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 CAD / Ray-Tracing / *2502 (-5)
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) Thanks for the offer. It sounds like I can make use of parameters that Lars has already implemented if I just change my outputs slightly, so I think I'll go that route. If you've already got the code or pseudo-code lying around, I'd like to (...) (19 years ago, 6-Dec-05, to lugnet.cad.ray)
 
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) I can do that. Unless I'm badly mistaken, my existing up will work fine as a sky vector. (...) Reading between the lines of the descriptions of the various camera settings, it really looks like POV-Ray automatically generates direction, up, (...) (19 years ago, 6-Dec-05, to lugnet.cad.ray)
 
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) Well, yes, but could you try generating these parameters in stead: location sky look_at angle These should be adequate to fully describe the camera. ldglite uses them (URL) I have already made a -csky option. My impression has always been that (...) (19 years ago, 6-Dec-05, to lugnet.cad.ray)
 
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) Travis, You could orthogonalise the matrix before writing it out. It's relatively easy to make a routine that will find a 'best' rotation matrix that is perpendicular and very close to the original. That way you don't have to deal with the up, (...) (19 years ago, 6-Dec-05, to lugnet.cad.ray)
 
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) I did some investigation (read: experimentation), and came to the conclusion that I'm not going to be able to produce a camera matrix that POV will accept. The problem is that I use floats in my matrix, and they're not accurate enough to (...) (19 years ago, 6-Dec-05, to lugnet.cad.ray)


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