 | | You are going to hate me :)
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Start MBC Click cancel at the open file dialogue box Select gray 2x4 brick Select "Delete" from "Edit" menu Insert brick by pressing "command+i" Crash :) Those darn users doing things they shouldn't do. Chris (23 years ago, 2-May-03, to lugnet.cad.dev.mac)
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 | | Re: Mac Brick CAD (MBC)
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(...) Andrew, Thanks, I am downloading it as I type. It is almost time for finals here at Westfield State College, so I woon't be able to play much. However, when grades are done I'll get out my poking stick. Thanks, Chris (23 years ago, 2-May-03, to lugnet.cad.dev.mac)
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 | | Re: Mac Brick CAD (MBC)
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Awesome! I didn't even know this was in development. Just didn't think to look, I guess. I'll be downloading and learning it soon! Rick Clark (...) (23 years ago, 30-Apr-03, to lugnet.cad.dev.mac)
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 | | Mac Brick CAD (MBC)
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Announcing Mac Brick CAD (MBC) - formally known as Ldraw Viewer. I guess the program has matured enough to reach Alpha status and a new name as well. This release offers the ability to decode .mpd files correctly I have also eliminated a number of (...) (23 years ago, 30-Apr-03, to lugnet.cad.dev.mac) !
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 | | Re: Java 3D app ready for Mac LDraw?
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(...) Expect progress to be slow. I'm over-committed without this. But, I'd really like to see it happen. And, I don't think the programming is going to be very ugly. (...) I expect that extending the AoI interface will be simpler. A rendering (...) (23 years ago, 9-Apr-03, to lugnet.cad.dev.mac)
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 | | Re: Java 3D app ready for Mac LDraw?
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(...) Cool, glad someone paid attention :-) Please keep us up to date on your progress. My lack of programming skills will show through here -- but is it theoretically possible to build a LEGO CAD friendly interface over AoI's rendering engine? I've (...) (23 years ago, 9-Apr-03, to lugnet.cad.dev.mac)
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 | | Re: Java 3D app ready for Mac LDraw?
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(...) Someone mentioned AoI a while back. At the additional prompting, I downloaded the app (and the source and docs) and started researching what would be needed. Simple reading and writing of ldr files seems pretty straightforward. I have been in (...) (23 years ago, 9-Apr-03, to lugnet.cad.dev.mac)
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 | | LDraw Viewer 0.5 bugs
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Andrew, I noticed a few problems when I went to play with LDV 0.5. Start LDV Click cancel at initial open model dialog Select "New" LDV crashes Start LDV open a model using initial open model dialog Select "New" LDV crashes Start LDV Click cancel at (...) (23 years ago, 8-Apr-03, to lugnet.cad.dev.mac)
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 | | Ldraw Viewer 0.5
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Once again it seem I have too much spare time, since I have elevated Ldraw Viewer to development version 0.5. The big change is that you can now rotate parts using the mouse (rather than by dialog box). I have also eliminated a number of bugs (...) (23 years ago, 4-Mar-03, to lugnet.cad.dev.mac)
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 | | Re: New MAC Modeller for LDRAW FILES
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Wow even better feedback! Keep it comming I'll discuss both versions - Cocoa and Carbon / Classic Firstly Cocoa Load times, I concur they are much slower (compared to the Carbon version), especially a model of 800+ lines of code, at this stage I (...) (23 years ago, 25-Feb-03, to lugnet.cad.dev.mac)
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