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 | | Re: New OpenGL based Lego Editor
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| (...) I second this request. I'm working on LPub 4 and it will have internationalization capabilities. We're using Qt under Visual Studio as the basis for this development for three reasons: 1. Linguistics support for translations into languages (...) (19 years ago, 13-Jun-07, to lugnet.cad.dev, lugnet.cad.dev.mac)
| | |  | | Re: New OpenGL based Lego Editor
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| (...) I agree with Jim and would say that LDraw.org always welcomes talented people. If you are going to write a new editor I suggest to support right from the start the possibility to translate the interface in other languages without the need to (...) (19 years ago, 12-Jun-07, to lugnet.cad.dev, lugnet.cad.dev.mac)
| | |  | | Re: New OpenGL based Lego Editor
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| (...) Bricksmith and LDView both use OpenGL, as far as I can tell. Of course, Bricksmith is only available on the Mac and LDView is a viewer, not an editor, but they are both excellent applications (I use them regularly). They are being actively (...) (19 years ago, 12-Jun-07, to lugnet.cad.dev, lugnet.cad.dev.mac)
| | |  | | LDView 3.2 Beta 1 now available for Mac
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| For those of you who don't read lugnet.cad or lugnet.announce, I'm posting this message to let you know that the Mac version of LDView 3.2 Beta 1 is now available. Please see (URL) here>. Note that when I first posted the above announcement, I had (...) (19 years ago, 9-Jun-07, to lugnet.cad.dev.mac, FTX)
| | |  | | Re: Isecalc, a LDraw intersection line calculator
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| Hello Jim, (...) Great! I made nothing for that (I'm not so good at programming!), but a console application is nothing fancy... (...) Sure, you're welcome! Thanks in advance... Philo (19 years ago, 2-Jun-07, to lugnet.cad.dev, lugnet.cad.dev.mac)
| | |  | | Re: LSynth Service
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| (...) You're welcome! I'm glad someone has found it useful. Jim (19 years ago, 2-Jun-07, to lugnet.cad.dev.mac)
| | |  | | Re: Isecalc, a LDraw intersection line calculator
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| (...) Although I haven't tested it with anything besides the included samples, I can confirm that this builds and works with Mac OS X. Three cheers for portable code! In the source directory, I compiled it with: g++ Isecalc.cpp -arch i386 -arch ppc (...) (19 years ago, 2-Jun-07, to lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
| | |  | | Re: LSynth Service
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| Dear Jim, Thank-you so much for this service! LSynth was the program I missed the most from Windows, but your version works flawlessly. Now I can get back to work! Thanks again! (19 years ago, 13-May-07, to lugnet.cad.dev.mac)
| | |  | | LSynth Service
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| Hi, all. I've taken the liberty of fiddling around with the LSynth 2 source code a little bit more to create an LSynth Service, a text-processing extension for Mac OS X that lets you run LSynth just about anywhere you can edit text. The service (...) (19 years ago, 10-Apr-07, to lugnet.cad.dev.mac, lugnet.cad.dev, lugnet.cad)
| | |  | | Re: LSynth on Mac OS X
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| (...) Well, I can't remember the name of the first guy who started it I think back in 1999. I promptly took it over and he disappeared from the web. Then Matt Gerber pitched in but I haven't seen him in a long time. Here is a blast from the past: (...) (19 years ago, 2-Apr-07, to lugnet.cad.dev.mac)
| | |  | | Re: LSynth on Mac OS X
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| (...) Allen presented BrickSmith, the Mac LDraw editor that he authored. He also went into the history and motivations behind BrickSmith's features and functionality. He also previewed some upcoming idea that he's been working on including LSynth (...) (19 years ago, 1-Apr-07, to lugnet.cad, lugnet.cad.dev.mac, FTX)
| | |  | | Re: LSynth on Mac OS X
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| (...) Cool! What was his presentation about? (...) OK. What shall I send you, just the compiled lsynthcp program? I expect to be busy the rest of this weekend, so I may not be able to follow up until Monday or so, but I look forward to working with (...) (19 years ago, 31-Mar-07, to lugnet.cad, lugnet.cad.dev.mac, FTX)
| | |  | | Re: LSynth on Mac OS X
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| (...) Hi Jim, Allan Smith also got LSynth running on the Mac. He announced that during his presentation here at BrickFest PDX. I'm game to make Mac executable available on my website, where Don and I make lsynthcp executable available for WinXP. (...) (19 years ago, 31-Mar-07, to lugnet.cad, lugnet.cad.dev.mac, FTX)
| | |  | | Re: LSynth on Mac OS X
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| (...) Thanks. Happily, I think all these things are already available for Linux or Windows - but of course they are nicer on a Mac. :) Two key Windows-oriented tools, MLCad and LDraw Design Pad, do work in the (URL) CrossOver> demo (more or less): (...) (19 years ago, 31-Mar-07, to lugnet.cad, lugnet.cad.dev.mac, FTX)
| | |  | | Re: LSynth on Mac OS X
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| (...) Oh, OK. I could as well, but I thought I'd check if they wanted to put it on the same site as the original. Any way is fine by me. (...) I had no idea there was once an actual LDraw for the Mac Campaign! I don't think I even knew about LDraw (...) (19 years ago, 31-Mar-07, to lugnet.cad, lugnet.cad.dev.mac, FTX)
| | |  | | Re: LSynth on Mac OS X
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| (...) Sweet. I can host stuff. (...) Sweet. I guess I've kinda fallen off. Incidentally, the last few days I've been cleaning up my old files and I ran across the old LDMC website (LDraw for the Mac Campaign). Its been 5 years since I took the site (...) (19 years ago, 30-Mar-07, to lugnet.cad, lugnet.cad.dev.mac)
| | |  | | Re: LSynth on Mac OS X
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| (...) Wow. You're a one-man Mac compatiblity machine. I almost wish I had a Mac so I could play with all the toys you've ported. Tim (19 years ago, 30-Mar-07, to lugnet.cad, lugnet.cad.dev.mac, FTX)
| | |  | | LSynth on Mac OS X
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| I just realized today that the (URL) LSynth source code> builds fine on Mac OS X. Apologies if this has already been established, but it's news to me. I'd previously only been aware of the PC binary version (URL) available here>. The Tk GUI works, (...) (19 years ago, 30-Mar-07, to lugnet.cad, lugnet.cad.dev.mac, FTX)
| | |  | | Re: Fun with LDView Fly Through (A Minifig's Eye View)
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| (...) Thanks for the tip, Tim! The point about LDraw (and POV-Ray) objectives being comprised of surfaces rather than solids is worth keeping in mind, too. After re-rendering the little test scene with maxtracelevel set to 8, I realized that the (...) (19 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
| | |  | | Re: Fun with LDView Fly Through (A Minifig's Eye View)
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| --snip-- (...) Hi Jim, The second error there is certainly to blame for the opacity. You need to add a line globalsettings maxtracelevel N where N is high enough (probably 8 will do). Partially this is because LDraw parts are constructed of surfaces (...) (19 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
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