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 CAD / Ray-Tracing / *1482 (-10)
  Re: Excellent rendering...
 
"Coby Bassett" <coby@tubafrog.com> skrev i meddelandet news:H2LqHH.Hzo@lugnet.com... (...) test (...) pieces. (...) Hmm, I've made some tests too, but not seen anything like what you describe. Veeerrryyy slow to render with radiosity, though, and a (...) (22 years ago, 18-Sep-02, to lugnet.cad.ray)
 
  Re: Excellent rendering...
 
Here's a little followup about my experimentation (along with a new test image-> (URL) ). My festivities have hit a big snag when I tried using transparent pieces. I guess these pieces send the radiosity rays ascattering, creating a tremendous load (...) (22 years ago, 17-Sep-02, to lugnet.cad.ray)
 
  all hail the hex
 
ok, this was a miracle. I went to the bar, came home and read the post to this thread and scratched my head. searched for a hex editor which i've never even hear of... and found Hex Workshop demo. these guys are great. I ended this problem in an (...) (22 years ago, 12-Sep-02, to lugnet.cad.ray)
 
  Re: lgeo renders wrong part
 
and a hex editor is? we're getting way the f--- outside of my range of expertise... but i'm still pointed in the right direction. And motivated enough to work all the way through this. I have this odd stinking feeling this is going to be a lot like (...) (22 years ago, 12-Sep-02, to lugnet.cad.ray)
 
  Re: lgeo renders wrong part
 
(...) You're going to need a hex editor - them thar file's got binary values in 'em. Steve (22 years ago, 11-Sep-02, to lugnet.cad.ray)
 
  Re: lgeo renders wrong part
 
"travis" <phree@attbi.com> wrote in message news:H29AHE.HCA@lugnet.com... (...) for (...) seemed (...) ideas? (...) You might try editing it with VIM - (URL) - it is the infamous VI editor souped up and ported to Windows (and other playforms as (...) (22 years ago, 11-Sep-02, to lugnet.cad.ray)
 
  Re: lgeo renders wrong part
 
ok, did some investigation, and there are 3 .tab files in the /lgeo directory. one is the elements of the library. however when i removed the entries for 3939 and 3942, the -lgeo option in LP3AO would not render a .pov. It seemed to error right (...) (22 years ago, 11-Sep-02, to lugnet.cad.ray)
 
  Re: lgeo renders wrong part
 
(...) Does anyone know where this list resides? I'm going to murder it textually -tk (22 years ago, 11-Sep-02, to lugnet.cad.ray)
 
  Re: lgeo renders wrong part
 
(...) Sorry, my bad. :( I didn't realize there was a data store for LGEO parts. I assumed L3P was checking the LGEO directory for .inc files. Silly me. (...) I'm guessing it's either (a) LGEO has a list of parts somewhere that L3P is referencing or (...) (22 years ago, 10-Sep-02, to lugnet.cad.ray)
 
  Re: Weird Logo Issue at L3P Quality Level 3
 
(...) :) It's not much extra typing, it's just one more thing to understand, or more guideline to follow... (...) It's simply a good idea. (...) There are two primary benefit: 1. It *can* boost rendering speed, if the viewer is coded to take (...) (22 years ago, 10-Sep-02, to lugnet.cad.ray)


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