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 CAD / Development / Macintosh / *726 (-10)
  Re: Behold! Bricksmith 1.1!
 
(...) Now I have a reason to upgrade to 10.3! This is an awesome accomplishment. Thanks! Rick C. (21 years ago, 30-Sep-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Behold! Bricksmith 1.1!
 
(...) It doesn't really matter. I would trash the old one though. After all, the new one's nicer! Have fun, Allen (21 years ago, 30-Sep-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Behold! Bricksmith 1.1!
 
(...) Hello Allen, my own developper experience is my initial excitment vanishes when a first version is complete. may be because i have no users or because i turn up at maintenance, i don't know. it's really much work with application to mature an (...) (21 years ago, 29-Sep-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Behold! Bricksmith 1.1!
 
(...) This is great, Allen! Thanks for all of your hard work contributing on behalf of us Mac fans:-) One question: do I need to dump my current version, or will the upgrade mount over it? TIA, JOHN (21 years ago, 29-Sep-05, to lugnet.cad.dev.mac, FTX)
 
  Behold! Bricksmith 1.1!
 
I've been coding away since last month when I unveiled Bricksmith, my new Macintosh LDraw editor. And it's time for an upgrade. (2 URLs) Bricksmith 1.1> adds the following features: Shading! Fast-draw mode while rotating Piece Count utility (...) (21 years ago, 29-Sep-05, to lugnet.announce, lugnet.cad, lugnet.cad.dev.mac, FTX) ! 
 
  (canceled)
 
 
  LDGLite 1.0.18 for OS X now sets LDRAWDIR correctly
 
Thanks to Erik Knopp we discovered that the set-ldrawdir.command script that shipped with LDGLite 1.0.18 was not correctly setting the ldrawdir value for users who placed their ldraw directories in their user libraries (~/Library/ldraw). That error (...) (21 years ago, 2-Sep-05, to lugnet.cad.dev.mac)
 
  Re: How do I get these new applications working?
 
(...) I'm glad you got it working. I am also glad that you had the patience to fix it. Now we know we have to fix the distribution. I wonder how many people just gave up. Chris (21 years ago, 30-Aug-05, to lugnet.cad.dev.mac)
 
  Re: How do I get these new applications working?
 
(...) Short Answer: That's how it's programmed. In order to really display a model made with references to parts in its enclosing folder, we have to make a number of decidedly unpleasant assumptions. Firstly, we have to assume the referenced parts (...) (21 years ago, 30-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: How do I get these new applications working?
 
(...) I thought the "~" looked out of place when I was looking at the environment.plist file, but didn't know why. (...) Typed pico, got nano. So, I guess Mac OS X must fit into the "most *nix systems" category. (...) Indeed it does. Thanks for (...) (21 years ago, 30-Aug-05, to lugnet.cad.dev.mac)


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