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 CAD / Ray-Tracing / 1411
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Subject: 
Re: How to do "Glow In the Dark" effect ?
Newsgroups: 
lugnet.cad.ray
Date: 
Sat, 31 Aug 2002 21:06:47 GMT
Viewed: 
3150 times
  
In lugnet.cad.ray, Andrew Westrate writes:
> In lugnet.cad.ray, Damien Guichard writes:
> > The magic wand would be much nicer if glowing in the dark:
> > 
> > http://www.brickcaster.multimania.com/misc/pt/wizard.png
> > 
> > Thanks in advance,
> > 
> > Damien
> 
> The easiest way is to increase the ambient value for the glow in the dark color:
> 
> #declare AMB = 0.4;
> #declare DIF = 0.4;
> 
> #declare GLOWAMB = 0.6;
> #declare GLOWDIF = 0.4;
> 
> // glow in the dark
> #ifndef (Color21)
> #declare Color21 = #if (version >= 3.1) material { #end texture {
>  pigment { rgb <0.878431,1,0.690196> }
>  finish { ambient GLOWAMB diffuse GLOWDIF }
>  #if (QUAL > 1)
>  finish { phong 0.5 phong_size 40 reflection 0.08 }
>  #if (BUMPS) normal { BUMPNORMAL } #end
>  #end
> } #if (version >= 3.1) } #end
> #end
> 
> Andy

Thanks Andy,

http://www.brickcaster.multimania.com/misc/pt/wizard2.png

It is more shining now.
Is there a luminescent way?

Damien



Message is in Reply To:
  Re: How to do "Glow In the Dark" effect ?
 
(...) The easiest way is to increase the ambient value for the glow in the dark color: #declare AMB = 0.4; #declare DIF = 0.4; #declare GLOWAMB = 0.6; #declare GLOWDIF = 0.4; // glow in the dark #ifndef (Color21) #declare Color21 = #if (version >= (...) (24 years ago, 25-Aug-02, to lugnet.cad.ray)

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