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 CAD / Development / Macintosh / *776 (-20)
  Re: LDView 3.1 on Mac OS X!
 
It's me the user that wants to know which unofficial parts I've downloaded and am using, and thus which may require updating, deleting, or something. For me it is purely a user-management issue. My program doesn't really care if a part is Official (...) (19 years ago, 2-Mar-07, to lugnet.cad.dev.mac, FTX)
 
  Re: LDView 3.1 on Mac OS X!
 
(...) Well the other thing to consider is that with the adoption of the standard header on DAT files, there really is no *need* to store unofficial files in a different sub-directory, because programs will be able to tell which files are unofficial (...) (19 years ago, 1-Mar-07, to lugnet.cad.dev.mac, FTX)
 
  Re: LDView 3.2 on Mac OS X with Qt 3.3.7 status report
 
I've tried a little (without success) to get QT4 to build as a universal static library. If I get that working, I'll see if I can't work out the QT4-specific bugs. While the border and extra space on top aren't good in the QT4 version, the overall (...) (19 years ago, 1-Mar-07, to lugnet.cad.dev.mac, FTX)
 
  Re: LDView 3.2 on Mac OS X with Qt 3.3.7 status report
 
(...) I think I forgot to mention that using Qt 3 also restored "polling" mode, which broke with Qt 4. Jim (19 years ago, 1-Mar-07, to lugnet.cad.dev.mac, FTX)
 
  LDView 3.2 on Mac OS X with Qt 3.3.7 status report
 
Just an update on my LDView tinkering. I got Qt 3.3.7 compiled and used it to rebuild the current LDView 3.2 code. As predicted in the other LDView thread, using Qt 3.3.7 instead of Qt 4.2.2 resolved some of the issues I'd observed, most notably the (...) (19 years ago, 1-Mar-07, to lugnet.cad.dev.mac, FTX)
 
  Unofficial directory (with non-standard name lenght)? (Was: LDView 3.1 on Mac OS X!)
 
(...) So far, we have maintained the old DOS convention of max. 8 chars and no SPACE used in folder names. I realize that fewer and fewer programs and utils are made in DOS evironments, maybe I'm the only to still make quick 'n' dirty programs in (...) (19 years ago, 28-Feb-07, to lugnet.cad.dev.mac, lugnet.cad.dev, FTX)
 
  Re: Bricksmith tips and techniques
 
(...) I hope you are not alarmed that someone has been snooping around in there! :) In fact, I hadn't actually tried to commit anything; frankly, I'd just left that as an exercise for anyone else who thought the colorized icons were handy (which (...) (19 years ago, 27-Feb-07, to lugnet.cad.dev.mac, lugnet.cad, FTX)
 
  Re: Bricksmith tips and techniques
 
(...) Thanks. I love to have happy users! (...) Good gosh, someone is even digging through my CVS repository! The reason you're not able to commit anything, incidentally, is because you are not listed as a Developer on my project. Anyway, if you (...) (19 years ago, 27-Feb-07, to lugnet.cad.dev.mac, lugnet.cad, FTX)
 
  Re: LDView 3.1 on Mac OS X!
 
I'm delighted to see another developer supporting the Macintosh. (...) Yeah, LDraw/Unofficial just seemed like the logical choice. That was feature that went nowhere, though. I never even documented it, because I didn't think anyone else supported (...) (19 years ago, 27-Feb-07, to lugnet.cad.dev.mac, FTX)
 
  Re: Bricksmith tips and techniques
 
(...) Hey, cool axes. Yes, I'm still really using ldglite. Hoever, I just got a new MacBook! Hey, I wonder if the new development tools will compile a a "fat" binary of ldglite. I'll have to look into that when I have the time. Chris (19 years ago, 25-Feb-07, to lugnet.cad.dev.mac, lugnet.cad)
 
  Re: LDView 3.1 on Mac OS X!
 
(...) Correction to the screenshot link I just posted of LDView with a more compact Qt style: (URL) Sorry for the double post. Jim (19 years ago, 22-Feb-07, to lugnet.cad.dev.mac, FTX)
 
  Re: LDView 3.1 on Mac OS X!
 
(...) After taking another look at the list of uic3 warnings and LDView.ui, I am willing to bet that my problems with fly-through mode - and polling mode, maybe are due to QT4 differences. Both pollChanged(QAction*) and viewChangedMode(QAction*) are (...) (19 years ago, 22-Feb-07, to lugnet.cad.dev.mac, FTX)
 
  Re: Bricksmith tips and techniques
 
(...) I continue to use ldglite, too, primarily for its indispensable "hoser" function. Incidentally, I do have some trouble with 1.0.18 on my Intel Mac. The display doesn't seem to "update" properly except briefly after being obscured by a menu, (...) (19 years ago, 22-Feb-07, to lugnet.cad.dev.mac, lugnet.cad)
 
  Re: LDView 3.1 on Mac OS X!
 
(...) Yeah, they have been working on it for some time, almost 3 years. I'm very eager to get rid of the old version on my website! I don't believe it works with 10.4. I'm very glad to see more Mac LDraw apps! James (19 years ago, 21-Feb-07, to lugnet.cad.dev.mac)
 
  Re: Bricksmith tips and techniques
 
(...) Yes, and I'm finally publishing another that goes into more detail today if my publishing scripts would only work... James (19 years ago, 21-Feb-07, to lugnet.cad.dev.mac, lugnet.cad)
 
  Re: LDView 3.1 on Mac OS X!
 
(...) Hi, Travis. I've (URL) LDView 3.2> with Qt 4.2.2 using your updated code. I thought I'd share my leads on the remaining kinks before proceeding. First, how I got it to compile: I expanded libtool to /usr/bin/libtool at line 13 of Makefile.inc (...) (19 years ago, 21-Feb-07, to lugnet.cad.dev.mac, FTX)
 
  Re: Bricksmith tips and techniques
 
(...) Wow, you need an upgrade almost as bad as I do. I'm still using a PC with Windows 95 on it. Here's another set of axis that've been around for a while now. They're not as big, but they're labeled so you don't have to remember which color is (...) (19 years ago, 21-Feb-07, to lugnet.cad.dev.mac, lugnet.cad)
 
  Re: Bricksmith tips and techniques
 
Jim DeVona wrote: [...] Bricksmith doesn't display coordinate axes. However, (...) [...]> (...) Hey, That's cool. I still am using the same old computer, so LDGLite is the LDRAWing tool of choice for me, but never the less, that is a cool trick. (...) (19 years ago, 21-Feb-07, to lugnet.cad.dev.mac, lugnet.cad)
 
  Re: LDView 3.1 on Mac OS X!
 
(...) I took a look at the QChar docs in both QT 3 and QT 4, and updated the failing line of code to call the unicode() function on the QChar object. This builds fine in QT 3, and should also build fine in QT 4. I haven't had a chance yet to see if (...) (19 years ago, 20-Feb-07, to lugnet.cad.dev.mac, FTX)
 
  Re: LDView 3.1 on Mac OS X!
 
(...) On my MacBook, wchart is a 4-byte type. I'm not sure about the QChar definition. I've found a class definition in /src/corelib/tools/q...ar.h/.cpp, but my C++ is weak so on first glance I'm not sure how to interpret its type compatibility. (...) (19 years ago, 20-Feb-07, to lugnet.cad.dev.mac, FTX)


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