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 CAD / Ray-Tracing / *687 (-10)
  Re: Free-Form Camera Positioning with MLCAD, L3P, and POV-RAY
 
Yes - you are right. I was confused by some of the scaling and rotation primatives at the end of the .pov ray file. I'll change this. thanks Lars C. Hassing <lch@ccieurope.com> wrote in message news:G620En.FGp@lugnet.com... (...) If (...) point (...) (24 years ago, 5-Jan-01, to lugnet.cad.ray, lugnet.cad.mlcad)
 
  Re: Is there some pov-ray friendly version of car wash brush part?
 
(...) Sorry, I don't have an algorithm or formula handy. Would the following steps work? The only 'magic' bit (for me) is finding a vector normal to two other vectors. That should be doable, I just don't know how to do it. Take endpoints P1 (...) (24 years ago, 3-Jan-01, to lugnet.cad.ray)
 
  Re: pov-ray question
 
"Eduardo V" wrote... (...) Have you tried the "panoramic" camera keyword? Read about "Types of Projection" in the POV-Ray User's Documentation. /Lars (24 years ago, 2-Jan-01, to lugnet.cad.ray)
 
  (canceled)
 
 
  Re: pov-ray question
 
No that dosent help the camera has to turn around it self like the earth does. (...) (24 years ago, 31-Dec-00, to lugnet.cad.ray)
 
  Re: pov-ray question
 
(...) What you'll want to do is change the _look_at_ values. Franklin (24 years ago, 30-Dec-00, to lugnet.cad.ray)
 
  Re: pov-ray question
 
(...) I think the _camera_angle_ function is what you'll want to look at. Franklin (24 years ago, 30-Dec-00, to lugnet.cad.ray)
 
  pov-ray question
 
OK I really will like to know how can I make the camera to rotate 360 but not like this camera {right x*4/3 sky -y right -4/3*x location <25,-92,70> look_at <0,-92,0> angle 90 rotate y*(clock*360)} this is not good because it rotate along the Y like (...) (24 years ago, 30-Dec-00, to lugnet.cad.ray)
 
  pov-ray question
 
Can anyone tell me how to make a panorama scene? (24 years ago, 30-Dec-00, to lugnet.cad.ray)
 
  Re: background picture in POVRAY renderings
 
This code came pretty much straight out of the POV-Ray docs, so I'm sure you can use it. It has many parameters. I was thinking about making a .dat file with the POV code in it for different sky effects, but maybe it would be a good L3P option (...) (24 years ago, 30-Dec-00, to lugnet.cad.ray)


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