Subject:
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Re: How to do "Glow In the Dark" effect ?
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Newsgroups:
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lugnet.cad.ray
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Date:
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Sat, 31 Aug 2002 21:06:47 GMT
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Viewed:
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984 times
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In lugnet.cad.ray, Andrew Westrate writes:
> In lugnet.cad.ray, Damien Guichard writes:
> > The magic wand would be much nicer if glowing in the dark:
> >
> > http://www.brickcaster.multimania.com/misc/pt/wizard.png
> >
> > Thanks in advance,
> >
> > Damien
>
> The easiest way is to increase the ambient value for the glow in the dark color:
>
> #declare AMB = 0.4;
> #declare DIF = 0.4;
>
> #declare GLOWAMB = 0.6;
> #declare GLOWDIF = 0.4;
>
> // glow in the dark
> #ifndef (Color21)
> #declare Color21 = #if (version >= 3.1) material { #end texture {
> pigment { rgb <0.878431,1,0.690196> }
> finish { ambient GLOWAMB diffuse GLOWDIF }
> #if (QUAL > 1)
> finish { phong 0.5 phong_size 40 reflection 0.08 }
> #if (BUMPS) normal { BUMPNORMAL } #end
> #end
> } #if (version >= 3.1) } #end
> #end
>
> Andy
Thanks Andy,
http://www.brickcaster.multimania.com/misc/pt/wizard2.png
It is more shining now.
Is there a luminescent way?
Damien
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Message is in Reply To:
| | Re: How to do "Glow In the Dark" effect ?
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| (...) The easiest way is to increase the ambient value for the glow in the dark color: #declare AMB = 0.4; #declare DIF = 0.4; #declare GLOWAMB = 0.6; #declare GLOWDIF = 0.4; // glow in the dark #ifndef (Color21) #declare Color21 = #if (version >= (...) (22 years ago, 25-Aug-02, to lugnet.cad.ray)
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