| | Re: View matrix used for default 3D view expressed in LDLite terms [DAT]
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(...) A general, reproducible, adjustable, redo-able solution to this is to write up a couple of LDLite's ROTATION commands, and then translate the commands to standard LDraw gdl. For example, to duplicate MLCAD's view, write: 0 ROTATE 23 1 0 0 0 (...) (23 years ago, 23-Oct-01, to lugnet.cad.mlcad)
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| | Re: View matrix used for default 3D view expressed in LDLite terms
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(...) Dunno if it helps, but you can use L3P and find the view you like. The view matrix which corresponds to that view can then be found under the Test -> Statistics menu item. Fredrik (23 years ago, 23-Oct-01, to lugnet.cad.mlcad, lugnet.cad)
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| | Re: View matrix used for default 3D view expressed in LDLite terms
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(...) Great, thanks! But I sort of (as Kevin does) need the way to generate the rotation matrix from a dialed in rotation value... if someone has a spread that does that, it would be nifty. (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)
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| | Re: View matrix used for default 3D view expressed in LDLite terms
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(...) Just my 2¢: The 3D angles (in degrees) in MLCad can be found under Settings>General>Cha...>Documents tab. They are indeed 23 and 45 degrees. --Ryan (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)
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| | Re: View matrix used for default 3D view expressed in LDLite terms
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(...) Those numbers are the values of a rotation matrix about the X, Y and Z axis. (Search for "rotation matrix" on google.com for an explanation.) The -A syntax has been around since ldraw.exe and is documented in ldraw.doc as well as the ldlite (...) (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)
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