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 CAD / Ray-Tracing / *1412 (-10)
  lgeo library
 
i don't think that i'm getting the lgeo library to work. I check -l when i convert the file, and render with the with a command line for the lgeo library, it errors at the third line below that starts #macros. any suggestions. I'm just getting (...) (22 years ago, 1-Sep-02, to lugnet.cad.ray)
 
  Re: How to do "Glow In the Dark" effect ?
 
(...) Thanks Andy, (URL) is more shining now. Is there a luminescent way? Damien (22 years ago, 31-Aug-02, to lugnet.cad.ray)
 
  Re: L-GEO
 
(...) Only one small problem which I SHOULD have caught when I edited the tutorial. Nowhere does it say HOW TO USE LGEO Library parts. =( Jeroen do you have time to add a section on how to use the LGEO library files. Rene Virsik for now here is a (...) (22 years ago, 31-Aug-02, to lugnet.cad.ray)
 
  Re: L-GEO
 
(...) [snip] (...) please read (URL) rendering! Jeroen (22 years ago, 30-Aug-02, to lugnet.cad.ray)
 
  L-GEO
 
Heya all, I'm using ML-CAD and POV-Ray for my virtual models (I will present them later) but now I would like to render them with LGEO library parts. I just downloaded the ZIP file of this library but now I need to know a few details. Where should (...) (22 years ago, 30-Aug-02, to lugnet.cad.ray)
 
  Re: invisible transparent part
 
thanks for the heads up to check the part. I checked in MLCAD, and the part was set to ghosted. Here is the rendering: (URL) canopy is temp until the actual part is released. The part, just incase someone cares, is: 41883 Smoke Windscreen 4 x 6 x 2 (...) (22 years ago, 29-Aug-02, to lugnet.cad.ray)
 
  Re: invisible transparent part
 
(...) Are you using the LGEO switch in L3P? If so, and there is an LGEO file for the canopy, and that file is corrupt in some way, maybe the definition of the part is not being included in the POV output - try turning off the LGEO switch and see if (...) (22 years ago, 29-Aug-02, to lugnet.cad.ray)
 
  invisible transparent part
 
why does the canopy of my space pod disappear in my rendering when I render using pov-ray. -tk (22 years ago, 29-Aug-02, to lugnet.cad.ray)
 
  Re: Excellent rendering...
 
(...) Adding a focal length won't make a POV rendering look that good, though. The reason it looks so good is because the renderer that rendered it appears to be very very good. I imagine the fact that is illuminated with an area light is in large (...) (22 years ago, 27-Aug-02, to lugnet.cad.ray)
 
  Re: Excellent rendering...
 
(...) If it's not in the latest POV-Ray version, then it is at least in Mega-POV-Ray. I don't remember right now... Fredrik (22 years ago, 27-Aug-02, to lugnet.cad.ray)


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