Subject:
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Re: Adding an image_map (used to be Re: Do I use Dat2AutoCAD or is there a better way?)
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Newsgroups:
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lugnet.cad.ray
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Date:
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Wed, 14 Mar 2001 18:30:19 GMT
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Viewed:
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914 times
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Ryan,
Put the image_map inside a pigment statement, which is in turn inside the
object statement. Like this:
object { _screen_
pigment
{
image_map
{
gif "classicspacelogo.gif"
interpolate 2
filter all 0.8
}
}
}
I'm not sure what you want to do with the transparency of the map and
all, but this should get you started. Let me know if you need further help.
Coby
In lugnet.cad.ray, Ryan Farrington writes:
> John VanZwieten wrote:
> > POV-Ray can use bitmaps as surface textures. I've never done this myself, but I've seen it done.
> > -John Van
>
>
> I did some experimenting with this last night, and I couldn't get it to
> work. I don't know where to put the image_map command to add the image.
>
> I have this object:
> object { _screen_ }
>
> And I want to put this image on it:
> image_map {
> gif "foton.gif"
> interpolate 2
> filter all 0.8
> }
>
> [FUT: lugnet.cad.ray]
> Cheers,
> --Ryan
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Message has 1 Reply: | | Re: Adding an image_map
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| Thanks for the help, Coby! (...) I put this into the pov file and got something to appear on the object. But when I render it, all that you can see of the bitmap is a mess of gray pixels. Cheers, --Ryan (24 years ago, 15-Mar-01, to lugnet.cad.ray)
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