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 CAD / MLCad / 1071
    Re: View matrix used for default 3D view expressed in LDLite terms —Ryan Farrington
   (...) Just my 2¢: The 3D angles (in degrees) in MLCad can be found under Settings>General>Cha...>Documents tab. They are indeed 23 and 45 degrees. --Ryan (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)
   
        Re: View matrix used for default 3D view expressed in LDLite terms —Larry Pieniazek
   (...) Great, thanks! But I sort of (as Kevin does) need the way to generate the rotation matrix from a dialed in rotation value... if someone has a spread that does that, it would be nifty. (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)
   
        Re: View matrix used for default 3D view expressed in LDLite terms —Fredrik Glöckner
     (...) Dunno if it helps, but you can use L3P and find the view you like. The view matrix which corresponds to that view can then be found under the Test -> Statistics menu item. Fredrik (23 years ago, 23-Oct-01, to lugnet.cad.mlcad, lugnet.cad)
   
        Re: View matrix used for default 3D view expressed in LDLite terms —Steve Bliss
   (...) A general, reproducible, adjustable, redo-able solution to this is to write up a couple of LDLite's ROTATION commands, and then translate the commands to standard LDraw gdl. For example, to duplicate MLCAD's view, write: 0 ROTATE 23 1 0 0 0 (...) (23 years ago, 23-Oct-01, to lugnet.cad.mlcad)
   
        Re: View matrix used for default 3D view expressed in LDLite terms —Michael Lachmann
    "Steve Bliss" <steve.bliss@home.com> wrote in message news:GLnxLM.G8G@lugnet.com... (...) Sure this works, but don't load it into MLCad then you get again a different view :-) Michael (23 years ago, 26-Oct-01, to lugnet.cad.mlcad)
 

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