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 CAD / Ray-Tracing / *132 (-5)
  Re: help!!! - light sources in POV-RAY
 
(...) Well, I don't know how helpful this is -- and I did have to add the lights manually in the .pov file -- but the raytraced images shown here... (URL) a POV point-source light rather than actually coloring any elements. It's wicked slow to (...) (25 years ago, 8-Mar-00, to lugnet.cad.ray)
 
  Re: automated rendering??? (was "Re: New White Tiger Mecha")
 
Lars, Speaking of rendering many files, is there a way you could edit L3P so that the output files wouldn't include color definitions. I like to use my own (well, actually, Anton Raves') colors, so I always have to delete the color definitions from (...) (25 years ago, 7-Mar-00, to lugnet.cad.ray)
 
  Re: help!!! - light sources in POV-RAY
 
(...) Actually, creating a light_source which includes a looks_like { mypiece } works pretty well. --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (25 years ago, 7-Mar-00, to lugnet.cad.ray)
 
  Re: help!!! - light sources in POV-RAY
 
(...) I was pretty disappointed to discover that light sources don't cut it, not in the POV-Ray world. What you need to do is set those pieces' colors to have a high ambience, like 3. For example, say in your POV file you have the following color (...) (25 years ago, 7-Mar-00, to lugnet.cad.ray)
 
  Re: automated rendering??? (was "Re: New White Tiger Mecha")
 
(...) Well, sure... It's called ONYX's L3P Add On. Now that I have figured out what makes it crash, It's wonderful. One trick is that you will pretty much always have to manually adjust the floor groundplane in the POV file if the model is at all (...) (25 years ago, 7-Mar-00, to lugnet.cad.ray)


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