Subject:
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Re: some povray questions
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Newsgroups:
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lugnet.cad.ray
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Date:
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Wed, 12 Jul 2000 16:12:30 GMT
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Viewed:
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1073 times
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In lugnet.cad.ray, Bram Lambrecht wrote:
> In lugnet.cad.ray, Jonathan Wilson writes:
> > 2.how do you combine l3p output with anton's lego library (lgeo or
> > whatever it is...). I know it can be done, I have seen people doing it.
> > Is there an include file that maps things?
>
> Anton has placed the origin of his parts differently from LDraw parts, so
> substituting his parts would take a lot of work. Lutz's parts (The LGEO
> library, however, are quite useful. To use them, just follow the instructions
> at the top of this file (and also save the file, of course):
> http://www.brickshelf.com/gallery/bl/povscenes/lgeo_2_l3p.inc
I haven't worked with POV-Ray in awhile, but translating Anton's parts into
LDraw-world should require a simple transformation matrix.
Would it be possible to define a routine that would handle this transform
for any Anton-part? This would require that POV-Ray support passing of
objects (or object-names) as parameters into routines/macros.
Steve
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Message is in Reply To:
| | Re: some povray questions
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| (...) Anton has placed the origin of his parts differently from LDraw parts, so substituting his parts would take a lot of work. Lutz's parts (The LGEO library, however, are quite useful. To use them, just follow the instructions at the top of this (...) (24 years ago, 11-Jul-00, to lugnet.cad.ray)
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