 | | Re: Transparent colors in POV-Ray
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(...) the real word value), I think part of the flickering is reflections/refractions of the moving cogs. Also, it might help to raise the window a tiny amount (or shrink it) so that the bottom of the transparent part is numerically above the top of (...) (17 years ago, 13-Jun-09, to lugnet.cad.ray)
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 | | Re: Transparent colors in POV-Ray
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(...) I'm working on some last bugs, the installer and a final sample, every thing else is done. So if the application 'survives' during this last sample I will release it this week. Roland (17 years ago, 13-Jun-09, to lugnet.cad.ray)
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 | | Re: Transparent colors in POV-Ray
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(...) When do you think 1.1 is available????? I am waiting for film export!!! Ok, I think your problem can't be solved because the surfaces meet exactly the same plane. So the renderer has to decide which color to take. As both are exactly the same (...) (17 years ago, 13-Jun-09, to lugnet.cad.ray)
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 | | Re: Transparent colors in POV-Ray
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(...) so I replaced it by trans white in the animation I was working on (The "Experiment" sample of LD4DStudio.). I'm now using: //----Texture for LDraw color 47 "clear" #declare color47 = texture { pigment { rgbft <1.0000, 1.0000, 1.0000, 0.9000, (...) (17 years ago, 13-Jun-09, to lugnet.cad.ray)
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 | | Re: Transparent colors in POV-Ray
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(...) Try dropping the 'ambient' part. This is how my transparent 'christmas lights' are defined: #declare Color46_t = texture { pigment { rgbf <1,0.905882,0.211765,0.85> } finish { ambient 0.0 diffuse 1.0 phong 0.5 phong_size 40 reflection 0.6 (...) (17 years ago, 12-Jun-09, to lugnet.cad.ray)
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