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 CAD / Ray-Tracing / *142 (-10)
  Re: User POV substitutions in L3P
 
(...) It sounds as a good idea since the parts/primitives libraries will need updates only when new l-cad updates are released. The current version of l3p allthough really good still needs regular updates to keep up with the growing parts libraries. (...) (25 years ago, 8-Mar-00, to lugnet.cad.ray)
 
  User POV substitutions in L3P
 
After playing with Ldraw, The first thing I wanted to do was learn the file format and write a converter to POV. Then I found L3P, and was delighted. When I saw the minifigs with faceted heads, I investigated and learned about the triangle and quad (...) (25 years ago, 8-Mar-00, to lugnet.cad.ray)
 
  Re: help!!! - light sources in POV-RAY
 
(...) Actually, the help files with POV suck rocks -- you're railroaded through the tutorial, and it severely lacks in many areas. And the resources listed on www.povray.org deal almost exclusively for pre-3.1 versions. (...) Is it current? Does it (...) (25 years ago, 8-Mar-00, to lugnet.cad.ray)
 
  Re: help!!! - light sources in POV-RAY
 
(...) The help files included with POV are pretty good. Of course you can also check www.povray.org. I have a book called "Ray Trace Creations" that I bought in a book store, which is about one inch thick and deals exclusively with POV. -Chuck (25 years ago, 8-Mar-00, to lugnet.cad.ray)
 
  Re: help!!! - light sources in POV-RAY
 
Franklin W. Cain skrev i meddelandet ... (...) (This (more or less) has already been posted in the thread 'lit truck raytrace wallpaper...' in connection with headlights) Don't try to put lights inside other pieces, edit the .POV file instead, and (...) (25 years ago, 7-Mar-00, to lugnet.cad.ray)
 
  Re: automated rendering??? (was "Re: New White Tiger Mecha")
 
Bram Lambrecht wrote... (...) OK. Maybe some sort of "#if not defined(Color0)" (if that's possible) around L3P's colors would suffice. /Lars (25 years ago, 8-Mar-00, to lugnet.cad.ray)
 
  Re: Datsville contribution
 
Bram Lambrecht wrote... (...) L3P (and L3Lab) defines these files as studs: static char *StudPrimitives[] = { "stud5.dat", "stu2.dat", "stu22.dat", "stu22a.dat", "stu23.dat", "stu23a.dat", "stu24.dat", "stu24a.dat", "stud2.dat", "stud2a.dat", (...) (25 years ago, 8-Mar-00, to lugnet.cad, lugnet.cad.ray)
 
  Re: Datsville contribution
 
(...) L3P files include a STUD flag which turns of studs, but I'm not sure if it turns off tubes... --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (25 years ago, 7-Mar-00, to lugnet.cad, lugnet.cad.ray)
 
  Re: help!!! - light sources in POV-RAY
 
(...) Wow, thanks. I'll play with it a bit... Say, does anyone know if there's any kind of FAQ or tutorial or even a *book* in print for POV 3.1? Everything I'm coming across is for 3.0, which isn't very helpful in terms of the media stuff... (...) (25 years ago, 8-Mar-00, to lugnet.cad.ray)
 
  Re: Car- version 2 (was Re: sports car)
 
(...) Traffic light drag racing? There are some great ideas for traffic lights in the Ultimate LEGO Book. We might have to make a city background, too then. Perhaps some randomized buildings of different scales? Shouldn't be too hard after creating (...) (25 years ago, 8-Mar-00, to lugnet.cad.dat.models, lugnet.cad.ray)


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