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 CAD / Ray-Tracing / *1772 (-10)
  Re: Help with MegaPOV settings
 
(...) My suggestion is to use Lars' new outlining feature in L3P (which hasn't been released yet.) He told me that the new L3P would be out in spring, and it's spring :^P (note this smiley is panting waiting for the new L3P, not sticking its tongue (...) (21 years ago, 28-Mar-03, to lugnet.cad.ray)
 
  Help with MegaPOV settings
 
Hey everyone - I'm having a slight problem with MegaPOV. I've gotten my settings down to where I want them, but one of my models encounters this slight problem. This step isn't perfect - I need to make the arrow white so it shows up more, and need (...) (21 years ago, 28-Mar-03, to lugnet.cad.ray)
 
  Re: Color problem- is this a bug in L3P?
 
(...) There are some valid reasons for putting a single part in a subfile, like to work around a part's awkward origin and/or orientation. (...) Whoa, there- I'm not getting down on LPub at all. I'm just saying that LPub has limitations when (...) (21 years ago, 25-Mar-03, to lugnet.cad.ray)
 
  Re: Camera Positioning
 
(...) This document describes a method of scaling to fit a bounding sphere into a viewport, starting somewhere around page 30. (URL) would think you'd have to pick a camera angle first, or fix one of the other variables like the distance to the (...) (21 years ago, 25-Mar-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Camera Positioning
 
(...) Hi Orion, The law of similar triangles comes to mind...... not that I consider myself much of a mathemetician. Pick an aribitrary camera distance greater than zero and calculate the size of the bounding box projected into a 2D plane (the (...) (21 years ago, 25-Mar-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Camera Positioning
 
Maybe someone can point me in the right direction... I have an object with a known bounding box, how do I calculate the position of the camera so that the whole object is shown on a screen of known dimentions? In other words, how to I determine the (...) (21 years ago, 25-Mar-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Color problem- is this a bug in L3P?
 
(...) L3P has a bug with part colors when there is a single part in a sub-file. In this case, you need to ask yourself why you have this case. It seems overkill to have side.ldr with just one part in it. None the less, it is a bug in L3P. (...) LPub (...) (21 years ago, 25-Mar-03, to lugnet.cad.dat.models, lugnet.cad.ray)
 
  Re: Lack of Color in Renderings
 
(...) Henry - L3P (or POV, I'm not sure) has a problem with color when converting LDraw files that contain single parts. To get around this, you can select the -c (Color) switch in L3PAO, and choose among the original 16 LDraw colors. You can also (...) (21 years ago, 25-Mar-03, to lugnet.cad.ray, lugnet.cad)
 
  Color problem- is this a bug in L3P?  [DAT]
 
The attached .mpd file is showing a weird problem with colors when run through L3P and rendered in POV-Ray. There is a subfile that contains a single part. In there, the part's color is set to trans-red (Color36). The parent file sets it to black (...) (21 years ago, 25-Mar-03, to lugnet.cad.dat.models, lugnet.cad.ray)
 
  Lack of Color in Renderings
 
All, I recently tried rendering a tan (LDraw #382) plate using MLCAD and L3PAO. As this shows: (URL) color! I have also tried this and other pieces in yellow and dark red (# 320). I should also note that I rendered things in August and everything (...) (21 years ago, 25-Mar-03, to lugnet.cad.ray, lugnet.cad)


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