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Subject: 
Adding an image_map (used to be Re: Do I use Dat2AutoCAD or is there a better way?)
Newsgroups: 
lugnet.cad.ray, lugnet.cad.dev
Date: 
Tue, 13 Mar 2001 13:43:04 GMT
Viewed: 
884 times
  
John VanZwieten wrote:
POV-Ray can use bitmaps as surface textures.  I've never done this myself, • but I've seen it done.
-John Van


I did some experimenting with this last night, and I couldn't get it to
work.  I don't know where to put the image_map command to add the image.

I have this object:
  object { _screen_ }

And I want to put this image on it:
  image_map {
      gif "foton.gif"
      interpolate 2
      filter all 0.8
      }

[FUT: lugnet.cad.ray]
Cheers,
--Ryan



Message has 1 Reply:
  Re: Adding an image_map (used to be Re: Do I use Dat2AutoCAD or is there a better way?)
 
Ryan, Put the image_map inside a pigment statement, which is in turn inside the object statement. Like this: object { _screen_ pigment { image_map { gif "classicspacelogo.gif" interpolate 2 filter all 0.8 } } } I'm not sure what you want to do with (...) (24 years ago, 14-Mar-01, to lugnet.cad.ray)

Message is in Reply To:
  Re: Do I use Dat2AutoCAD or is there a better way?
 
POV-Ray can use bitmaps as surface textures. I've never done this myself, but I've seen it done. -John Van "Ryan Farrington" <ryanjf@ifriendly.com> wrote in message news:002501c0ab09$c8...dly.com... (...) (24 years ago, 12-Mar-01, to lugnet.cad.ray, lugnet.cad.dev)

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