| | How do I specify colors not part of MLCAD?
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When creating some models in MLCAD I come across some colors that are not part of the default palette in MLCAD. How do I find out what color number to specify? For example I have some chrome parts I want to create in MLCAD and I see not color for (...) (19 years ago, 27-Dec-05, to lugnet.cad.ray, lugnet.cad.mlcad)
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| | Re: "Left" view
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(...) Actually, front and back are the same in both projections. One might argue that since MLCad does the top and bottom views that we're expecting, that this invalidates the argument. However, remember that the LDraw coordinate system is flipped, (...) (19 years ago, 7-Dec-05, to lugnet.cad.mlcad, FTX)
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| | Re: "Left" view
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(...) Hmm, maybe. But in both first- and third-angle projections, the central view/projection shows the same side of the object. In the case of MLCAD, when you choose 'front view', you are shown the front of the model. Same for top, bottom, and back (...) (19 years ago, 7-Dec-05, to lugnet.cad.mlcad, FTX)
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| | Re: "Left" view
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(...) Hello, all. I'm a new poster to this newsgroup, usually just a lurker. This discussion caught my eye and I wanted chime in. Perhaps the reason the LEFT view appears wrong is due to the orthographic projection scheme used by MLCad--First-Angle (...) (19 years ago, 7-Dec-05, to lugnet.cad.mlcad, FTX)
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| | Re: Error message
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(...) Hi David, rect3.dat is a primitive which should have been put in your LDRAW\P directory. Check that directory to make sure it is there and has that file. If not, you should download the latest official parts file from here (URL) will need (...) (19 years ago, 2-Dec-05, to lugnet.cad.mlcad)
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| | Error message
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I get the error message "rect3.dat not found continue loading Yes/No". It doesn't matter what I select I still get lots of these messages. I haven't got this file in my directory. What have I done wrong, is there something I haven't downloaded? (...) (19 years ago, 1-Dec-05, to lugnet.cad.mlcad)
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| | Re: Exporting Minifig to Maya - edgy model
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(...) Hey, that sounds like really good idea though. Wonder why it didn't even cross my mind. I guess I wasn't That eager to render that minifig, but now I am :) I could easyly use the low-res fig as a template. However, I can recall I've seen (...) (19 years ago, 30-Nov-05, to lugnet.cad.mlcad)
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| | Re: Exporting Minifig to Maya - edgy model
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(...) Sorry for the smartypants non-answer, but you'd probably find it easier going to just model the minifg in Maya to begin with. I think someone even had a tutorial on how to do this somewhere, though I can't remember the link offhand. Maybe it (...) (19 years ago, 30-Nov-05, to lugnet.cad.mlcad)
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| | Re: Exporting Minifig to Maya - edgy model
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(...) It's certainly theoretically possible to convert much of the geometry with high polygon counts. LDraw primitives are such that a smart converter can use aribtrary complexity for cylinders, spheres, tori, etc. Having said that, it doesn't sound (...) (19 years ago, 29-Nov-05, to lugnet.cad.mlcad)
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| | Exporting Minifig to Maya - edgy model
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Hey, I've been stuck with this problem for a while, so now I've come here for a discussion. It's quite simple actually, but I must say that I'm fairly new in the 3d world so I might have missed something crucial here. 1. I've made a simple minifig (...) (19 years ago, 29-Nov-05, to lugnet.cad.mlcad)
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