| | Re: Ideas for next MOTM contest
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(...) The technical detail is that LDView requires the video card/video driver to support the WGL_ARB_multisample OpenGL extension. The MX cards don't support that. (I think this is because they only support supersample antialiasing.) However, if (...) (21 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
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| | Re: Ideas for next MOTM contest
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(...) What's the difference between supersample and multisample antialiasing? There was a setting in the control panel about some sort of ***sample antialiasing, but I was afraid to change it because it gave a sharp warning when I selected it. (...) (...) (21 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
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| | Re: Ideas for next MOTM contest
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(...) The difference is that multisample AA only samples the texture once per pixel, while supersample samples the texture once per sample. This makes multi-sample AA significantly faster any time you're in a fill-rate limited situation. (...) (21 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
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| | Re: Ideas for next MOTM contest
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(...) I thought we fixed that. (2 URLs) (...) Nope. I have the same problem. Possibly even worse with antialiased lines. I give them an extra bump forward beyond the polygon offset. More bits in your Z buffer reduces the symptoms somewhat. (21 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
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| | Re: Ideas for next MOTM contest
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(...) Oh yeah, and bringing in the near and far clip planes also helps, especially with a perspective projection. Orthographic projections give me less of a problem with the Z-bleeding. Maybe you should add an ortho mode. Don (21 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
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