| | Re: View matrix used for default 3D view expressed in LDLite terms Ryan Farrington
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| | (...) Just my 2¢: The 3D angles (in degrees) in MLCad can be found under Settings>General>Cha...>Documents tab. They are indeed 23 and 45 degrees. --Ryan (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)
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| | | | Re: View matrix used for default 3D view expressed in LDLite terms Larry Pieniazek
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| | | | (...) Great, thanks! But I sort of (as Kevin does) need the way to generate the rotation matrix from a dialed in rotation value... if someone has a spread that does that, it would be nifty. (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)
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| | | | | | Re: View matrix used for default 3D view expressed in LDLite terms Fredrik Glöckner
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| | | | | (...) Dunno if it helps, but you can use L3P and find the view you like. The view matrix which corresponds to that view can then be found under the Test -> Statistics menu item. Fredrik (23 years ago, 23-Oct-01, to lugnet.cad.mlcad, lugnet.cad)
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| | | | | | Re: View matrix used for default 3D view expressed in LDLite terms Steve Bliss
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| | | | (...) A general, reproducible, adjustable, redo-able solution to this is to write up a couple of LDLite's ROTATION commands, and then translate the commands to standard LDraw gdl. For example, to duplicate MLCAD's view, write: 0 ROTATE 23 1 0 0 0 (...) (23 years ago, 23-Oct-01, to lugnet.cad.mlcad)
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| | | | | | Re: View matrix used for default 3D view expressed in LDLite terms Michael Lachmann
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| | | | "Steve Bliss" <steve.bliss@home.com> wrote in message news:GLnxLM.G8G@lugnet.com... (...) Sure this works, but don't load it into MLCad then you get again a different view :-) Michael (23 years ago, 26-Oct-01, to lugnet.cad.mlcad)
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