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 CAD / Development / Macintosh / *55 (-5)
  TO: Mark Abrams
 
Mark, I have gotten your email. I have a few comments for you but all of your emails keep getting bounced back to me. I assume you are subscribed to this list. Have you figured out how to post to it? First, you have to setup yourself as a new user: (...) (24 years ago, 12-Feb-02, to lugnet.cad.dev.mac)
 
  A comprehensive LDraw object model
 
There is currently a discussion brewing on developing some LDraw frameworks that would make it easy for programmers (even me!) to write LDraw applications in Java, c++, python, and perl. Check it out here: (URL) here is a template of the object (...) (24 years ago, 12-Feb-02, to lugnet.cad.dev.mac)
 
  Re: OS 8.6
 
(...) I have been suggesting some directions hoping others would pick one up that they liked. Most of the directions were suggested to me by developers who I haven't heard from since they suggested the idea, so I am just assuming they have lost (...) (24 years ago, 12-Feb-02, to lugnet.cad.dev.mac)
 
  More on BrickDraw3D OO design
 
I had to close that post before I could mention where all that discussion was going. Briefly, I have been trying from the start to design BrickDraw3D's C++ classes to separate geometry and graphics from the application framework (in this case (...) (24 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: OS 8.6
 
My classification into 5 possibilities was only meant to be an overview of what had been suggested so far, so that people could say what they were interested in. Personally I think there should be several programs, with separate code bases, and this (...) (24 years ago, 11-Feb-02, to lugnet.cad.dev.mac)


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