To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.dev.org.ldrawOpen lugnet.cad.dev.org.ldraw in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / Organizations / LDraw / 2950
    Re: Voting now open for April's MOTM and SOTM contests —Tim Courtney
   (...) I tend to enjoy a camera angle of 55 for perspective renderings, the default (67, I think) has too much perspective. -Tim (20 years ago, 6-Apr-04, to lugnet.cad.dev.org.ldraw)
   
        Re: Voting now open for April's MOTM and SOTM contests —Anders Isaksson
     (...) I'm mostly in the 5-45 range, probably depends on the model and intent of picture too. -- Anders Isaksson, Sweden BlockCAD: (2 URLs) (20 years ago, 6-Apr-04, to lugnet.cad.dev.org.ldraw)
   
        Re: Voting now open for April's MOTM and SOTM contests —Dave Schuler
   (...) Non-orthographic perspective renderings never seem to work for me. They always look like flat, rendered with artifical perspective rather than rendered objects seen in perspective. But YMMV, of course! Dave! (20 years ago, 6-Apr-04, to lugnet.cad.dev.org.ldraw)
   
        Re: Voting now open for April's MOTM and SOTM contests —Anders Isaksson
   (...) MMLLT (My Mileage Looks Like This): (URL) { location 0.84*<-1500 ,-1500 ,-4000> sky -y right -4/3*x look_at <300, -150, 1300> angle 40 rotate <0,1e-5,0> // Prevent gap between adjecent quads focal_point <150,-50,-150> aperture 25 blur_samples (...) (20 years ago, 6-Apr-04, to lugnet.cad.dev.org.ldraw)
   
        Re: Voting now open for April's MOTM and SOTM contests —Dave Schuler
     (...) to see your example. If I can get it to work, great! Thanks, Dave! (20 years ago, 6-Apr-04, to lugnet.cad.dev.org.ldraw)
   
        Re: Voting now open for April's MOTM and SOTM contests —Dave Schuler
   (...) does it have to do with POV-Ray? 8^) May I ask what color palette you used, and how long it took to render? It's clear that I'll have to start working with perspective settings. Now that I've seen successful results, I won't be happy until (...) (20 years ago, 7-Apr-04, to lugnet.cad.dev.org.ldraw)
   
        POV settings —Anders Isaksson
   (...) NOTE: POVRay 3.5 assumed in the following! It's the standard colors generated by L3P, and the original radiosity ideas, but I fiddled a bit with the radiosity and other settings in the .pov-file: #declare AMB = 0; #declare DIF = 0.8; (...) (20 years ago, 7-Apr-04, to lugnet.cad.dev.org.ldraw)
   
        Re: POV settings —Dave Schuler
   (...) At a glance, I'd have to say that this looks rather similar to the settings I'm using (which I stole/adapted from information discussed in this thread: (URL) If your eyes can stand to see clone MOCs, here are a few samplings: (URL) Of course, (...) (20 years ago, 7-Apr-04, to lugnet.cad.dev.org.ldraw)
   
        Re: POV settings —Anders Isaksson
     (...) True. I think much of the difference is that mine is a 'world', and on another scale. Doing just one of the houses doesn't give the same depth experience at all. One thing that I have been using for a while now is a dim light at the *same* (...) (20 years ago, 7-Apr-04, to lugnet.cad.dev.org.ldraw)
   
        Re: POV settings —Anders Isaksson
   Another thing may be that your models are mainly black. Black is much more difficult than lighter colors, especially if it's shiny black. Your transparent parts look awfully good, for example (although a bit too clear to be real - I now remember (...) (20 years ago, 7-Apr-04, to lugnet.cad.dev.org.ldraw)
   
        Re: POV settings —Dave Schuler
   (...) That's a great idea! I've never played around to much with the color definitions, and I imagine that they'd go a long way toward improving image quality. I never would have thought of the camera-location light_source. That might be just the (...) (20 years ago, 7-Apr-04, to lugnet.cad.dev.org.ldraw)
 

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR