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 CAD / Ray-Tracing / *2242 (-10)
  Brick 2 x 2 with Wheels and Dually Wheels
 
Being a lego seventies town fan, I build lots of vehicles using 3137c01 Brick 2 x 2 with Wheels (Complete Assembly Shortcut) and 3137c02Brick 2 x 2 with Dually Wheels. The latter is not available for LDraw, yet, so I thoughd I'd give it a try. I (...) (20 years ago, 30-May-04, to lugnet.cad.ray)
 
  a simple idea for creating the bump effects on patterned slopes
 
how does this sound?: due to the fact that most patterned slopes arent in lgeo, maybe a pov code within the patterned parts to create the bump effect when exporting into povray. does this sound good? im guessing a good example would be using color (...) (20 years ago, 30-May-04, to lugnet.cad.ray)
 
  Re: Povray boatwake
 
(...) well my first idea was to create a plane in Cinema4d for a boat wake... actually heres all my ideas 1. 3d boat wake via c4d *downside = millions upon millions of pollies* 2. A simple image like the classic nautica box front wakes *Downside = (...) (20 years ago, 29-May-04, to lugnet.cad.ray, FTX)
 
  Re: Povray boatwake
 
(...) Nice water. (...) Have been working on this. I am trying to animate a podracer with simulated dust kicking up behind the engines. Would be very close to water spray. I have been working with "while" loops to simulate this. I need to do some (...) (20 years ago, 28-May-04, to lugnet.cad.ray, FTX)
 
  Re: Povray boatwake
 
(...) Very impressive! Can you do it all with Pov-Ray? ;) (...) Yep - it's too shiny. Turn down the reflectiveness and it'll be perfect. Maybe a little motion blur would be cool too. I know you can do that with MegaPOV (the unofficial patched (...) (20 years ago, 28-May-04, to lugnet.cad.ray, FTX)
 
  Re: Povray boatwake
 
(...) Fantastic. Could be my monitor, but I get the feeling of the water is just about to freeze. It looks a little like this state just between liquid and solid. /Tore (20 years ago, 28-May-04, to lugnet.cad, lugnet.cad.ray)
 
  Re: NEW ANIMATION
 
Thank you so much. Jason (20 years ago, 17-May-04, to lugnet.cad.ray)
 
  Re: Gamma correction (was Re: color, contrast and brightness problems - any idea?)
 
(...) Well, I found both of those charts off of google, so i don't know which one is more accurate. At the risk of confusing things even more, I found another page with a similar test: (URL). I believe this one is accurate, since he give the formula (...) (20 years ago, 14-May-04, to lugnet.cad.ray, FTX)
 
  Re: color, contrast and brightness problems - any idea?
 
(...) Hi, I agree with you that the viewangle has a big influence on the picture if you use a TFT. As a result of this I think it doesn't matter how I finetune my TFT or grafic card settings. I have no real chance to fix the viewangle... hmm maybe (...) (20 years ago, 13-May-04, to lugnet.cad.ray, FTX)
 
  Re: NEW ANIMATION
 
(...) Yes. This might sound a bit controversial, because a) Wax is new and unknown and b) because it is really more of a video composer than a 3D program. But my guess is that it will allow you to burn through the first stages in computer animation (...) (20 years ago, 13-May-04, to lugnet.cad.ray)


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