| | Re: How do I get these new applications working? Don Heyse
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| | (...) And package manager/instructions writer/web page updater... I'll get you programming soon enough. :^) (...) Another thing to try is open up a terminal window and run it on the command line. I think there's some information on setting that up (...) (19 years ago, 28-Aug-05, to lugnet.cad.dev.mac)
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| | | | Re: How do I get these new applications working? Erik L. Knopp
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| | | | (...) I found the following in the instructions at (URL): (...) Do I just type in the command above into Terminal, replacing "path-to-ldglite.app" with the path to where I have LDGLITE? (In my case, it is in a "LDGLtite for OSX" folder in the (...) (19 years ago, 28-Aug-05, to lugnet.cad.dev.mac)
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| | | | | | Re: How do I get these new applications working? Christopher Masi
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| | | | | (...) If ldglite is just floating around in your applications folder then you would do ln -s /Applications/ldglit...OS/ldglite ~/ldglite and a file (actually a soft link--something kinda like a Mac alias) named ldglite would appear in your home (...) (19 years ago, 29-Aug-05, to lugnet.cad.dev.mac)
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| | | | | | Re: How do I get these new applications working? Allen Smith
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| | | | (...) Short Answer: That's how it's programmed. In order to really display a model made with references to parts in its enclosing folder, we have to make a number of decidedly unpleasant assumptions. Firstly, we have to assume the referenced parts (...) (19 years ago, 30-Aug-05, to lugnet.cad.dev.mac, FTX)
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