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 CAD / Ray-Tracing / *1342 (-5)
  Re: Aspect ratio (via L3P)
 
Andrew Westrate wrote... (...) Nice looking camera. And good idea with a cameraman. Your camera has a lens angle of 44 degrees and an aspect ratio of 3/2. How should L3P extract that information? Perhaps by putting the pyramid into a subfile, then (...) (22 years ago, 30-Jun-02, to lugnet.cad.ray)
 
  Re: Aspect ratio (via L3P)
 
(...) Awesome. (...) These are the only variables I can think of. I think it might also be useful to expose the formulas for determining the camera and light positions via macros, but I can't think of any real-world needs at the moment. (...) Well, (...) (22 years ago, 29-Jun-02, to lugnet.cad.ray)
 
  Re: Aspect ratio (via L3P)
 
I've must have overseen the lights issue, sorry :) with the -il param do you be inserted on the location you ordinairy insert the generated light information? is the location of the light objects critacal? Elseway you could use the include before (...) (22 years ago, 29-Jun-02, to lugnet.cad.ray)
 
  Re: Aspect ratio (via L3P)  [DAT]
 
(...) Great! (...) After reading your post, I use the 2nd approach (the view pyramid) to specify the location and orientation of the camera. Here's the file I use (the cylinder is just a placeholder): 0 POV-Ray Camera Shortcut 0 Name: Camera1.dat 0 (...) (22 years ago, 29-Jun-02, to lugnet.cad.ray)  
 
  Re: Aspect ratio (via L3P)
 
rmelkert wrote... (...) You can already specify -lg/-lc multiple times (see l3p.txt :-) (...) How about -il<filename> include file in stead of default lights /Lars (22 years ago, 28-Jun-02, to lugnet.cad.ray)


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