 | | Re: View matrix used for default 3D view expressed in LDLite terms
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"Steve Bliss" <steve.bliss@home.com> wrote in message news:GLnxLM.G8G@lugnet.com... (...) Sure this works, but don't load it into MLCad then you get again a different view :-) Michael (25 years ago, 26-Oct-01, to lugnet.cad.mlcad)
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 | | Re: View matrix used for default 3D view expressed in LDLite terms
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(...) Thanks! to two decimals this matches the other set given here. Appreciate the confirmation! PS I like Steve's idea! (25 years ago, 25-Oct-01, to lugnet.cad.mlcad)
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 | | Re: View matrix used for default 3D view expressed in LDLite terms
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"Larry Pieniazek" <lpieniazek@mercator.com> wrote in message news:GLL8IB.CHF@lugnet.com... (...) selected (...) Sorry for replying so late, but I was pritty busy the last days ... MLCad uses a matrix which results from rotating over X = 23 deg., Y = (...) (25 years ago, 25-Oct-01, to lugnet.cad.mlcad)
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 | | Re: View matrix used for default 3D view expressed in LDLite terms [DAT]
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(...) A general, reproducible, adjustable, redo-able solution to this is to write up a couple of LDLite's ROTATION commands, and then translate the commands to standard LDraw gdl. For example, to duplicate MLCAD's view, write: 0 ROTATE 23 1 0 0 0 (...) (25 years ago, 23-Oct-01, to lugnet.cad.mlcad)
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 | | Re: View matrix used for default 3D view expressed in LDLite terms
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(...) Dunno if it helps, but you can use L3P and find the view you like. The view matrix which corresponds to that view can then be found under the Test -> Statistics menu item. Fredrik (25 years ago, 23-Oct-01, to lugnet.cad.mlcad, lugnet.cad)
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