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 CAD / Ray-Tracing / *2142 (-10)
  Re: More Transparency issues (was: "Illusions")
 
Hi Mike, I doubt it's the material definition you posted. It renders as a nice solid blue on mah machine. I have blown up the image and seen what you mean. It sure looks like a transparent material has been applied to it. ? (21 years ago, 4-Mar-04, to lugnet.cad.ray)
 
  Re: More Transparency issues (was: "Illusions")
 
Here I am again, pleading for help. I wonder if I'll ever learn enough that I can stop having to ask simple questions... This time the part won't show up, rather than the part showing up, um, *too* well. I'm working with that transparent sceptre (...) (21 years ago, 4-Mar-04, to lugnet.cad.ray)
 
  Re: "Illusions"
 
(...) worlds? But then, from the example renders I posted, that might not be the greatest idea either... -Mike (21 years ago, 4-Mar-04, to lugnet.cad.ray, FTX)
 
  Re: "Illusions"
 
(...) Not exactly, but pretty close. The 100 looks like it might be about right, but the 010 is more purple than magenta, and the 001 is clearly yellow and not amber (the nofilter flames look closer to amber). It's almost as if you're programming (...) (21 years ago, 3-Mar-04, to lugnet.cad.ray, FTX)
 
  Re: Animation using Datsville
 
(...) Yes, I just did this yesterday. I'm now able to render Datsville using qual > 0 but without studs. I'f I turn studs on, POV-Ray fails with an out of memory error. This happens at about 2 GB of memory used. Even with my page file jacked up to 3 (...) (21 years ago, 3-Mar-04, to lugnet.cad.ray)
 
  Re: "Illusions"
 
(...) I think L3P should continue to use rgbf. Wouldn't you agree from the real-world examples you provided in (URL) (21 years ago, 3-Mar-04, to lugnet.cad.ray)
 
  Re: Animation using Datsville
 
(...) Have you tried using LDBoxer to cut down on size? (21 years ago, 3-Mar-04, to lugnet.cad.ray)
 
  Re: "Illusions"
 
Couple of things: 1. Where I said "By setting the transparency and transmit values high", I meant "By setting the transparency and *filter* values high", 2. Let me once again point out that CGI and real objects might look the same, but often act (...) (21 years ago, 3-Mar-04, to lugnet.cad.ray, FTX)
 
  Re: "Illusions"
 
(...) Looking at your file made me notice something that tells me definitely that you and David are correct. I never noticed before that there is a filter value in there after the rgb vector. Naturally that would skew things a bit. So David was (...) (21 years ago, 3-Mar-04, to lugnet.cad.ray, FTX)
 
  Re: "Illusions"
 
(...) Well, let me try it. I tried RGB values for the flames of 1,0,0 - 0,1,0 - 0,0,1 1,1,1 - 0,0,0 respectively. (URL) Deeps (each image under 12K): (5 URLs) But looking at the results it just confuses me more. What do you think? Are these the (...) (21 years ago, 3-Mar-04, to lugnet.cad.ray, FTX)


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