| | Re: Help with MegaPOV settings
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(...) My suggestion is to use Lars' new outlining feature in L3P (which hasn't been released yet.) He told me that the new L3P would be out in spring, and it's spring :^P (note this smiley is panting waiting for the new L3P, not sticking its tongue (...) (21 years ago, 28-Mar-03, to lugnet.cad.ray)
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| | Help with MegaPOV settings
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Hey everyone - I'm having a slight problem with MegaPOV. I've gotten my settings down to where I want them, but one of my models encounters this slight problem. This step isn't perfect - I need to make the arrow white so it shows up more, and need (...) (21 years ago, 28-Mar-03, to lugnet.cad.ray)
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| | Re: Color problem- is this a bug in L3P?
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(...) There are some valid reasons for putting a single part in a subfile, like to work around a part's awkward origin and/or orientation. (...) Whoa, there- I'm not getting down on LPub at all. I'm just saying that LPub has limitations when (...) (21 years ago, 25-Mar-03, to lugnet.cad.ray)
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| | Re: Camera Positioning
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(...) This document describes a method of scaling to fit a bounding sphere into a viewport, starting somewhere around page 30. (URL) would think you'd have to pick a camera angle first, or fix one of the other variables like the distance to the (...) (21 years ago, 25-Mar-03, to lugnet.cad.dev, lugnet.cad.ray)
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| | Re: Camera Positioning
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(...) Hi Orion, The law of similar triangles comes to mind...... not that I consider myself much of a mathemetician. Pick an aribitrary camera distance greater than zero and calculate the size of the bounding box projected into a 2D plane (the (...) (21 years ago, 25-Mar-03, to lugnet.cad.dev, lugnet.cad.ray)
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| | Camera Positioning
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Maybe someone can point me in the right direction... I have an object with a known bounding box, how do I calculate the position of the camera so that the whole object is shown on a screen of known dimentions? In other words, how to I determine the (...) (21 years ago, 25-Mar-03, to lugnet.cad.dev, lugnet.cad.ray)
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| | Re: Color problem- is this a bug in L3P?
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(...) L3P has a bug with part colors when there is a single part in a sub-file. In this case, you need to ask yourself why you have this case. It seems overkill to have side.ldr with just one part in it. None the less, it is a bug in L3P. (...) LPub (...) (21 years ago, 25-Mar-03, to lugnet.cad.dat.models, lugnet.cad.ray)
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| | Re: Lack of Color in Renderings
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(...) Henry - L3P (or POV, I'm not sure) has a problem with color when converting LDraw files that contain single parts. To get around this, you can select the -c (Color) switch in L3PAO, and choose among the original 16 LDraw colors. You can also (...) (21 years ago, 25-Mar-03, to lugnet.cad.ray, lugnet.cad)
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| | Color problem- is this a bug in L3P? [DAT]
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The attached .mpd file is showing a weird problem with colors when run through L3P and rendered in POV-Ray. There is a subfile that contains a single part. In there, the part's color is set to trans-red (Color36). The parent file sets it to black (...) (21 years ago, 25-Mar-03, to lugnet.cad.dat.models, lugnet.cad.ray)
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| | Lack of Color in Renderings
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All, I recently tried rendering a tan (LDraw #382) plate using MLCAD and L3PAO. As this shows: (URL) color! I have also tried this and other pieces in yellow and dark red (# 320). I should also note that I rendered things in August and everything (...) (21 years ago, 25-Mar-03, to lugnet.cad.ray, lugnet.cad)
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