To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / *432 (-20)
  Re: Bowlin' Fer Souls
 
(...) Link is good. I just checked it. The animations come in two flavors: Mediaplayer and Quicktime. And its the full 3 1/2 minutes of the cartoon. What can I say? -- Richard (24 years ago, 15-Jul-00, to lugnet.off-topic.fun, lugnet.cad.ray)
 
  Re: Bowlin' Fer Souls
 
(...) Cheers, - jsproat (24 years ago, 14-Jul-00, to lugnet.off-topic.fun, lugnet.cad.ray)
 
  Bowlin' Fer Souls
 
Hey Y'all: Not at all Lego related, but I just thought some of you POV or CAD people might also like some animation action: (URL) you say, "Big Daddy Roth..."? -- Richard (sitting here giggling as he replays it, and replays it, and replays it...) (24 years ago, 14-Jul-00, to lugnet.off-topic.fun, lugnet.cad.ray)
 
  Re: Can LDAO do this? (was: anyone interested in rendering for me?)
 
(...) Yes, this should be perfectly appropriate. Perl would be a good tool to do this. Of course, it makes more sense to do this conversion in L3P to start with... If we can persuade Lars to do it! On the other hand, I don't like using POV-Ray to (...) (24 years ago, 13-Jul-00, to lugnet.cad.ray, lugnet.cad.dev)
 
  Re: Can LDAO do this? (was: anyone interested in rendering for me?)
 
(...) I've simply used the POV-Ray 3.1 manual, which has a tutorial on most major features, and a nice reference. It can be gotten from (URL) (24 years ago, 13-Jul-00, to lugnet.cad.ray, lugnet.cad.dev)
 
  Re: Can LDAO do this? (was: anyone interested in rendering for me?)
 
(...) The main file for, say, SKETCH.DAT, shows up as a union block named sketch_dot_dat. I suppose that a post-l3p tool could just read in the POV output file and parse this union and insert the clock-checking logic. The same tool could also spit (...) (24 years ago, 12-Jul-00, to lugnet.cad.ray, lugnet.cad.dev)
 
  Re: Can LDAO do this? (was: anyone interested in rendering for me?)
 
(...) Yeah, and the docs aren't the best, either. Do you know of any decent tutorials for the 3.1 language? Online or book would be great, but all I've seen is stuff for 3.0... Cheers, - jsproat (24 years ago, 12-Jul-00, to lugnet.cad.ray, lugnet.cad.dev)
 
  Re: Can LDAO do this? (was: anyone interested in rendering for me?)
 
(...) Yeah, you got it! I used the POV-Ray clock to make an animation a year ago, so I learned a bit about it. I'm sure you've all seen it before: (URL) I get the time, I'm planning to make another animation, but don't hold your breath! ;-) (...) (...) (24 years ago, 12-Jul-00, to lugnet.cad.ray, lugnet.cad.dev)
 
  Re: Can LDAO do this? (was: anyone interested in rendering for me?)
 
(...) I suppose some of you may want to try this out, so do something like this with your POV-Ray file, as generated by L3P. Identify the portion of the file where the "0 STEP" lines are present and add #if and #end statements like this: // [DAT (...) (24 years ago, 12-Jul-00, to lugnet.cad.ray, lugnet.cad.dev)
 
  Re: Can LDAO do this? (was: anyone interested in rendering for me?)
 
(...) Selective rendering of parts based upon the animation clock value or something like that? Cool, I didn't know POVRay could do that. Is it a preprocessor macro thingy, or something else? I was thinking, however, more along the lines of being (...) (24 years ago, 12-Jul-00, to lugnet.cad.ray, lugnet.cad.dev)
 
  Re: Can LDAO do this? (was: anyone interested in rendering for me?)
 
(...) It is much more sane to use POV-Ray's animation system to do this automatically. That way, you could issue one POV-Ray command and render all the instruction steps in one run, using only one POV-file. I have suggested this to Lars C Hassing, (...) (24 years ago, 12-Jul-00, to lugnet.cad.ray, lugnet.cad.dev)
 
  Re: Can LDAO do this? (was: anyone interested in rendering for me?)
 
(...) Sweet! Since POV renderings take a while, and that you'd need a POV for each step anyway, I'm wondering if all the L3P output could be saved, e.g. STEP0001.POV, STEP0002.POV, etc. Cheers, - jsproat (24 years ago, 12-Jul-00, to lugnet.cad.ray, lugnet.cad.dev)
 
  Re: Can LDAO do this? (was: anyone interested in rendering for me?)
 
(...) Actually, it shouldn't take much change to LDAO. Just an additional loop to spit out a DAT file for each step, then use L3P to translate it, and POV-Ray to render it. Steve (24 years ago, 12-Jul-00, to lugnet.cad.ray, lugnet.cad.dev)
 
  Re: some povray questions
 
(...) LDraw-world should require a simple transformation matrix. Would it be possible to define a routine that would handle this transform for any Anton-part? This would require that POV-Ray support passing of objects (or object-names) as parameters (...) (24 years ago, 12-Jul-00, to lugnet.cad.ray)
 
  Re: some povray questions
 
(...) Aah, is that the library that goes with l2p? (24 years ago, 12-Jul-00, to lugnet.cad.ray)
 
  Can LDAO do this? (was: anyone interested in rendering for me?)
 
(...) What would be better is if there were a utility to help automate POVRAY rendering of MOC instruction books, kinda like what LDraw Add-On does for LDLite instruction renderings. Steve, do you know how much change LDAO would need in order to do (...) (24 years ago, 11-Jul-00, to lugnet.cad.ray, lugnet.cad.dev)  
 
  Re: some povray questions
 
(...) Anton has placed the origin of his parts differently from LDraw parts, so substituting his parts would take a lot of work. Lutz's parts (The LGEO library, however, are quite useful. To use them, just follow the instructions at the top of this (...) (24 years ago, 11-Jul-00, to lugnet.cad.ray)
 
  some povray questions
 
1.Does anyone have the new castle helment from the knights kingdom sets? and 2.how do you combine l3p output with anton's lego library (lgeo or whatever it is...). I know it can be done, I have seen people doing it. Is there an include file that (...) (24 years ago, 11-Jul-00, to lugnet.cad.ray, lugnet.cad)
 
  anyone interested in rendering for me?
 
Hi All, I'm from over on the .train group and I have recently created some instructions for a few train MOCs. The steps are in place in the DAT file but my POV skills are a bit lax. I tried to render and I don't have enough experience in placing (...) (24 years ago, 11-Jul-00, to lugnet.cad.ray)
 
  Re: How do u get backgrounds in pov-ray?
 
oops! forget that last message. it looks like the files are all the same. i must have done something wrong when i tried to use them (after not doing so for quite awhile). still, thanks for the url on where to get the files! ..joseph g (...) (24 years ago, 10-Jul-00, to lugnet.cad.ray)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR