Subject:
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Re: How to do "Glow In the Dark" effect ?
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Newsgroups:
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lugnet.cad.ray
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Date:
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Sun, 25 Aug 2002 00:55:07 GMT
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Viewed:
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601 times
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In lugnet.cad.ray, Damien Guichard writes:
> The magic wand would be much nicer if glowing in the dark:
>
> http://www.brickcaster.multimania.com/misc/pt/wizard.png
>
> Thanks in advance,
>
> Damien
The easiest way is to increase the ambient value for the glow in the dark color:
#declare AMB = 0.4;
#declare DIF = 0.4;
#declare GLOWAMB = 0.6;
#declare GLOWDIF = 0.4;
// glow in the dark
#ifndef (Color21)
#declare Color21 = #if (version >= 3.1) material { #end texture {
pigment { rgb <0.878431,1,0.690196> }
finish { ambient GLOWAMB diffuse GLOWDIF }
#if (QUAL > 1)
finish { phong 0.5 phong_size 40 reflection 0.08 }
#if (BUMPS) normal { BUMPNORMAL } #end
#end
} #if (version >= 3.1) } #end
#end
Andy
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