.ray)
 
  A question on making movies on a low resolution
 
I would like to know is there any good resolution betwen 320x200 and 160x120? because It takes too long to render in 320x200 and 160x120 is too small (23 years ago, 25-Apr-01, to lugnet.cad.ray)
 
  Re: Reiterate: How to make a squish matrix?
 
(...) Yes, but it's not what Sproat needs. He needs to scale X and Z as a function of Y. Something like: x' = xy Which is something transform matrices cannot do. Steve (23 years ago, 25-Apr-01, to lugnet.cad, lugnet.cad.ray)
 
  Re: Reiterate: How to make a squish matrix?  [DAT]
 
i thought you just had to multiply your matrix with something like 1 0 0 0 2 0 0 0 1 this would make Y 2 times as long. Not? Koen Don Heyse <dheyse@hotmail.spam....away.com> schreef in berichtnieuws GCBD52.3qI@lugnet.com... (...) (URL) (...) target (...) (23 years ago, 25-Apr-01, to lugnet.cad, lugnet.cad.ray)
 
  Re: Reiterate: How to make a squish matrix?
 
A quick keyword search turns up this page which states that it is NOT possible (in one of the first few paragraphs). (...) (23 years ago, 24-Apr-01, to lugnet.cad, lugnet.cad.ray)
 
  Reiterate: How to make a squish matrix?
 
(...) Whoops! Thank you Rui for helping me straighten this out -- I'm not doing this in LDraw. I'm just looking for a way to do this with a 4x4 matrix. My target app is POVRay, but I figured this question would be generic enough for people in the (...) (23 years ago, 24-Apr-01, to lugnet.cad, lugnet.cad.ray)
 
  RE: I need a voluntary to render a pov-ray animation
 
(...) It's just a processor that fast is of no use if you don't have the RAM to support it. A better choice would have been a slower processor with more RAM. (...) Did it? I've had no problem with running 15 hour renders on a Pentium 1 166Mhz with (...) (23 years ago, 22-Apr-01, to lugnet.cad.ray)
 
  Re: I need a voluntary to render a pov-ray animation
 
(...) Well my last one was 32MB of ram no 3d card, AMD K6 233mhz (...) What about if windows stops working eh? (...) (23 years ago, 22-Apr-01, to lugnet.cad.ray)


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