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 CAD / MLCad / *1077 (-5)
  Re: View matrix used for default 3D view expressed in LDLite terms
 
"Steve Bliss" <steve.bliss@home.com> wrote in message news:GLnxLM.G8G@lugnet.com... (...) Sure this works, but don't load it into MLCad then you get again a different view :-) Michael (25 years ago, 26-Oct-01, to lugnet.cad.mlcad)
 
  Re: View matrix used for default 3D view expressed in LDLite terms
 
(...) Thanks! to two decimals this matches the other set given here. Appreciate the confirmation! PS I like Steve's idea! (25 years ago, 25-Oct-01, to lugnet.cad.mlcad)
 
  Re: View matrix used for default 3D view expressed in LDLite terms
 
"Larry Pieniazek" <lpieniazek@mercator.com> wrote in message news:GLL8IB.CHF@lugnet.com... (...) selected (...) Sorry for replying so late, but I was pritty busy the last days ... MLCad uses a matrix which results from rotating over X = 23 deg., Y = (...) (25 years ago, 25-Oct-01, to lugnet.cad.mlcad)
 
  Re: View matrix used for default 3D view expressed in LDLite terms  [DAT]
 
(...) A general, reproducible, adjustable, redo-able solution to this is to write up a couple of LDLite's ROTATION commands, and then translate the commands to standard LDraw gdl. For example, to duplicate MLCAD's view, write: 0 ROTATE 23 1 0 0 0 (...) (25 years ago, 23-Oct-01, to lugnet.cad.mlcad)
 
  Re: View matrix used for default 3D view expressed in LDLite terms
 
(...) Dunno if it helps, but you can use L3P and find the view you like. The view matrix which corresponds to that view can then be found under the Test -> Statistics menu item. Fredrik (25 years ago, 23-Oct-01, to lugnet.cad.mlcad, lugnet.cad)


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