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 CAD / Ray-Tracing / *767 (-20)
  Re: New Scenes at BrickDreams, and Thanks
 
(...) It's fine, but you might want to set the 'Followup-To:' header to point at lugnet.cad.ray if you expect the discussion to wander in that direction (like, let's say, in-depth discussion of the tools you used and things like that). Otherwise, (...) (24 years ago, 25-Mar-01, to lugnet.general, lugnet.cad.ray, lugnet.publish, lugnet.admin.nntp)
 
  New Scenes at BrickDreams, and Thanks
 
Scene #7 has now been released, and you can see a preview of Scene #8, which is currently burning away in Bryce on my other computer. I estimate the scene will be finished in about 16 hours, give or take a few. The 128x96 preview image alone took (...) (24 years ago, 23-Mar-01, to lugnet.general, lugnet.announce, lugnet.cad.ray)
 
  Re: New Website - More LEGO Desktop Themes
 
Hey man, no problem. I had to try. :) Darrell King "View my Toy Gladiator at: (URL) (24 years ago, 23-Mar-01, to lugnet.general, lugnet.cad.ray)
 
  Re: New Website - More LEGO Desktop Themes
 
(...) nicest way to say "no". I consider my brick model to be a proprietary (and very new) art object that I'm not quite ready to part with. I may publicly release the model at a later date, but until I finish developing the model and feel that I (...) (24 years ago, 23-Mar-01, to lugnet.general, lugnet.cad.ray)
 
  Re: 2x4 Brick Renders
 
(...) Yeah, I left out the rounded edges, the very shallow 90 degree cut-out on bottom of the inside wall, some horizontal raised ridges on the inside wall, and the four convex bulges on the inside walls of the tubes. The latter three were merely (...) (24 years ago, 19-Mar-01, to lugnet.cad.ray)
 
  Re: 2x4 Brick Renders
 
(...) Wow! Very cool. :) One detail you did leave out, although I haven't measure its size, is the rounded edges of the bricks (studs should be even more rounded than the rest of the brick). It's a pain to add, but it would add a lot to the (...) (24 years ago, 19-Mar-01, to lugnet.cad.ray)
 
  Re: 2x4 Brick Renders
 
Thanks for all the great comments (in both discussion and private email). I had not anticipated such a positive response. I've set up a thumbnail index for the scenes, which I will upload via ftp after I finish rendering my latest scene, a single (...) (24 years ago, 19-Mar-01, to lugnet.cad.ray, lugnet.general)
 
  Re: 2x4 Brick Renders
 
(...) I think that what you have done is just plain jaw-dropping *cool*, Micah! You folks who render LEGO in CAD are doing the neatest things! I am so not computer-savvy and am greatly impressed with the images which can be generated. Although (...) (24 years ago, 19-Mar-01, to lugnet.cad.ray, lugnet.general)
 
  Re: 2x4 Brick Renders
 
(...) Sure, no problem. I'll have to mess with it some though, since all of the luminousity comes from the white background. (24 years ago, 19-Mar-01, to lugnet.cad.ray, lugnet.general)
 
  Re: 2x4 Brick Renders
 
VERY cool. I don't suppose you'd consider redoing them with a black background? ;-) It would take a bit of work choosing the right colors to still have all the details, but I HATE white backgrounds on my desktop ;-) (...) ***(URL) Visual FAQ home (...) (24 years ago, 19-Mar-01, to lugnet.cad.ray, lugnet.general)
 
  Re: 2x4 Brick Renders
 
Cool, the iBloc image is now the back ground on my mac. Gary Micah J. Mabelitini <micahx@kih.net> wrote in message news:3AB59121.65E7A9...kih.net... (...) (24 years ago, 19-Mar-01, to lugnet.cad.ray, lugnet.general)
 
  2x4 Brick Renders
 
I recently rendered a few scenes of the 2x4 brick in Bryce 4. The brick model is original and accurately proportioned. Although I did leave out a few miniscule details of the modern 2x4 brick, nothing larger than .1mm was omitted. The bricks in all (...) (24 years ago, 19-Mar-01, to lugnet.cad.ray, lugnet.general)
 
  Re: POV-Ray and lgeo missing filles
 
Scott wrote... (...) If you compare the 703 different references in L2P_ELMT.TAB with the 846 lg_xxx.inc files in the LGEO directory, you will see that lg_0090 Technic Universal Joint End lg_3473 ?? lg_4585 ?? lg_6229 ?? appear in L2P_ELMT.TAB, but (...) (24 years ago, 17-Mar-01, to lugnet.cad.ray)
 
  Re: Adding an image_map
 
Okay, I got it to work! I hadn't known that the picture was crammed into the 0,0/1,1 square. So the mass of gray pixels was in fact the picture, tiled beyond recognition. :) Thanks again, Coby! --Ryan (24 years ago, 16-Mar-01, to lugnet.cad.ray)
 
  Re: Adding an image_map
 
Hmmm, a mess of grey pixels isn't good, but at least something appeared on the object so that's a start. I think the next step would be to check the scaling and translation of the map. Here's a pertinent paragraph from the docs: // By default, the (...) (24 years ago, 15-Mar-01, to lugnet.cad.ray)
 
  Re: Adding an image_map
 
Thanks for the help, Coby! (...) I put this into the pov file and got something to appear on the object. But when I render it, all that you can see of the bitmap is a mess of gray pixels. Cheers, --Ryan (24 years ago, 15-Mar-01, to lugnet.cad.ray)
 
  Re: Adding an image_map (used to be Re: Do I use Dat2AutoCAD or is there a better way?)
 
Ryan, Put the image_map inside a pigment statement, which is in turn inside the object statement. Like this: object { _screen_ pigment { image_map { gif "classicspacelogo.gif" interpolate 2 filter all 0.8 } } } I'm not sure what you want to do with (...) (24 years ago, 14-Mar-01, to lugnet.cad.ray)
 
  Raytracing the 6520 Mobile Outpost
 
Hi all! Here is my first attempt to model a real Lego set with PovRay and MLcad! (URL) a model of the extreamly cool "6520 Mobile Outpost" ((URL) tought it was great to model an Arctic set since I have not yet seen anyone else modelling one. I (...) (24 years ago, 13-Mar-01, to lugnet.cad.ray)
 
  Adding an image_map (used to be Re: Do I use Dat2AutoCAD or is there a better way?)
 
(...) but I've seen it done. (...) I did some experimenting with this last night, and I couldn't get it to work. I don't know where to put the image_map command to add the image. I have this object: object { _screen_ } And I want to put this image (...) (24 years ago, 13-Mar-01, to lugnet.cad.ray, lugnet.cad.dev)
 
  POV-Ray and lgeo missing filles
 
I am trying to render a DAT with a universal technic joing, 90.dat and a 24 tooth crown technic gear, 3650a.dat. POV-Ray chokes at the line that includes "lg-0090.inc" which is not present in the lgeo directory. I cannot find that file anywhere. The (...) (24 years ago, 12-Mar-01, to lugnet.cad.ray)


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