|
|
 | | Re: L3P v1.3 for Mac OSX
|
| (...) I'll try to get the fixed version of L3P Launcher out this or next week. Unfortunately, I got myself hooked on RPG's. So I haven't been too productive lately... WWDC was fun last week. I talked to the guy who wrote a Cocoa ldarw editor but got (...) (23 years ago, 30-Jun-03, to lugnet.cad.dev.mac)
| | |  | | Re: L3P v1.3 for Mac OSX
|
| (...) Lars, Thanks for the quick fix, and thanks again for supporting Mac OS X! Regards, Tom (23 years ago, 30-Jun-03, to lugnet.cad.dev.mac)
| | |  | | Re: L3P v1.3 for Mac OSX
|
| (...) You're welcome, nice to hear from Mac users. (...) parts (...) with (...) update 14 (...) slope (...) the (...) code (...) dish) (...) (some (...) the (...) Good investigation! An internal datastructure (Lgeo flags) with bit fields was laid (...) (23 years ago, 30-Jun-03, to lugnet.cad.dev.mac)
| | |  | | Re: L3P Launcher for Mac OS X
|
| (...) James, I like the overall approach, and look forward to seeing the finished product. One note is that checking the 'Use LGEO Library' box on the 'Other' pane leads to an error from the LGEODIR environment variable not being set. For this (...) (23 years ago, 29-Jun-03, to lugnet.cad.dev.mac)
| | |  | | Re: L3P v1.3 for Mac OSX
|
| (...) I haven't used the LGEO substitution. I haven't seen comments from anyone else on this list that indicated they use them either. Sorry! (23 years ago, 29-Jun-03, to lugnet.cad.dev.mac)
| |