| | Re: New MPD: Harley-Davidson Hovercycle
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(...) I made a render of this file to test out some POV ideas and thought I'd share it with everyone. (URL) (22 years ago, 15-Jan-03, to lugnet.cad.dat.models, lugnet.cad.ray)
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| | Re: Excellent rendering with MegaPov 0.7 (long post)
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I've downloaded Megapov and plugged in the extra code but all I get is a black image. For that matter, I get a black image for every file I run that has MegaPov enabled. Am I doing something wrong? Any help would be appreciated. -Orion (22 years ago, 14-Jan-03, to lugnet.cad.ray)
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| | Re: Random coordinates?
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(...) Ah! That may be just what I need. I'll look into it. Thanks! Dave! (22 years ago, 6-Jan-03, to lugnet.cad.ray)
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| | Re: Random coordinates?
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(...) There is a random number generator in the previous POV-Ray version, so I suppose there is one in the latest as well. I've used it several times, albeit mainly for animations. Fredrik (22 years ago, 6-Jan-03, to lugnet.cad.ray)
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| | Random coordinates?
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Hi All! Is there a way in POV-Ray 3.5 to create an object that appears within a range of coordinates but at random coordinates each time a scene is rendered? Thanks for any insights you care to provide. Dave! (22 years ago, 5-Jan-03, to lugnet.cad.ray)
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| | More on MegaPov
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Hi all, A few days after my post about MegaPov 0.7 a new version was released, compatible with POV-Ray 3.5. So to a certain point that post was a bit pointless. I have downloaded MegaPov 1.0 (MP1.0) for both Macintosh and Windows but only tested it (...) (22 years ago, 3-Jan-03, to lugnet.cad.ray)
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| | Excellent rendering with MegaPov 1.0 !!!
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Hi all, Forget my last post about MegaPov 0.7, yesterday MegaPov 1.0 was announced (see: (URL) )! And it is compatible with POV-Ray 3.5. Hopefully it is still as fast as version 0.7. Jeroen (22 years ago, 1-Jan-03, to lugnet.cad.ray)
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| | Re: Excellent rendering...
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I tried the advice below and I think I got some great results: (...) (22 years ago, 31-Dec-02, to lugnet.cad.ray)
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| | Re: Excellent rendering with MegaPov 0.7 (long post)
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(...) Well, you shouldn't actually replace the definitions but place them after line 16 (#declare BUMPNORMAL = normal { bumps 0.01 scale 20 } and before the line saying: # declare 07071 = sqrt(0.5);. Remove the lines #declare AMB = 0.4; and #declare (...) (22 years ago, 30-Dec-02, to lugnet.cad.ray)
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| | Re: Excellent rendering with MegaPov 0.7 (long post)
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(...) Thanks! (...) Well, I rendered a model by James Mathis (ICE train) with radiosity and camera-blur and Mega-Pov + POV-Ray 3.1 was SEVEN TIMES FASTER than POV-Ray 3.5! I also liked the overal picture rendered by MegaPov better, a bit softer if (...) (22 years ago, 30-Dec-02, to lugnet.cad.ray)
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